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TheWatcher III : Millhand Mountain

Submitted by xDeathKnightx
This bundle is marked as approved. It works and satisfies the submission rules.
The Watcher III : Millhand Mountain.. Once Tainthar managed to struggle through the forest, he got to Millhand Mountain.. there was a powerful blizzard and heavy storms, Tainthar has an un-expected surprise as he reaches the long stretch toward Anubis' pyramid...
Cinematic Time
7:00

Information
Many thanks to

Amigurumi for he showed me some areas that could use some work and he helped me with idea's and stuff to make it more Exciting. Thank you Amigurumi

Sounds/Music

Music by: Blizzard Entertainment
Sounds From: FindSounds.com

Models by:

Daelin
Olofmoleman
Chriz.
xXm0rpH3usXx
Celestea
Nasrudin
aquilla
Mc !
Illidan
reinless
oBs3rv3r
Xios
sc_freak
abriko
JetFangInferno
iNfraNe
Whitehorn
Red XIII
HappyTauren
Herio-san
Illidan(evil)x
Born2Modificate
Trollschnitzel
BlinkBoy
Screenshots

[​IMG]
[​IMG]
[​IMG]


Keywords:
Tainthar, Thaindore, Anubis, Acoltye, Battle, Samurai, Anciant, Blizzard, Storm, Summon, Pyramid, Karr, Shaman, Great Battle.
Contents

TheWatcher III : Millhand Mountain (Map)

Reviews
Moderator
11:16, 27th June 2009, by Linaze Rather entertaining cinematic with decent terrain, even though it could use some more doodads, especially environmental ones. The camera work was overall quite good, but some cameras moved a bit choppy. There were not...
  1. 11:16, 27th June 2009, by Linaze
    Rather entertaining cinematic with decent terrain, even though it could use some more doodads, especially environmental ones. The camera work was overall quite good, but some cameras moved a bit choppy. There were not much movement going on in the cinematic since most units stood still all the time, except for the protagonist, so adding some more movement wouldn't hurt. Finally, there were several grammatical errors as well as a few spelling errors, but the sentences were still readable, so it was nothing major, but should still be looked into.

    Approved with a 3/5 (Useful) rating
     
  2. koloso

    koloso

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    at the cut scene where Tainther speaks with his mother the floor keep changing where he start's standing, also some spelling mistakes. else perfect! 4/5
     
  3. Septimus

    Septimus

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    look like a very high quality work, would evaluate by tommorow.
     
  4. Slaydon

    Slaydon

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    You should cut down on the Imports
     
  5. xDeathKnightx

    xDeathKnightx

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    i was using the Ultimate Terraining Map v 4.0 for this though ..
    sorry for the size and imports :sad:
     
  6. ModelTester

    ModelTester

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    High Quality Cinematic. 4/5 because of Grammar mistakes
     
  7. Septimus

    Septimus

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    1) Description - A fine example of proper packaging. Nothing negative about it.

    2) Terrain - At some specific point, you could lower/higher the tile as some area seems to be too smooth. Try add some rocks as well around the forest to enchances the visual.

    I also notice the potrait cover a partial window. Nobody going to place their potrait that way unless they wanted to ruin it.

    [​IMG]

    3) Camera - The camera movement seems to be choppy at specific point. Especially when the camera was switching to this position indicate at below screenshot.

    [​IMG]

    4) Music & Sound - As far as the music goes, it seems to be ok. As for sound, I do not think it is good. It lack of sound effects for most of the part, I could seen a bird flying around the scene where Tainthar was looking at his father corpse, but there is no bird chirping sound. At a scene where there is no music, it was recommend to dubbed in sound effect to replace it.

    5) Special Effect & Animation - The sfx seems to be ok, but the animation usage was poor. It constantly use the stand cinematic whenever the main character was having a conversation and you use death animation when Tainthar was having a flashback of his past memories instead of stand cinematic action.

    Wrong choice of animation for specific action, I must say.

    6) Scripting/Triggering - The moment the cinematic begin. I could make a quick glance at the terrain before it fade out. Instead of making it fade out at 0.05 seconds, set it to 0 to make the effect immediate.

    The poor scripting makes the camera choppy and it was also recommended to use animation index instead of animate cause it could play random animation.

    7) Replayability - The replayability values was average, even though it contain several minor errors such as typo errors (Screenshot below), camera movement and animation. This cinematic quality was definitely decent enough to please the audience.

    [​IMG]
    [​IMG]

    However, do not give a high hopes for this cinematic if you are a fans of battle cinematic genre as the battle scene was boring and dull; where a 10-20 seconds scenes of unit slash one another till one is dead. If you are a fans of battle cinematic, this cinematic would certainly disappointing.

    On the other hand, the storyline might be interesting enough for you if you are a fans of adventure story.

    In addition, if you are a fans of black_stan models. This cinematic would dissappoint you as well, as the usage of the model wasn't fully utilize. Hopefully in the future, it would be use as efficient as possible.

