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Triggers
The Watcher III Millhand Mountain.w3x
Variables
Map Initialization
Cinematic Effects
Untitled Trigger 001
Sky And Time
Story001
Part001
Story002
Anubis
Anubis Inside 001Camera
Anubis Inside 001
Story003
Part002
Part002 Camera
Story004
Part002 Dream
Part002 Dream Camera
Story005
Part002 Grave Yard
Part002 Grave Yard Camera
Story006
Part002 Copy
Story007
Part003
Story008
Amubshed Camera
Amubshed
Amubshed Counter
Amubshed COUNTER 2
Amubshed Done
Amubshed Done Copy
Story009
Attack to Camera
Story009-Triggers
Delete units
Tainthar stop
Story010
Attack
Story011
Ending
Enter map-specific custom script code below. This text will be included in the map script after variables are declared and before any trigger code.
Name
Type
is_array
initial_value
AmubshedCounter
integer
No
Cinematic Effects
Events
Map initialization
Conditions
Actions
Cinematic - Fade out over 0.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Cinematic - Turn cinematic mode On for (All players)
Cinematic - Turn on letterbox mode (hide interface) for (All players) : fade out over 0.00 seconds
Cinematic - Disable user control for (All players) .
Sound - Stop music Immediately
Sound - Clear the music list
Sound - Set Music to 100 %
Sound - Set Fire Sounds to 75.00 %
Sound - Set Combat Sounds to 75.00 %
Sound - Set Animation and Spell Sounds to 75.00 %
Sound - Set Ambient Sounds to 100.00 %
Trigger - Run Part001 <gen> (ignoring conditions)
Wait 0.15 seconds
Sound - Play Arthas' Theme .
Sound - Set Music to 100 %
Untitled Trigger 001
Events
Map initialization
Conditions
Actions
Unit Group - Pick every unit in (Units in Snowing003 <gen>) and do (Pause (Picked unit))
Unit Group - Pick every unit in (Units in Region_055 <gen>) and do (Pause (Picked unit))
Sky And Time
Events
Map initialization
Conditions
Actions
Environment - Set sky to Generic Sky
Game - Set the time of day to 12.00
Game - Set time of day speed to 5.00 % of the default speed
Part001
Events
Conditions
Actions
Camera - . Apply . gg_cam_Tunnel_Camera_001 for Player 1 (Red) over 0 seconds
Wait 2.00 seconds
Unit - Order Acolyte 0004 <gen> to Move To . (Center of Acoltye_Move_002 <gen>)
Unit - Order Acolyte 0014 <gen> to Move To . (Center of Acoltye_Move_003 <gen>)
Unit - Order Acolyte 0013 <gen> to Move To . (Center of Acoltye_Move_001 <gen>)
Wait 0.10 seconds
Unit - Order Acolyte 0004 <gen> to Move To . (Center of Acoltye_Move_005 <gen>)
Unit - Order Acolyte 0014 <gen> to Move To . (Center of Acoltye_Move_006 <gen>)
Unit - Order Acolyte 0013 <gen> to Move To . (Center of Acoltye_Move_004 <gen>)
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Unit - Order Acolyte 0015 <gen> to Move To . (Center of Necro_Move_001 <gen>)
Camera - . Apply . gg_cam_Tunnel_Camera_002 for Player 1 (Red) over 20.00 seconds
Wait 5.00 seconds
Unit - Make Acolyte 0013 <gen> face Acolyte 0015 <gen> over 1.00 seconds
Unit - Make Acolyte 0014 <gen> face Acolyte 0015 <gen> over 1.00 seconds
Unit - Make Acolyte 0004 <gen> face Acolyte 0015 <gen> over 1.00 seconds
Cinematic - Send transmission to (All players) from Acolyte 0015 <gen> named Mile : Play No sound and display He's here, warn the warriors! . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0014 <gen> named Acolyte : Play No sound and display Yes master . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Anubis <gen> (ignoring conditions)
Anubis
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 500.00 , z-end 2500.00 , density 1.00 and color ( 20.00 %, 20.00 %, 20.00 %)
Game - Set the time of day to 0.00
Camera - . Apply . gg_cam_Camera_025 for Player 1 (Red) over 0.00 seconds
Cinematic - Fade in over 2.00 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Camera_026 for Player 1 (Red) over 11.00 seconds
Unit - Order Acolyte[Small] 0113 <gen> to Move To . (Center of Move_to_pyramid <gen>)
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_027 for Player 1 (Red) over 11.00 seconds
Sound - Play RollingThunder1 <gen>
Wait 10.00 seconds
Camera - . Apply . gg_cam_Camera_028 for Player 1 (Red) over 11.00 seconds
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Anubis_Inside_001Camera <gen> (ignoring conditions)
Anubis Inside 001Camera
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 500.00 , z-end 2500.00 , density 0 and color ( 20.00 %, 20.00 %, 20.00 %)
