Any suggestions on how can i make an ability like goblin land mine, but trigger based.
Things that the ability must do;
Has to be an immovable invisible summoned unit that triggers it's effect when an enemy steps on it.
Deals AoE damage when triggered and debuffs all enemies hit with a damage over time,armor and damage reduction effect (Howl of Terror cast by a dummy fits well for this part).
And the most important thing, must sustain more than 1 trap up at a time, and this is where my trigger bugs out and everytime i summon a new trap it overrides the old trap's position and activation. So when a unit steps on the first trap it activates the last one set.
I'm looking for a way to separate the traps from each other.
Things that the ability must do;
Has to be an immovable invisible summoned unit that triggers it's effect when an enemy steps on it.
Deals AoE damage when triggered and debuffs all enemies hit with a damage over time,armor and damage reduction effect (Howl of Terror cast by a dummy fits well for this part).
And the most important thing, must sustain more than 1 trap up at a time, and this is where my trigger bugs out and everytime i summon a new trap it overrides the old trap's position and activation. So when a unit steps on the first trap it activates the last one set.
I'm looking for a way to separate the traps from each other.