"You called my name, puny lich, and I have come."
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Let's Try That Again (Active): When first used, stores the position, current health and mana of the caster. When ability is used again within X seconds, instantly restores the caster to that position, HP and mana. If the ability is not used within X seconds, the ability resets to its previous state.
Temporal Anchor (Active, Summon): When used, the caster places a marker on the ground that records his physical state at the moment of casting: health, mana and items. (All ability cooldowns must be at zero for it to work). When used again, the caster is instantly moved to that point, and his health, mana and items reset to what they were on casting (if any new items were acquired, they drop at his feet). The marker can only be used once, it must be recast to work again. The marker is invisible, but can be destroyed. If destroyed, the marker must be placed again, with the caster's current stats and items.
Accelerate Growth (Active): Targets a stump. Spawns a tree and places an invisible wisp to harvest from the tree at an increased rate, but kills the tree after X lumber is harvested from it (X being the quantity normally contained in the tree).
Worker Warp (Passive, Aura): When in X range of the caster, workers move faster and harvest additional resources with every trip.
Freeze Time (Active, Ultimate): Pauses all units on the map (except the caster and those with a buff involving accelerated time) for X seconds.
Accelerate Metabolism (Active, costs food): Targets a unit. Target unit has greatly increased attack and movespeed, HP regen, mana regen and cooldowns, but the target's owner gains a dummy unit costing 5 food until the buff is dispelled.
Time Flies (Active, Drains Mana): Accelerates the passage of game time while active.
Compressed Time (Passive, Aura): All units in X range of the caster have increased attackspeed, but also have negative HP regen.
Deathwatch Beetles (Channeling): Targets a building. Building loses 2% of its life every second until channeling is done.
Rust (Active): Targets an area. Al units in the area have increased attackspeed and a stacking debuff that lowers their attack and armor.
Reverse Time Flow (Channeling): Targets a hero. Target hero is replaced with a level 1 version while the channeling lasts.
Thief of Time (Active): Targets an area containing both friendly and enemy units. Up to X friendly units have their attack and movespeed multiplied by ([1 + 1/X]) for Y seconds, and up to X enemies have the same stats divided by the same amount for the same duration. If there are no enemy units, the targeted units are accelerated for ten seconds and then slowed down for the same duration.
Time Capsule (Channeling): Targets an area. All units in the area are removed from the game for Y seconds, then are returned with the Dizziness buff as soon as the channeling stops.
Extended Perception (Active): Targets a unit. That unit's attack and movespeed are reduced by a factor of 3, but mana regeneration and cooldowns are accelerated by the same factor.
Senescence (Active): Targets a Hero. Target hero has a Tome of Retraining effect applied to it.
Help From The Future (Active): Targets an area. Three friendly non-hero units in the area are instantly copied for X seconds. When the timer is up, the original units disappear and the copied units remain. If any of the original units die, the resulting temporal paradox stuns every unit around it for five seconds and kills the corresponding future unit.
Stasis (Channeling): Targets a single unit. Target unit becomes invulnerable but stunned for the duration of the spell.
Bullet Time (Active): Targets a single unit. Target unit's attack and movespeed are doubled for X seconds and gains 50% evasion.
Clock Roaches (Active): Summons a swarm of NH flying Clock Roaches, one appearing and attacking near each unit with a time-based buff or debuff.
Time Bomb (Active, Summon): Targets a point. Places a visible bomb with timed life at the target point. If the bomb's timer runs out, it deals very heavy damage to all units in X range. If killed, it only deals half damage.
** Alternately: Bomb is visible, has 1 life and is permanent, exploding on death (but can be detonated by the owner). Explosion radius is 500.
Time Portal (Channeling): Creates a portal with timed life. While portal is active, randomly spawns NH animals from different eras (Storm Wyrms, Mammoths, Zerglings, etc.)