Camera - . Apply . gg_cam_029 for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_030 for Player 1 (Red) over 11.00 seconds
Wait 4.50 seconds
Trigger - Run Anubis_Inside_001 <gen> (ignoring conditions)
Wait 4.50 seconds
Camera - . Apply . gg_cam_031 for Player 1 (Red) over 11.00 seconds
Wait 10.00 seconds
Camera - . Apply . gg_cam_032 for Player 1 (Red) over 6.00 seconds
Wait 5.50 seconds
Camera - . Apply . gg_cam_033 for Player 1 (Red) over 7.00 seconds
Anubis Inside 001
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 500.00 , z-end 2500.00 , density 0.50 and color ( 75.00 %, 75.00 %, 10.00 %)
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 5.00 seconds
Unit - Order Acolyte 0112 <gen> to Move To . (Center of Region_038 <gen>)
Cinematic - Send transmission to (All players) from Acolyte 0112 <gen> named Mile : Play No sound and display My lord, most severe apologies . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0111 <gen> named Anubis : Play No sound and display What is it Mile... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Acolyte 0112 <gen> named Mile : Play No sound and display Tainthar.. has arrived lord . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Demon Hunter 0111 <gen> named Anubis : Play No sound and display Brilliant... just in time... prepare the Forces... . Modify duration: Add 0 seconds and Wait
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Part002 <gen> (ignoring conditions)
Trigger - Run Part002_Camera <gen> (ignoring conditions)
Part002
Events
Conditions
Actions
Wait 2.00 seconds
Environment - Set fog to style Linear , z-start 500.00 , z-end 2500.00 , density 0.50 and color ( 40.00 %, 40.00 %, 40.00 %)
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 1.00 seconds
Unit - Order Blademaster 0054 <gen> to Move To . (Center of Tainthar_Move <gen>)
Cinematic - Send transmission to (All players) from Shaman 0082 <gen> named Shaman Karr : Play No sound and display Tainthar! . Modify duration: Add 0 seconds and Wait
Unit - Make Blademaster 0054 <gen> face Shaman 0082 <gen> over 0 seconds
Unit - Order Shaman 0082 <gen> to Move To . (Center of Karr_move <gen>)
Sound - Play RollingThunder1 <gen>
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display What in hell's name are you doing here!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Shaman 0082 <gen> named Shaman Karr : Play No sound and display Tainthar, we came to assist you in your battles against Anubis . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display You're not st--- . Modify duration: Subtract 3.00 seconds and Wait
Wait 2.00 seconds
Animation - Change Blademaster 0054 <gen> 's animation speed to 10.00 % of its original speed
Animation - Play Blademaster 0054 <gen> 's Stand Victory animation
Wait 1.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Sound - Stop music Immediately
Sound - Set volume of breath_heartbeat <gen> to 35.00 %
Sound - Play breath_heartbeat <gen>
Camera - . Apply . gg_cam_Anubis_001 for Player 1 (Red) over 0 seconds
Animation - Change Blademaster 0054 <gen> 's animation speed to 200.00 % of its original speed
Animation - Play Blademaster 0054 <gen> 's death animation
Cinematic - Fade in over 0.75 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Anubis_001 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.75 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Cinematic - Fade in over 1.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Anubis_002 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.75 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Cinematic - Fade in over 0.75 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 0.10 seconds
Camera - . Apply . gg_cam_Anubis_003 for Player 1 (Red) over 0 seconds
Wait 0.10 seconds
Cinematic - Fade out over 0.75 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 1.00 seconds
Animation - Change Blademaster 0054 <gen> 's animation speed to 0.00 % of its original speed
Trigger - Run Part002_Dream <gen> (ignoring conditions)
Trigger - Run Part002_Dream_Camera <gen> (ignoring conditions)
Part002 Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_First_Meeting_Camera for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Second_Meeting_Camera for Player 1 (Red) over 10.00 seconds
Wait 9.85 seconds
Camera - . Apply . gg_cam_Third_Meeting_Camera for Player 1 (Red) over 10.00 seconds
Wait 9.85 seconds
Part002 Dream
Events
Conditions
Actions
Sound - Play Sad Mystery .
