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[Campaign] Tides of War

What do you think for my project?

  • Change the grammars.

    Votes: 74 42.5%
  • Improve more terrains.

    Votes: 53 30.5%
  • Change some parts of the history.

    Votes: 28 16.1%
  • New custom spell.

    Votes: 62 35.6%
  • Nothing

    Votes: 21 12.1%

  • Total voters
    174
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Level 7
Joined
Dec 26, 2013
Messages
231
I take a look again at your Project, Forsaken.

First, The story, It's really nice though it's from a book.

The character is unfamilliar for me actually, So i don't have much to say about this.

Second, Your making your project so fast. Job well done for that!

I tested your map. Some of the grammars is too bad. The terrain too could be improve a bit like the second screenshot, the water terrain is quite empty. Try to put some small rocks to make it look better. And some river rushes too.

This is a campaign project. Many people is waiting for this like me and i'm one of it. :) Good luck and have a nice day, Forsaken.
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
I take a look again at your Project, Forsaken.

First, The story, It's really nice though it's from a book.

The character is unfamilliar for me actually, So i don't have much to say about this.

Second, Your making your project so fast. Job well done for that!

I tested your map. Some of the grammars is too bad. The terrain too could be improve a bit like the second screenshot, the water terrain is quite empty. Try to put some small rocks to make it look better. And some river rushes too.

This is a campaign project. Many people is waiting for this like me and i'm one of it. :) Good luck and have a nice day, Forsaken.

Thanks, i'm glad that u liked, and u don't know this characters ? lol
For me i'm not working fast, one year of the project already, the grammar yousef has improved, and heinvers is help me too, the terrain, hmm i will improve a little in this map.

It's the Siege to Orgrimmar already??? lol I'm impressed!!

Just the terrain xD
 
Level 28
Joined
Nov 5, 2010
Messages
1,413
New Screenshot, how i don't have the campaign for work in triggers, and post gameplay screenshot, so i post terrain xD

r0ukv9.jpg

Looks really nice, though I think the terrain is a bit flat, and you could also put some additional doodads around.

And could you also tell me where you got the Orgrimmar gate doodad? It looks pretty awesome, and I could use it in my Forsaken campaign.
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
Hey Forsaken, all the factions of the Alliance and the Horde will participate of this map?

I think yes, all the Alliance and Horde races. If i don't put some race will be Worgen and Gnome.

Looks really nice, though I think the terrain is a bit flat, and you could also put some additional doodads around.

And could you also tell me where you got the Orgrimmar gate doodad? It looks pretty awesome, and I could use it in my Forsaken campaign.

Thank you, i think this too, but how i will add a base at the front, i still don't put all the doodads.
Of course, here it's, all the doodads that i will use:Orgrimmar Doodads(Pag 34-35)
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
Level 10
Joined
May 3, 2009
Messages
3,914
Looks very awesome :p

Makes me want to go back into terraining.

But anyway, if you increased the size of the smaller orc towers (i know they are units), but they seem out of place, like if you increased their size slightly they will probably fit in better.
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
Level 30
Joined
Nov 29, 2012
Messages
6,635
The terrain looks good though I do know that chamber of air has some pillars, am I right? Maybe it could be better if you will add a pillar enclosing the thrones. It'll make it much more grand.

For the grammar on the screenshot: I would look into Heinvers's suggestion. The first statement looks fine but the way you told the second one which is: "you don't need learn us how to make our work" is weird.
It can be changed either to:

"You don't need to teach us how to make our work"
"You don't need to tell us how we'll do our work"

Anyway, best of luck here, Forsaken!
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
The terrain looks good though I do know that chamber of air has some pillars, am I right? Maybe it could be better if you will add a pillar enclosing the thrones. It'll make it much more grand.

For the grammar on the screenshot: I would look into Heinvers's suggestion. The first statement looks fine but the way you told the second one which is: "you don't need learn us how to make our work" is weird.
It can be changed either to:

"You don't need to teach us how to make our work"
"You don't need to tell us how we'll do our work"

Anyway, best of luck here, Forsaken!

Well, nobody could have seen the chamber of air, because it has no place in wow or War lol, but i like the ideia to add more pillar around,
After i will send for Heinvers, now he is my grammar fixer, thank you for the suggestion xD
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
Good news;

The first day of the next month, I will post a beta version of the campaign until Chapter 4 - Withdrawal of Bloody, but, will have a totally new chapter and cinematic;Chapter 2 - Trace of Hope and Interlude - Misconceptions, and heroes with new spell, save/load working correctly now, and grammar totally fixed!
 
Level 30
Joined
Nov 29, 2012
Messages
6,635
That is great to hear, Forsaken. The last testing phase of the map is quite fine but the story as I've said is like cut off or misses something but it's good to know that this has been handled now.

Looking forward for the next testing phase then!
 
