- Joined
- Feb 28, 2007
- Messages
- 3,479
After many months without as much as a minor update to show, SoC now makes an official comeback into development.
So what've we been up to the last few months?
The answer is (sadly) quite standard by now; a combination of procrastination, a busy schedule, lazyness and a general lack of motivation, I guess.
Us developers aside, what does this comeback exactly mean to our fans and followers around the world?
I won't make any unrealistic promises that I can't keep with all certainty. However, there is a freshly baked version of SoC just about ready to be taken out of the oven for your amusement. This will be version 0.40 and to those of you who played previous versions of SoC, this will hopefully be a huge improvement over your previous experience. Behold:
Grunt's armor per upgrade decreased to 1.
Grunt's health reduced to 400.
Ogre's health increased to 1200.
Ogre's base damage reduced to 22.
Ogre's gold cost increased to 375.
Ogre's build time increasd to 50 seconds.
Ogres now have the Demoralizing Roar ability.
Ogres no longer have the Smash ability.
Felfire Rain's mana cost has been increased to 150.
Warlocks now have the Demonic Flames ability.
Warlocks no longer have the Weaken ability.
Abate Mana's cast range has been increased to 800.
Abate Mana now drains 50% of the target's mana but gives 25% to the caster.
Abata Mana's mana cost has been reduced to 25.
Dark Ritual's AoE has been increased to 450.
Skeleton Warrior's health reduced to 200.
Skeleton Archer's health reduced to 175.
The Tinkering upgrade now gives Aces the ability to transport units.
Increased the resource cost of Tinkering to 150 gold and 150 lumber.
Added more creeps guarding the center 12, 3, 6 and 9 o'clock islands.
Added Changelog, Introduction, Basic Strategy and Advanced Strategy to the Map Information.
Great Hall resource cost has been increased to 400 gold and 200 lumber.
Stronghold resource cost has been increased to 350 gold and 200 lumber.
Fortress resource cost has been increased to 450 gold and 250 lumber.
Great Halls (and upgraded versions) now have the Telescope Scan ability that requires the Goblin Telescope upgrade.
Increased the health of trees by 50%.
Corrected a few typos in various tooltips.
Grunt's health reduced to 400.
Ogre's health increased to 1200.
Ogre's base damage reduced to 22.
Ogre's gold cost increased to 375.
Ogre's build time increasd to 50 seconds.
Ogres now have the Demoralizing Roar ability.
Ogres no longer have the Smash ability.
Felfire Rain's mana cost has been increased to 150.
Warlocks now have the Demonic Flames ability.
Warlocks no longer have the Weaken ability.
Abate Mana's cast range has been increased to 800.
Abate Mana now drains 50% of the target's mana but gives 25% to the caster.
Abata Mana's mana cost has been reduced to 25.
Dark Ritual's AoE has been increased to 450.
Skeleton Warrior's health reduced to 200.
Skeleton Archer's health reduced to 175.
The Tinkering upgrade now gives Aces the ability to transport units.
Increased the resource cost of Tinkering to 150 gold and 150 lumber.
Added more creeps guarding the center 12, 3, 6 and 9 o'clock islands.
Added Changelog, Introduction, Basic Strategy and Advanced Strategy to the Map Information.
Great Hall resource cost has been increased to 400 gold and 200 lumber.
Stronghold resource cost has been increased to 350 gold and 200 lumber.
Fortress resource cost has been increased to 450 gold and 250 lumber.
Great Halls (and upgraded versions) now have the Telescope Scan ability that requires the Goblin Telescope upgrade.
Increased the health of trees by 50%.
Corrected a few typos in various tooltips.
This version should be out within the near future and my hope is that it will give SoC the justice I believe it deserves. If you wish to help out with testing or anything, don't hestitate to let us know either here, through PM or whatever.
And also please, share with me your thoughts, ideas, hopes and anything else you can think of.
Last edited: