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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Seven Kingdoms 1.03

Submitted by GolluM_KoMe
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]



War is raging in China. The lands were put to fire and sword by the Warring States that try to set up their hegemony over a vast empire.
The Seven Kingdoms, led by their ambitious kings, will have to conspire and to get new allies to overcome the others. Even the three Nomadic Tribes will try to take advantage of the situation.
Blood will spill, Kingdoms will collapse, corruption will grow, players will rage ...








[​IMG]


Kind of Map : Strategy Map

Number of Players : 2-10 (at least 6+ to have fun)

Players : The Seven Kingdoms from Warring States period in China (~250 B.C) and three Nomadic Tribes from Mongolia

Gameplay : You begin with a relatively small kingdom divided into Towns, Villages and a Capital. You will have to seize new lands while making alliances and thriving through sophisticated yet simple systems of diplomacy and economy.


[​IMG]

Diplomacy




  • In order to reach diplomacy's options, you must selected a dummy hero (F2).

    With it, you can Ask for/Break an Alliance; Declare War/Ask for Peace; Ask for/Break a Trade Treaty; Corrupt an Economy; Research Innovations or Check someone's diplomacy.

    Then, a menu is opened in which you pick the wanted player.




  • You can only make an alliance with the same culture group : a Warring State (Chinese) cannot ally a Nomadic.

    Therefore, if you become the Mongol Khanate, you can now ally Chinese players.

    You cannot ally a player allied with someone at war against you (even if he's not at war with you)




  • You can declare war to anyone you like if he is not an ally.

    While declaring a war, you can call your allies at arms (or not) who can accept to join you or not. The allies of the player you attacked are also asked if they want to join him. If you called an ally at arms and if he's allied to the new ennemy, he can choose his side, or just refuse the war. If an ally refuse rejoin you (as attacker or defender), it breaks the alliance.

    Note that you'll have to wait 15 seconds between all war declarations, delay after which if an ally didn't respond to joining a war, it will automatically break the alliance and he'll remain neutral.




  • You can ask any player a Trade Treaty which permits to sell your unsold Luxury Goods and your unused Raw Materials (check the Economy topic)

    Each time a war is declared between two players, their Trade Treaty is broken.




  • You can corrupt the economy of any players (even an ally!) which will reduce its Tax Income (check the Economy topic) at the next income which occur each 3 minutes.

    The reduction is based on the Intrigue of your hero : each point lowers the Tax Income by 1,5%.

    It costs you 500 Gold and you can only corrupt one economy at a time.




  • You can research several innovations which are numerous at this period.




  • You can check the diplomacy (alliances, wars and trade treaties) of any player.




  • If you reach 100 Nation Power, you become Emperor of China. All your alliances and trade treaties are deleted and you are at war against EVERYONE. You even cannot ask for peace as long as you are still Emperor. You loose this title if your Nation Power becomes lower than 90.

    You can become the Mongol Khanate as a Nomadic Tribe if you captured the three nomadic Capitals. You can therefore demand alliances with the Chinese players.

    Each village increases the Nation Power by 2, a town by 5 and a capital by 10.







Economy




  • [​IMG]





  • Each 3 minutes, you get a Gold income based on the Tax and the Trade and a Weapon(Wood) income based on your weapon production.

    Your Tax Income is simply based on your Population, but is increased (%) by the Intendance(Agility) of your King. It can also be increased by your King's special abilities or even Innovations. Moreover it can be decreased by a player who Corrupted your Economy (check Diplomacy).

    Your Weapon production is based on all the Blacksmith you built according to their levels. It can also be increased by your King's abilities. Note that this building also sells the items used by your King.

    Check next thread for more information about the Trade.




  • You produce three kinds of goods thanks to your village : Luxury Goods, Raw Materials and Food.

