Why is this in the Substandard part of the maps section!?
prologue:
-did Jaina have to look older? Where are her pure white garments spilled with the liveliness of purple?
-Thrall, I mean Go'el's model is weird; it's standing animation makes him levitate
chap1:
-why should we play dragons in human form?
-Arcane Resistance has a "hotkey" but it is a passive ability
-why doesn't the lady dragon hero have an actual hero inventory?
-Kyrigosa has Frost Nova so do those lady warriors
-the Mana Colossus is just a Mountain Giant; there's only a passive to differentiate it from the latter but it's no big deal
-bears attack the player units but not the rescuable warriors that are even nearer the bears too; anyways, dragons fighting bears...
-the heroes have level three but only two levels for their current chosen spells
-Warmage's Dragon Form takes more food...; there's also a huge difference between the dragon form and the human form in what the strength of that unit is concerned; the heroes in their Dragon Form have the same strength
-the archmage hero's Arcane Resistance can be clicked
-how did the Mana Colossi get on the other side after the scene with the Kirin Tor?
-why is Kalecgos considered the Kirin Tor troops' lord?
-main quest update: 1/3 keys found; I don't even remember having to find them; the text in the quest log did not appear in the firs main quest (The Search); the other two are undiscovered
-the archmage hero also has a weird inventory
-Anutriis can be brought near the edge of the high ground and killed without the need to fly there
-the undiscovered quest with the keys was completed
-Katrinwhatever's lines last for a few seconds, time that is not enough to read them
-now, she says I need to get the keys, when I already have them!?
-the Kantina dragon didn't even prove a match
interlude:
-this orc thing is too silly; they've been turned into the Burning Legion; they're just a bunch of orcs on a piece of dirt; they might be able to take Theramore but that's it
-Kalecgos seems to have forcefully forgotten about the Iris and just went into helping Jaina
chap2:
-I didn't get it right; did they say the orcs were also marching towards the nelves lands too? If so, that's even sillier
-a lot of the dialogues last just a few seconds
-so, the belves are there too; I don't know how they marched unnoticed from Quel'thalas to Kalimdor
-Breath of Frost's icon looks exactly like Magic Flux's
-when did the Forsaken also reach Kalimdor secretly?
-not fair; enemy heroes have temporary invulnerability when they reach under 10% HP; they attack the player's heroes or the allied units during that time...
-wait, shouldn't Baine Bloodhoof be on Jaina's side?
-Apothecary has hero glow
-the orcs come attack one building and if there's no one to get their attention, they get back to their base; it's good for the player though since the orcs have 3 tenth level heroes
-units selected during the last scene
interlude:
-this soap opera is deviating, quickly
chap3a:
-orc troops and nelves were sitting for a chat until Tyrande and Jaina came qiute near them
-curse by her own belves of the Kirin Tor... it's not like most belves weren't in the horde anyway
-there are no ships, not even portals; how did the enemy get there?
-units selected during the end scene plus Tyrande's Searing Arrows autocast glint was seen through the cinematic mode border (I guess, disable user control?)
chap3b:
-Modera's base is constantly attacked and Jaina is barely; after some fast attack, not even Modera's base is attacked anymore
-the Peasants will go to a Magic Hall instead of a Wagon to leave the lumber, I mean crystals
-Farstrider has hero glow
-funny thing is I destroyed the Sunreaver Keep along with Aethas before doing the final quest of saving the Archers; I used Modera too; then in the scene you see Anduin coming with Modera through a portal to ambush Aethas; where were the other Kirin Tor mages?
-these long discussions are so boring; try not to put them into the levels too; leave them only for interludes
chap4:
-Kirin Tor has retarded people; firs the other wizard were nowhere to be found, then Aethas was freed...
-there are trolls in Pandaria?
-and where/how does Modera know so much about Pandaria?
-Polymorph can be used on the gate keeper
-is the yellow base supposed to send troops to attack? The two heroes can handle it without having to build their base
-who has put the owl near the southeastern mine? A nelf?
-Elementals have hero glow
-don't get anything for killing the troll god
-the pandaren are seemingly surrounded by idle trolls; the bears are also idle
-how did Jaina get there and why was she invisible?
-so, the level can be finished with the two heroes without the need to build a base as the AI won't start playing
chap5:
-the pandaren hero has no glow and no inventory
-shouldn't the disabled obelisks stop being animated?
-I suggest reducing the timer of the obelisks deactivation; it's not like Jaina has to be defended during that time anyway; make it able to be done after the guardians of a obelisk are dead
-the Thunder King is dead but is alive!? The snake was wandering awaiting the Thunder King but now has to be awakened!?
-Nethermancer has hero glow
-Arcane Disruptors have no available spells
-seems like the belves came with nelven ships
-after meeting the belves, one Monk just disappeared
-Healing Wave and Healing Ward have the same hotkey
-Lor'themar: "charge my warriors!" towards the dragon but he and his fellow troops went back to base
-that dragon sure is weak; Shan Bu is way stronger
chap6:
-Improved Bows could be placed under the Archer's Hunter Mark instead of under the Battlemage
-Wagons don't take any food and they have a lot of HP and heal or restore mana; they're also quite cheap
-that Scepter of Healing from the previous level, so powerful, basically a movable and permanent Healing Ward
-Lor'themar's level three 3rd spell says 1200 damage is reduced instead of 12
-the Wagon's pathing is broken; it acts like its a Warcraft II unit and goes toward the trees instead of circling around
-Primordius is a weakling
-so... how were they teleported there becoming trapped? What a prison in the sight of everyone...
-thing is, Jaina can teleport to the base after being rescued
-what's this with Generators everywhere? Everybody has magic technology?
-it's just weird that some gates can be destroyed and others cannot
-aren't the other bases supposed to send troops? the heroes can catch them from behind without their AI activated; I did not open the main gate to the citadel (guess the Generators do that; only destroyed one of them)
-Horridon has a broken portrait; it looks like a vine or something
-Lei Shen can be defeated by the three heroes alone; that means he is weak
-there was a great deal a part of the map in the southwest that wasn't discovered; was that the place for cinematic scenes? I wasn't that curious to use iseedeadpeople
-besides being a linear level, it needs to be harder
chap7:
-StarCraft hybrid?
-this level's problem is not linearity, it's gameplay; it's basically attack+move
I can see you're very good at sceneries and visuals but gameplay is not your strong point. Some levels were fine others were just way too easy.
I won't say anything else about the story than that it is chidlish and boring.
3/5.