For my cinematic, I need to get a Trap Fire to flare up at exactly the right time, because I'm timing it with the music. The problem is it looks like whenever a Trap Fire is created, it's created during a random point in its flare-up-die-down cycle. Any ideas on how I can do this?
So far I've gotten one suggestion....I've been told the Fire coming out is the stand animation, the one without fire is death. I tried creating the trap fires on map initialization and hiding them until the time with this trigger:
Animation - Play (doodad)'s death animation
Didn't work. How can I keep them "dead" until the right time? There's only the option to hide items, units, and destructibles, and WE calls these special effects.
So basically I need new ideas or a way to make this one work.
One last thing....I don't expect to get a level of quality similar to Blizzard's watercolor maps, but what programs/tools/etc. are there that people have used to make maps for their loading screens? My campaign takes place in its own universe, not the WarCraft universe, so I can't use the ones created by Blizzard.
So far I've gotten one suggestion....I've been told the Fire coming out is the stand animation, the one without fire is death. I tried creating the trap fires on map initialization and hiding them until the time with this trigger:
Animation - Play (doodad)'s death animation
Didn't work. How can I keep them "dead" until the right time? There's only the option to hide items, units, and destructibles, and WE calls these special effects.
So basically I need new ideas or a way to make this one work.
One last thing....I don't expect to get a level of quality similar to Blizzard's watercolor maps, but what programs/tools/etc. are there that people have used to make maps for their loading screens? My campaign takes place in its own universe, not the WarCraft universe, so I can't use the ones created by Blizzard.