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The World Of Azeroth v8.5c

Darklycan51 Presents

The World Of Azeroth
Created by Darklycan51

Map Info:
Well this is a kind of altered melee map but much better.
I've made it so you can Re-imagine how the wars in warcraft have passed but in
a simple melee map.

Features:

Select one of twenty Eight races to conquer azeroth, With Only five Workers You need to Build a base And create a great empire
Make allies and enemys For glory, Kill Illidan Or Kel'thuzad ! etc.

Races:
  • Humans
  • Orcs
  • Dwarven
  • NightElf
  • Undead
  • High Elfs/Blood Elfs
  • Fel Orc
  • Nerubians
  • Satyrs
  • Worgen
  • Ogres
  • Trolls
  • Golems
  • Goblins
  • Naga
  • Broken Draenei/Draenei
  • Gnolls
  • Tauren
  • Demons
  • Pandarens
  • Centaurs
  • Murlocs
  • Tuskarrs
  • Mage Hunters
  • Scarlet Crusade
  • Faceless Ones
  • Forsaken
  • Bandits

Those are the current Races I will probably add a few more.


Screenshots:


Kultiras:
Inside kultiras lies tandred proudmoore, admiral of Lordaeron
2ia9wtf.png


Sunwell boss:
The void Lord, a easy to start boss.
2uptpaf.png






Worgen:
Human form (footmans are morphing into worgen)

dbtm4k.png

Worgen:
Worgen form

r0v7up.png

Mage Hunter:
You can see most of their base (the big tower is the magic center)

2nrd8nd.png



Ogre gameplay:
A user Paillan showing us how to play the Ogres



Change Log:




Added:
  • Global Upgrades for the Night Elves
Removed:
  • Nothing
Fixed:
  • Tooltips
  • Hotkeys
Changed:
  • Collision size on big units
  • Naval units now have extra 150 range
  • Lots of balance changes (a lot to add).


Credits:

Special Thanks:
  • Eagleman
  • Diegokopo
  • Paillan
  • Keltras
  • Darkcris
  • ]KeViN[
  • Persiaa
  • Lumix355
  • DragonBlood

Tutorials/Systems:
  • Kobas
  • Tickles
  • GangSpear
  • Darkgrom
  • Dr Super Good
  • Tank Commander
  • Magtheridon96
Loading Screen/Map Preview Image:
  • Blizzard Entertainment
  • Myself
Other:
  • :D


Author's notes:
Fanbar:
jl4c4h.png

link: http://i50.tinypic.com/jl4c4h.png
um i guess that thats all.
v Credits for the Description Template.
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
azeroth,wars,melee,26,races,The,World,Of,Azeroth
Contents

The World Of Azeroth v8.5c (Map)

Reviews
17:47, 22nd Aug 2011 -Kobas-: Status: Approved
Level 18
Joined
Jan 12, 2011
Messages
1,513
Naval Battles will be A lot Better in the New version (8.4)

Frost Wyrms and Chimaeras are getting a buff (frost wyrm will get a buff but slower attack speed) but will be limited to 5 instead of 10 to reduce the amount of Air Night Elfs and Undead have.

Fixed: Upgrade for the Orc catapult not working (Burning Oil)
Fixed: Upgrades not working for the Raider and the wind rider
Remake for the Ogre Race.
The Gnolls are getting 2 new Global Upgrades:
Aggressive Hunter:
will give all gnolls a 8% chance to do a 1.5 critical hit
Passive Hunter:
will give all gnoll units a 10% evasion.


Grunt Armor changed to Medium

The Orcs will get Grunt Upgrades:
Warsong Grunt:
+100 hp and +3 Hp rege per second
Blackrock Grunt:
Grunts get Heavy armor
and they Gain Bloodlust (only for them)
Bonechewer Grunt:
They get Canibalise
they get extra attack speed
New game modes:
-RP (will enable Role play triggers)

when you don't have a Hall you will be revealed (i'm re adding this so i can make the Reveal have a 15 second cd and cost 150 gold)


Human Mastery (NORMAL HUMANS)
Profesional Army:
Footmans and Knights get an extra of 100 Hit points.
Footmans get 5 extra damage per hit every 10 seconds.
Knights get a 10% chance to do 40 damage in a small radius aoe.

Bindings of Light:
Paladins Enabled.
Allows the Human to Train the Paladin (Hero)

---------------------


New Stuff that will be added after suggestions. (MAY CHANGE IN ANY MOMENT WITH BALANCE AND OTHER SUGGESTIONS)
Bandit Faction
(will be based in the new choice system)
Main units(Barracks): Axeman and spearman
Mastery Upgrade: Elite Thief (darkish footman model) or Assassin
Heavy unit from Barracks: Thief Outrider (bandit lord model)
Mastery Upgrade: Gives them Divine Shield (5 second) (you can either pick this or the caster mastery upgrade)

Casters: Bandit Apprentice (Casts Heal,Polymorph and Frost Armor)
Elite Unit(Caster limited to 6): Bandit Master Mage (Casts Healing Totem-Bloodlust)
Mastery Upgrade:Gets a 1.5 Hit points regeneration per second Aura (you can either pick this or the Divine Shield mastery)

Siege units: Catapult or Demolisher (depending on which one you pick, catapult has more base damage but demolisher has fire with each shot)

Air units: Hawks Or Gryphon Riders
Hawks are limited to 10 and got true sight and Gryphon Riders(Extra hp and damage than the normal gryphon riders) are limited to 6 and got thunder hammers






What do you guys think?
 