    Overall, the creator of this cinematic certainly have make a drastic improvement over itself. This cinematic was far better off compare to the first and second episode of it. No doubt it have the potential to be far better and surprisingly better quality for the upcoming episode.

    My rating is 3/5 (Useful) and vote for approval.
     
  8. Zelda.Alex

    Zelda.Alex

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    May contain Spoilers
    >>>The group names at the place where I choose the map in the game has Spelling Annubis. Inside the cinematic it is Anubis. You should use one of them.
    >>>On the loading screen. It should be storm instead of storms. It should be towards instead of toward.
    >>>At the beginning of the cineamtic I can see that there are 4 heroes in my control. This lasts just for a moment but if you can remove it I would advise to do that.
    >>>I restarted the cinematic. This time the scene of the Acolyte(Mile) was once shown then there was a blink of screen. After that the cinematic proceeded. What was the blink for?
    >>>The movement of the 3rd acolyte needs to be improved. He stops one time as the 2nd acolyte gets in his way & then he moves towards his position.
    >>>Shaman Karr says "We must come"---instead it should be "We came"
    >>>Tainthar used the death animation for the memory scene. It does not look good.
    >>>In the memory scene it should be stopped instead of stoped, don't instead of dont, I'm instead of Im, wasn't instead of wasent.
    >>>While speaking to Karr after the memory scene. It should be Let's instead of Lets
    >>>At archer scene it should be won't instead of wont.
    >>>The battle scene with the archers needs improvement. Some of the Taurens went outside the camera & the fog prevented me from seeing the whole battle.
    >>>The next battle scene needs improvement also. Most time the battle was outside my view. After the battle ended I was just viewing empty place & Tainthar was out of my view while he spoke.
    >>>Many of Tainthar's soldiers were killed in the first battle but equal number was present in 2nd as well as the third battle. How come?
    >>>There is a little typo in the description. "Many thanks too"---it should be to. The description is really nice.
    >>The music effect used in the cinematic was O.K. but sound effects were not good.

    Battle scene were not interesting. The HP can be reduced to make sure that the units do not keep attacking each other for much amount of time which makes the scene boring.

    A 3/5.
    There is room for much improvement. I think that seeing the progress from the previous cinematic that it will be nice.
     
  9. xDeathKnightx

    xDeathKnightx

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    How do you suggest i fix this? :confused:
     
  10. Septimus

    Septimus

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    custom script for unit index animation.
     
  11. xDeathKnightx

    xDeathKnightx

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    hmm.. lol how do i do that?
     
  12. ipwnnn00bs4life

    ipwnnn00bs4life

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    the acolyte walking across the bridge in the begening, is walking like a penguin he is wobling and it looks sorta wierd to see an acolyte wobble like a penguin
     
  13. xDeathKnightx

    xDeathKnightx

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    wouldn't you wobble though if you were walking across a bridge in a blizzard? :grin: lol
    anyway, i cant really fix that i dont think, but i will try.
     
  14. Linaze

    Linaze

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    The Watcher III is the third part of a cinematic series about the orc Tainthar and his quest to kill the false god Anubis who is a threat to Tainthar's people.

    The terrain was actually pretty good, and the only thing that I thought of was that some scenes could've used some more environmental doodads such as flowers and bushes, especially near the trees because those places looked rather empty in several of the scenes.

    The camera work was decent, there were several cameras and many different, good angles which made the camera less stiff.

    The music was ok. The cinematic almost completely lacked sound effects, though, and I could only hear these in the battle scenes, making the other scenes awfully quiet. You could use sounds like birds in the background etc.

    About the animations, I suppose the cinematic felt a little stiff since we nearly only saw Tainthar move in the entire cinematic. You should add some more movement to make it less stiff and boring to watch.

    The English language in the cinematic wasn't that good, and as I mentioned when reviewing your "Part 2", sentences should begin with a capital letter, "I" as in "I ate an apple" should always be a capital "I" and sentences end with a ".". The reason for mentioning this is that those three are things that I noticed was wrong several times while watching.

    The cinematic follows the rules of the Hive and has a proper description.

    To summarize, the terrain was pretty good and just lacked a few doodads here and there. The camera work was also quite good. There's not much to say about the music, but the cinematic lacked special effects and much of the cinematic was very quiet. Because there was so little moving going on in the cinematic, it got a little "stiff" and boring to watch after a while. The English was understandable, even though there were several typos. Finally, this cinematic doesn't break any of the Hive's rules and has a proper description.

    3/5 (Useful) and voted for approval.
     
  15. baassee

    baassee

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    Great cinematic as the previous ones. Looking forward for IV!
     
  16. ipwnnn00bs4life

    ipwnnn00bs4life

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    Whenever i see an acolyte in warcrcaft 3 moves he doesent wobble.... like when you play a melee map
     
    Last edited: Jun 22, 2009
  17. deepstrasz

    deepstrasz

    Map Reviewer

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    2/5.
    So, the wraith was doing all that mind crack or what was its role?
    They are too short and frankly not even this third one caught my interest.