- Joined
- Oct 5, 2008
- Messages
- 355
Hey guys,
i have found out that a project of mine, while running properly on singleplayer, causes a desynch right at the lnitialisation of the map.
So i gave the triggers with the corresponding event a look, but neither of these uses getlocalplayer, which is the most common cause of desynchs. So i wanted to ask for a good list of things which can cause a desynch
i have found out that a project of mine, while running properly on singleplayer, causes a desynch right at the lnitialisation of the map.
So i gave the triggers with the corresponding event a look, but neither of these uses getlocalplayer, which is the most common cause of desynchs. So i wanted to ask for a good list of things which can cause a desynch