I was searching some topics about the "Trap Fire" deal damage, and I found this:
http://www.hiveworkshop.com/forums/world-editor-help-zone-98/trap-damage-188308/
I did this, but the problem is, the trap fire disappears and appear again, and OF COURSE the person will just pass when it disappear...
But the damage deal even if it disappear (its just the model)
So, is there a way to deal damage just when it appear?
Would be easy if there would be a trigger to add doodads, but there is just destructibles, because I could just... E.g Do a trigger that every 6 seconds of the game spawn the doodad "Trap Fire" at region and deal damage, so wait 3 seconds and remove it and stop damage...
http://www.hiveworkshop.com/forums/world-editor-help-zone-98/trap-damage-188308/
I did this, but the problem is, the trap fire disappears and appear again, and OF COURSE the person will just pass when it disappear...
But the damage deal even if it disappear (its just the model)
So, is there a way to deal damage just when it appear?
Would be easy if there would be a trigger to add doodads, but there is just destructibles, because I could just... E.g Do a trigger that every 6 seconds of the game spawn the doodad "Trap Fire" at region and deal damage, so wait 3 seconds and remove it and stop damage...