• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Time for some model gallery

Status
Not open for further replies.
Level 14
Joined
Jun 9, 2008
Messages
298
The textures used in three of these models are based on textures by Norinrad, and the heads of the infantry units as well as the rifler's weapon are from Callahan's dudemania. If you want to check the authorization I posted them in my treads "Noob delirium" and "Rifle grunts".

In a few month, it will be a year since I first started modelling.
I managed to create a few models that can actually be used ingame without making you insane. However, I still have a really hard time with animations (using gmax, people seem to suggest it was way easier with Milkshape), it still happens way to often that a model makes lots of sick moves and then explodes :razz: (nah but close).
Anyhoo have a look.

a town supposed to be conquered in one piece.
town.jpg

"Burning Fields", my main project, basically my own version of 'Battlion Wars' (Owned by Kuju Entertainement). Some Units and buildings of the "German" faction.
infantry.jpg
gunship.jpg
bomberer.jpg
Barracks.jpg

Finally, a new project of mine, introducing a whole new world with lots of freaky races. These guys are called Calamites. The fat one with the babys and eggs around it is a Queen.
racialconceptnew.jpg
 
Last edited:
Level 14
Joined
Jun 9, 2008
Messages
298
Agreed with Mechanical Man.
You really need to work on the UV mapping properly.

Ok, so it really IS bad. Does that go for all models in the same way? For example, I don't see why the last example would be too bad to be used along the original warcraft-models, as for the second pic, the models themselfs are rather small and I'm not sure why their UVW unwrap should be any more complex.

But I'll try to work on it, and get glasses, maybe :p
 
they are overall creative. keep it up
dont give up because of some negative feedback.
good idea about creating a race with the murloc skin, since you can change between multiple skins.

you could've keeped the 'town' model with you, it looks ugly. if you post things like that here, you will probably get really bad feedbacks about them and get no feedback about the averagely good things you got.

+rep
 
Status
Not open for further replies.
Top