Sound - Set music volume to 100 %
Camera - . Apply . gg_cam_House_001 for Player 1 (Red) over 0 seconds
Sound - Play DoorSlam1 <gen>
Wait 0.50 seconds
Cinematic - Fade out over 2 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 3.00 seconds
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display Mother.. . Modify duration: Add 0 seconds and Wait
Unit - Make Fel Peon 0018 <gen> face Gar'thok 0017 <gen> over 0 seconds
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Oh hello there Tain, where is your father? . Modify duration: Add 0 seconds and Wait
Unit - Order Gar'thok 0017 <gen> to Move To . (Center of Grunt_move_001 <gen>)
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display Mother... father's ...... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display dead... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Oh my god , what!? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display He tried to open the gate to the eye and it was booby traped... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Houvnen .... my dear Houvnen ... . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 5.00 seconds
Trigger - Run Part002_Grave_Yard <gen> (ignoring conditions)
Trigger - Run Part002_Grave_Yard_Camera <gen> (ignoring conditions)
Part002 Dream Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_House_002 for Player 1 (Red) over 9.00 seconds
Wait 8.89 seconds
Camera - . Apply . gg_cam_House_003 for Player 1 (Red) over 12.00 seconds
Wait 11.89 seconds
Camera - . Apply . gg_cam_House_004 for Player 1 (Red) over 15.00 seconds
Wait 14.89 seconds
Part002 Grave Yard
Events
Conditions
Actions
Sound - Stop (Last played sound) Immediately
Animation - Play Dead ( Floating ) 0021 <gen> 's death animation
Wait 2.00 seconds
Animation - Change Dead ( Floating ) 0021 <gen> 's animation speed to 20.00 % of its original speed
Game - Set the time of day to 0.00
Cinematic - Fade out over 2 seconds using texture Dream and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display I'm sorry mother... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Sorry for what? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display I should have stopped him... . Modify duration: Add 0 seconds and Wait
Sound - Set Ambient Sounds to 100 %
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Dont be stupid, your father was a Shaman of Talah . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display He had high powers , you might have been hurt if you tried . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Gar'thok 0017 <gen> named Tainthar : Play No sound and display I did try... but i was too weak... . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Listen to me . Modify duration: Add 0 seconds and Wait
Unit - Make Fel Peon 0018 <gen> face Gar'thok 0017 <gen> over 0.25 seconds
Unit - Make Gar'thok 0017 <gen> face Fel Peon 0018 <gen> over 0.25 seconds
Cinematic - Send transmission to (All players) from Fel Peon 0018 <gen> named Vailah : Play No sound and display Im sure you did everything you could, It wasent you're fault. . Modify duration: Add 0 seconds and Wait
Cinematic - Fade out over 5.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Wait 7.00 seconds
Trigger - Run Part002_Copy <gen> (ignoring conditions)
Part002 Grave Yard Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_Grave_001 for Player 1 (Red) over 0.00 seconds
Camera - . Apply . gg_cam_Grave_002 for Player 1 (Red) over 10.00 seconds
Wait 9.88 seconds
Camera - . Apply . gg_cam_Grave_003 for Player 1 (Red) over 10.00 seconds
Wait 9.88 seconds
Camera - . Apply . gg_cam_Grave_004 for Player 1 (Red) over 10.00 seconds
Wait 9.88 seconds
Camera - . Apply . gg_cam_Grave_006 for Player 1 (Red) over 10.00 seconds
Wait 9.88 seconds
Camera - . Apply . gg_cam_Grave_007 for Player 1 (Red) over 10.00 seconds
Wait 9.88 seconds
Part002 Copy
Events
Conditions
Actions
Camera - . Apply . gg_cam_Fourth_Meeting_Camera for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 5.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0 % transparency
Sound - Stop music After fading
Sound - Stop heartbeat <gen> Immediately
Sound - Set volume of heartbeat <gen> to 0.00 %
Cinematic - Send transmission to (All players) from Shaman 0082 <gen> named Shaman Karr : Play No sound and display Tainthar? are you ok? . Modify duration: Add 0 seconds and Wait
Animation - Change Blademaster 0054 <gen> 's animation speed to 100.00 % of its original speed
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display I am fine Karr... but i am worried... . Modify duration: Add 1.00 seconds and Wait
Trigger - Run Part003 <gen> (ignoring conditions)
Part003
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Shaman 0082 <gen> named Shaman Karr : Play No sound and display Tainthar? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0054 <gen> named Tainthar : Play No sound and display Let's do this.... . Modify duration: Add 0 seconds and Wait
Sound - Play Orc Victory .
Sound - Set music volume to 100 %
Cinematic - Fade out over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Trigger - Run Amubshed_Camera <gen> (ignoring conditions)
Amubshed Camera
Events
Conditions
Actions
Camera - . Apply . gg_cam_Cliff_Camera_001 for Player 1 (Red) over 0.00 seconds
Environment - Set fog to style Linear , z-start 1000 , z-end 400.00 , density 3.00 and color ( 40.00 %, 40.00 %, 40.00 %)
Wait 3.00 seconds
Cinematic - Fade in over 1.50 seconds using texture Black Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cliff_Camera_002 for Player 1 (Red) over 7.00 seconds
Unit Group - Order (Units in Assault_Cliff <gen>) to Attack-Move To . (Center of Assault_Cliff_too <gen>)
Amubshed
Events
Unit - A unit enters Ambushed <gen>
Conditions
(Triggering unit) Equal to Blademaster 0105 <gen>
Actions
Environment - Set fog to style Linear , z-start 1000 , z-end 4500.00 , density 0 and color ( 35.00 %, 35.00 %, 35.00 %)
Trigger - Turn off (This trigger)
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_040 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_041 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_042 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_043 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_044 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_045 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_046 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_047 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Footman for Player 12 (Brown) at (Center of Region_048 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Shandris for Player 12 (Brown) at (Center of Region_049 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Shandris for Player 12 (Brown) at (Center of Region_049_Copy_2 <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Unit - Create 1 . Shandris for Player 12 (Brown) at (Center of Region_049_Copy <gen>) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Last created unit)) using Abilities\Spells\Human\MassTeleport\MassTeleportTarget.mdl
Wait 0.01 seconds
Camera - . Apply . gg_cam_Cliff_Camera_003 for Player 1 (Red) over 35.00 seconds
Unit Group - Pick every unit in (Units in Snowing002 <gen>) and do (Pause (Picked unit))
Cinematic - Send transmission to (All players) from (Last created unit) named Anubis' Loyal Archer : Play No sound and display You shall surrender under the God hand of Anubis! . Modify duration: Set to 8.00 seconds and Wait
Cinematic - Send transmission to (All players) from Blademaster 0105 <gen> named Tainthar : Play No sound and display We won't surender to you or your false god Anubis! . Modify duration: Set to 7.00 seconds and Wait
Sound - Play RollingThunder1 <gen>
Unit Group - Pick every unit in (Units in Snowing002 <gen> owned by Player 2 (Blue)) and do (Play (Picked unit)'s stand ready animation)
Cinematic - Send transmission to (All players) from Blademaster 0105 <gen> named Tainthar : Play No sound and display Attack! . Modify duration: Set to 3.00 seconds and Wait
Unit Group - Pick every unit in (Units in Snowing002 <gen>) and do (Unpause (Picked unit))
Amubshed Counter
Events
Conditions
Actions
Set Variable Set AmubshedCounter = "0"
Amubshed COUNTER 2
Events
Unit - A unit owned by Player 12 (Brown) . Dies
Conditions
Actions
Set Variable Set AmubshedCounter = (AmubshedCounter + 1)
Amubshed Done
Events
Time - Every 0.05 seconds of game time
Conditions
AmubshedCounter Equal to 12
Actions
Trigger - Turn off (This trigger)
Trigger - Run Amubshed_Done_Copy <gen> (ignoring conditions)
Amubshed Done Copy
Events
Conditions
Actions
Cinematic - Send transmission to (All players) from Blademaster 0105 <gen> named Tainthar : Play No sound and display Come on men, Move forward! . Modify duration: Set to 5.00 seconds and Wait
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.50 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 12.00 seconds the text: After he traveled more toward higher grounds the blizzard got worse and the battles got harder...
Wait 11.75 seconds
Sound - Play Pursuit .
