Ok, this map is much better than your other maps so far. Again, I like the layout and you've avoided some issues like "not enought trees at main bases".
Still there are some issues:
1. While the itemdrops are not extreme, there are still some which are too strong (for examps at the shops, or the mud golems, ....).
2. Avoid creepcamps which consist entire of flying units, as they take a along time to be killed by melee-based armies.
3. Similarly, avoid creepcamps consisting of only melee units, as they are defenseless against air units.
4. Some creeps (which are not a goldmines) are not on camp stance.
5. Again, some ramps are bugged.
6. Avoid small gaps where only single units can pass through at a time, such as on this screenshot, as this can lead to weird pathing:

7. Some starting positions are close to each other, which could lead to controversial strategies such as towerrrushes.
8. The buildable space near expansions in the shallow water is unqual.
Visually, the map ist quite basic, and there is always an infinite potential for improvement on such large maps.
Regarding gameplay, I think you should adress all these issues (expect maybe 7). Until then, the map goes to
Awaiting Update.