I have this idea thats been floating around for years but never had the experience nor enough ideas to progress.
You are the worldshaper, a massive glyphic monolith sitting upon a primal wasteland devoid of life. Here a new world is beggining to form out of the empty nothing, guided by the elemental forces that are extensions of you. And you the collective of their minds. If either perishes, both die.
All is not well, for the all-consuming darkness had finally come to engulf this young earth. Thus you the worldshaper must stop your world from going the way of countless before, or return to nothing in the cosmic night.
This is intended to be a defence of sorts.
Im thinking of making it single player or perhaps a 2 player coop.
You defend a stepped canyon, each zone within is sort of a place where actin and stuff can focus. On the last step sits the worldshaper, you must defend it at all costs.
Within the canyon dwell minor elementals which slow down the progress of enemies. Your income is based on how little elemental casualties you incur att he end of each stage. Any dead elementals respawn every level.
The key to this game is that you must defeat the invaders not with units or heroes, but with natural hazards. The worldshaper can paint an area with earth, fire, wind or water. stacking these effects and using them on different terrains wills cause various natural calamities to occur. It is this that is used to defeat the enemies.
Thoughts?
You are the worldshaper, a massive glyphic monolith sitting upon a primal wasteland devoid of life. Here a new world is beggining to form out of the empty nothing, guided by the elemental forces that are extensions of you. And you the collective of their minds. If either perishes, both die.
All is not well, for the all-consuming darkness had finally come to engulf this young earth. Thus you the worldshaper must stop your world from going the way of countless before, or return to nothing in the cosmic night.
This is intended to be a defence of sorts.
Im thinking of making it single player or perhaps a 2 player coop.
You defend a stepped canyon, each zone within is sort of a place where actin and stuff can focus. On the last step sits the worldshaper, you must defend it at all costs.
Within the canyon dwell minor elementals which slow down the progress of enemies. Your income is based on how little elemental casualties you incur att he end of each stage. Any dead elementals respawn every level.
The key to this game is that you must defeat the invaders not with units or heroes, but with natural hazards. The worldshaper can paint an area with earth, fire, wind or water. stacking these effects and using them on different terrains wills cause various natural calamities to occur. It is this that is used to defeat the enemies.
Thoughts?