Level 13
Joined
Jul 19, 2011
Messages
646
Here is my report:
Chapter one:
Bugs:
Nothing!
Suggestions:
Nothing!
Chapter two:
Bugs:
In all the cinematics (except the first) Kalec doesn't appear in the screen neither his portrait.
Suggestions:
The first quest should be named "Help the outpost!" or other name as you wish.
You can make it only 1 quest but updating it while finishing the missions.
Chapter Three (cine):
Bugs:
Nothing!
Suggestions:
Nothing!
Chapter Four:
Bugs:
All the 3 heroes together can handle a whole army.
Suggestions:
Nerf the heroes more, or close the portal between the bases, you can make an optional quest that after I get a gem or an item and bring it to the portal it opens the paths between the 2 bases.

NOTE: The campaign was too easy for me so I finished it very fast.

Vote for 4,5/5.
If you can fix these bugs I will give it 5/5
 
Level 8
Joined
Apr 14, 2011
Messages
467
I have already tested the campaign and here is my inform:

Chapter 1:Nothing bug it was dificult for me xd
Chapter 2:Kalecgos in all the cinecmatics doesn't appear in his "portrait"
Suggestion:When i kill the monsters instantly appears a dialogue between the captain and Kalecgos why it was first appear like "quest update talk or go back with the captain" and then he give you the secondary quest ;D
Chapter 3:Nothing to report everything fine and now is more insteresting the gameplay of that chapter
Chapter 4:The place was great!I would have like Modera like ally in that chapter and after this she would become hero of the player but it's fine

Good luck with this ;D
 
Level 24
Joined
May 15, 2013
Messages
3,782
Heres my review

Review
Well, this are all minor i think

Campaign Suggestion: Can you make the "Long Unit Transmission" ending seconds longer because while im still reading, it already ends
and the short unit transmissions ending seconds shorter, because they still keep talking while on another Camera
And also, can you work with the Fade IN/OUT

Interlude One
Bugs: N/A
Wrong Spellings: 10% not sure because I forgot
Suggestions: Those Fade In and Out, looks ugly, it instantly black,

Chapter One
Bugs: N/A
Wrong Spellings: Kalecgos says Deathwig, You miss "n" in Deathwing, "Deathwig"
The Blue Dragon Spawn says "stange", heres a screeny
oZFWr3Y.jpg

Kalecgos says "sos" (..lol..), heres a screeny
zfVJmku.jpg

Suggestions: Can you work with those Fade IN/OUT

Chapter Two:
Bugs: (When I go to where the Quilboars before going to south base and kill the cheiften, it shows quest update (sort of). Anyway, can you put path blockers just like putting the north base and then remove that blocker when on south base, or hide the Quilboars. (Yeah, i didn't follow the hint hehe),
(When in cine, Kalecgos has no portrait),
((Southbase) Make Kalecgos Instantly move and face the captain when talking to him, screeny
dFfoqm5.jpg
,
When I kill the Chieften and Harpy Queen, it didn't instant move to the captain in Southbase,
when I destroyed the beams, in cine, the captain is talking and Kalecgos is not there, even Jaina is talking and he's not there,
Wrong Spellings: Captain says "simbol" (symbol) (Southbase)
Captain says "brigde" (symbol) (Southbase(when camera is in the bridge))
Archmage in Northbase says "thanks" you" when i deliver the pack horse
From Quest Button, it says "Kobald" Mines" (Its a little hard killing the Taskmaster and the Tunnelers)

Interlude 2
Bugs: N/A
Wrong Spellings: (When Jaina is talking to Rhonin), He destroyed Northwath Hold,
Suggestion: N/A

Chapter Three:
Bugs: When the first Cine is complete, the camera stays like the camera where Garrosh is talking
Wrong Spellings: N/A (20% not sure)
Suggestions: The terrains need some improvements, but its still ok

Since im tired, the others will take care of the other chapters


The total is 4/5
 
Level 9
Joined
Dec 9, 2012
Messages
290
I found some bugs
----------------------
Chapter 1:Kalec says Deathwig(xD)and it should be deathwing-when the other hero(i forgot her name) reach the site of dead dragons the cinematic didn't begin.You should fix some triggers.
Chapter 2:When the cinemtic begins and kalec talks his portrait doesn't appear
Chapter 3:you shoud fix the portrait of karlain
Chapter 4:Exellent but when the horde heroes begin thier talk the horde spawn begins suddenly
Major and the Common bug in all Chapters:they talk very fast that i cant complete reading D:
----------------------
This campaign is very exciting but it needs more work it will be the best campaign good luck:thumbs_up:
 
Level 23
Joined
Apr 5, 2012
Messages
1,838
All the bugs that happen in chapter 2 happen because i forget to run the trigger that active the save/load of Kalecgos, and the variable was created with the save/load function, because of this, he don't appear correctly in the cines! I already fix this, thanks for report xD

7oda, i can't do nothing about Karlain portrait, it's from the model, and how he isn't a major character, don't need change it,
anyway thanks :)

Yousef, i really liked you suggestion about the quest for chapter 2 :)
 
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