Last edited:
Level 19
Joined
Jan 22, 2011
Messages
3,968
will make another video showing ALL races once 8.4 is out.
that video will also show bosses, commands, gamemodes...
and any other suggestion you may want to see.
also i will start a multiplayer gameplay series of this map, whit some disaster chapters and honoring chapters, yeah even trolling chapters.
 
Level 1
Joined
Feb 12, 2013
Messages
9
More races

I have played this map many times and have played all races so i want more races. One could be forsaken or maybe something else just little more races. Still awsome map good job. :goblin_good_job:
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
I have played this map many times and have played all races so i want more races. One could be forsaken or maybe something else just little more races. Still awsome map good job. :goblin_good_job:

Haven´t you even played the recent version? forsaken were introduced before 8.4 and bandidts were introduced right now. There aren´t also to much races left on azeroth, only the OP ones: dragons,angels,titans. and the more unknow ones:the ratmen, the underliving and the void walkers.
 
Level 3
Joined
Aug 12, 2012
Messages
78
No , he means at start when u get to pick races , it sais las otras razas and it takes a lot of time for it? I think he ment that.
 
Level 18
Joined
Jan 12, 2011
Messages
1,513
Balance changes to Professional Army mastery, Pandaren warriors and Golems.
worker upgrade going to be changed
"Las otras razas" will be changed to more races and i will change the icon to an arrow.
Upgrades for bandits will be fixed (apparently they're buggy (a user reported me that i'll have to check).
Going to fix RP chat triggers.


expect 8.4d tomorrow.
 
Level 19
Joined
Jan 22, 2011
Messages
3,968
buggys:
Obrero enano, instead of dwarf worker
HUman and gilneas and scarlet crusade workers have the same tooltyp (i think, or that looked like in the worker creator.
And yes, the worker creator takes to much time, also mine was created over the circle of another player o_O
most nerubian things on spanish.
Night elves create satyr´s altar ._.
some tooltip missimg for that thingys.
Also i think i found a way to make bots...
 
Level 18
Joined
Jan 12, 2011
Messages
1,513
Change of plans all this bugs and stuff will come with 8.5

8.5 will have:
Current bugs fixed (if you find another report fast)
Ships will get 150 more of range.
Update for all tooltips, and Buildings will get fixed a bit (some of them still have building bugs)

-------
update 16/02/2013.
Things are going smoothly, i will probably add some extra Global Upgrades a.k.a Masteries, and balance changes.

Soon i will get a section in very known warcraft 3 forum so you guys are able to post Ideas, suggestions and balance stuff.
 
Last edited:
Level 1
Joined
Feb 12, 2013
Messages
9
My bad did't know new version

[center
][/center]
haven´t you even played the recept version? Forsaken were introduced before 8.4 and bandidts were introduced right now. There aren´t also to much races left on azeroth, only the op ones: Dragons,angels,titans. And the more unknow ones:the ratmen, the underliving and the void walkers.
 
Level 1
Joined
Feb 12, 2013
Messages
9
an idea

one more time i apologise. But i would think that some of the races heros could be better like the horde. i think thrall would be good there. and troll to would be great. because i dont know how every one else think but i would like custom heros instead of the meele one. but this is what i think it is your choice.
 
Level 18
Joined
Jan 12, 2011
Messages
1,513
Paillan as i said i will translate ALL the map, includes units buildings upgrades and powers in the next version.

ALL tooltips will also be fixed, andi didn't know that the arcane observatory still used to give resources thanks for that.

There's still like 50% of the map to translate so it will take a while, next version expect a lot of balance changes too. (really a LOT of balance changes)
 
Level 18
Joined
Jan 12, 2011
Messages
1,513
Yeah, there's almost no place for imports.


Exceptional News everyone! messing around i found a way of getting 1 Extra MB of free filesize. (Unused Textures).
I will be deleting them everytime i need more space :p.

That means there's still a lot of TWoA left :).
 
Last edited:
Level 18
Joined
Jan 12, 2011
Messages
1,513
8.5 update released (various changes and balance stuff in this version)
also game is fully translated now!
-------

8.5b
Night Elves sentry ability "Summon Vengeance spirit" has been removed and replaced with the ability that makes a vengeance spirit spawn once the Sentry dies.

Some hero models have been replaced for the campaign ones (Far seer to thrall, Paladin to Uther and Blademaster to Grom (only to Orcs and Humans).

Kodo tower and Goblin Turrets hit points lowered to almost half.

Wardens attack has been buffed a bit.

Blood key event has been fixed.

Sun, Blood and Moon keys are now dropable.
 
Last edited:
Level 18
Joined
Jan 12, 2011
Messages
1,513
8.5c uploaded. i think this will be the last 8.5 i upload.

Fixed a missing Needed texture, troll hall changed in all levels now, demons buffed, dwarven warriors nerfed a bit, Holy paladins now have 2 armor instead of 5 but it is Hero armor, Pikemen buffed, crusader buffed a bit.
 
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