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Fountain Mountain

Submitted by Aggiba
This bundle is marked as approved. It works and satisfies the submission rules.
12-player map, ideal for 3v3, 6v6, or FFA

Neutral Buildings

28 Gold Mines
4 Taverns
4 Mercenary Camps
4 Goblin Merchants
4 Goblin Laboratories
4 Marketplaces
4 Fountains of Life
4 Fountains of Mana
1 Red Dragon Roost

Neutral Creeps

24 Green Camps
24 Orange Camps
12 Red Camps
Contents

Fountain Mountain (Map)

Reviews
mafe
Ok, this map is much better than your other maps so far. Again, I like the layout and you've avoided some issues like "not enought trees at main bases". Still there are some issues: 1. While the itemdrops are not extreme, there are still some which...
mafe
Ok: 1. Looks good now. The itemdrops at the expansion still seem (too) strong, but I'll accept it if there rest is fxied. 2, 3, 4, 5 , 6. All fixed now. 7. It's acceptable. 8. Expansions have been redesigned and are ok now. Of course, you can still...
  1. pussycat

    pussycat

    Joined:
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    24 gold mines wow!
    gonna try it
     
  2. Aggiba

    Aggiba

    Joined:
    Dec 30, 2018
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    enjoy your time, you can leave your suggestions here in case you want something to be changed
     
  3. mafe

    mafe

    Map Reviewer

    Joined:
    Nov 2, 2013
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    Ok, this map is much better than your other maps so far. Again, I like the layout and you've avoided some issues like "not enought trees at main bases".
    Still there are some issues:
    1. While the itemdrops are not extreme, there are still some which are too strong (for examps at the shops, or the mud golems, ....).
    2. Avoid creepcamps which consist entire of flying units, as they take a along time to be killed by melee-based armies.
    3. Similarly, avoid creepcamps consisting of only melee units, as they are defenseless against air units.
    4. Some creeps (which are not a goldmines) are not on camp stance.
    5. Again, some ramps are bugged.
    6. Avoid small gaps where only single units can pass through at a time, such as on this screenshot, as this can lead to weird pathing:
    upload_2020-5-18_21-47-11.png
    7. Some starting positions are close to each other, which could lead to controversial strategies such as towerrrushes.
    8. The buildable space near expansions in the shallow water is unqual.

    Visually, the map ist quite basic, and there is always an infinite potential for improvement on such large maps.
    Regarding gameplay, I think you should adress all these issues (expect maybe 7). Until then, the map goes to Awaiting Update.
     
  4. Aggiba

    Aggiba

    Joined:
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    the update's done sir, pls check it
     
  5. mafe

    mafe

    Map Reviewer

    Joined:
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    Ok:
    1. Looks good now. The itemdrops at the expansion still seem (too) strong, but I'll accept it if there rest is fxied.
    2, 3, 4, 5 , 6. All fixed now.
    7. It's acceptable.
    8. Expansions have been redesigned and are ok now.

    Of course, you can still do a lot to improve the map visually, such as the changing the "rectangular" forest (and also improve the itemdrops at the expansions). But given the overall size of the map, I think it is now acceptable. Map approved.
     
  6. Nudl9

    Nudl9

    Joined:
    Nov 9, 2006
    Messages:
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    The map is a little plain.
    It could use some curves and doodads.