Trigger - Run Attack_to_Camera <gen> (ignoring conditions)
Attack to Camera
Events
Conditions
Actions
Wait 1.00 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Cliffalook_004 for Player 1 (Red) over 0 seconds
Sound - Play RollingThunder1 <gen>
Unit Group - Pick every unit in (Units in Snowing003 <gen>) and do (Unpause (Picked unit))
Wait 1.00 seconds
Unit Group - Order (Units in Alot_move <gen>) to Attack-Move To . (Center of Alot_move_too <gen>)
Cinematic - Send transmission to (All players) from Blademaster 0022 <gen> named ? : Play No sound and display Its him! . Modify duration: Add 0 seconds and Wait
Camera - . Apply . gg_cam_Cliffalook_003 for Player 1 (Red) over 5.00 seconds
Wait 4.37 seconds
Camera - . Apply . gg_cam_Cliffalook_002 for Player 1 (Red) over 5.00 seconds
Wait 4.37 seconds
Camera - . Apply . gg_cam_Cliffalook_001 for Player 1 (Red) over 5.00 seconds
Delete units
Events
Unit - A unit enters Delete_insert <gen>
Conditions
Actions
Unit - Remove (Triggering unit) from the game
Tainthar stop
Events
Unit - A unit enters Trigger_Tainthar_Stop <gen>
Conditions
(Triggering unit) Equal to Blademaster 0042 <gen>
Actions
Trigger - Turn off (This trigger)
Unit - Order Blademaster 0042 <gen> to Move To . (Center of Region_056 <gen>)
Camera - . Apply . gg_cam_Cliffalook_001 for Player 1 (Red) over 5.00 seconds
Unit - Hide Blademaster 0022 <gen>
Wait 2.00 seconds
Unit - Make Blademaster 0042 <gen> face Blademaster 0022 <gen> over 1.00 seconds
Wait 4.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0042 <gen> named Tainthar : Play No sound and display hmm... i think we are being followed.. . Modify duration: Add 0 seconds and Wait
Wait 5.00 seconds
Cinematic - Fade out over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Wait 3.00 seconds
Game - Display to (All players) for 12.00 seconds the text: Tainthar traveled onwards through the Blizzard and Storms until he reached an unpassible blockade...
Wait 11.75 seconds
Trigger - Run Attack <gen> (ignoring conditions)
Attack
Events
Conditions
Actions
Environment - Set fog to style Linear , z-start 1000 , z-end 4500.00 , density 0 and color ( 35.00 %, 35.00 %, 35.00 %)
Sound - Stop music After fading
Sound - Play Heroic Victory .
Camera - . Apply . gg_cam_Attack01 for Player 1 (Red) over 0 seconds
Cinematic - Fade in over 2 seconds using texture White Mask and color ( 0 %, 0 %, 0 %) with 0 % transparency
Camera - . Apply . gg_cam_Attack02 for Player 1 (Red) over 10.00 seconds
Wait 1.00 seconds
Cinematic - Send transmission to (All players) from Blademaster 0127 <gen> named Tainthar : Play No sound and display I have come , to slay your false god Anubis . Modify duration: Set to 7.00 seconds and Wait
Camera - . Apply . gg_cam_Attack03 for Player 1 (Red) over 20.00 seconds
Unit Group - Pick every unit in (Units in Region_055 <gen>) and do (Unpause (Picked unit))
Cinematic - Fade out over 3.00 seconds using texture White Mask and color ( 100.00 %, 100.00 %, 100.00 %) with 0.50 % transparency
Cinematic - Send transmission to (All players) from Blademaster 0127 <gen> named Tainthar : Play No sound and display Charge! . Modify duration: Set to 3.00 seconds and Wait
Trigger - Run Ending <gen> (ignoring conditions)
Ending
Events
Conditions
Actions
Unit - Pause all units
Cinematic - Send transmission to (All players) from Medivh 0009 <gen> named The Prophet : Play No sound and display What will happen in the great battle? . Modify duration: Add 0 seconds and Wait
Cinematic - Send transmission to (All players) from Medivh 0009 <gen> named The Prophet : Play No sound and display Find out in "The Watcher IV" . Modify duration: Add 0 seconds and Wait
Game - Save game as Endgamez.w3z (Unexpected type: 'anyfile') and change level to Maps\EndGamez.w3x (Unexpected type: 'anyfile') ( Skip scores)
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