    The Raw Materials don't make you earn any gold, unless you have surplus and sell it a player through a Trade Treaty. You can turn it into Luxury Goods thanks to manufactures that can be done in your Towns. For example, your can turn the Clay produced by a village (Clay Pit) into Porcelain thanks to Porcelain Workshops. Note that each kind of manufacture and village produce a specific amount of ressources.

    The Luxury Goods are directly sold to your population (check the Multitable Explaination) which increases your Trade Income. If you cannot sell your whole production to your population, the surplus is sold to the other players you have a Trade Treaty with (also according to its population). Each Luxury Good has its own price and those that don't need any manufacturing are cheaper (Salt, Fur and Tea). Note that the goods sold to a player makes you earn more gold than those directly sold to your population.

    The Food is produced in Farms (villages) and increases your Max Population limit. Note that the surplus of Food (the difference between your max population and the used food) makes you earn a few gold too.

    Note that everything is calculated automatically and you're not obliged to have a "perfect" economy to win the game.




  • Each Town and Village have a certain amount of population(mana) which increases over time.

    Upgrading a building (a Village, an empty slot in Town or a buidling in Towns) will only be allowed if the Village/Town has the needed amount of population. For example, a Town needs to have at least 600 population if you want to build a new structure in it. A town will also need 700 population to allow you to improve one of the structure of this town to level 2. Note that everything is well explained ingame.

    Seizing a village will greatly reduce its population and decrease its level by 1 while seizing a Town/Capital will only reduce its population by 20%.







Warfare




  • Beggining with a Chinese Kingdom or a Nomadic Tribe mainly changes the kind of army and the way you build it.

    The Chinese units can only be made in the military structures of your towns while the Tribes can also produce them in packable(movable) buildings that does not suffer the limitations of a town population when improved.

    The units themselves are different as Chinese units are quite standard while Nomadic ones are faster and more axed on cavalry.

    Moreover, each Kingdom has its own special units. Note that a Nomadic player who became a Khanate (seized the three Nomadic Capitals) can produce all the special units of the tribes.




  • There are four kinds of military structures:

    The Barracks in which you produce swordsmen and lancers.

    The Archeries in which you produce archers and crossbowmen

    The Stables in which you produce the cavalry and war chariots

    The Siege Workshops in which you produce siege weapons such as rams or ballistas. You can also produce Engineers who can repare sieges weapons/buildings and set up traps (claptrops, fire balls and spikes) and build Watch Towers.




  • As a Chinese player, you must pick a School of Thought at the beggining (Confucianism, Legism or Taoism) which will set which kind of "School" you'll be able to build. Each "School" can produce surgeons(healers) and special units ("wizards") according to the School of Thought. They can also research unique upgrades there.

    Note that the Nomadic Tribes are automatically Tengrists which have there own unique units/upgrades.




  • At the beggining, you'll have to pick the kind of King you want to have. They'll have their own kind of skills and there main attribute (Martial, Intendance and Intrigue) will increase faster. You can pick between these three :

    -Martial : skills based on fighting and buffs. Note that the Martial attribute increases the critical strike of your hero (+1% per point).

    -Intendant : skills based on Kingdom bonuses. Note that the Intendant attribute increases the Tax Income (+0.5% per point).

    -Intrigue : skills based on spying and treachery. Note that the Intrigue attribute determines your Corrupt Economy skill (-1.5% of Tax Income per point).





[​IMG]




  • Incoming...




  • Incoming...




  • Incoming...



  • 765 custom units
    43 custom items
    130 custom destructibles/doodads
    385 custom abilities
    72 custom buffs
    30 custom updates

    260 triggers
    249 variables
    32 regions
    507 imported files

    687 units on the map
    20504 doodads/destructibles


[​IMG]



[​IMG]



  • Map creators : Purparisien and GolluM[KoMe]



  • In no particular order :

    • OlofMoleman
    • Fingolfin
    • UgoUgo
    • killst4r
    • Nasrudin
    • Tranquil
    • Urkdrengi
    • Communist_Orc
    • Willthealmighty
    • Mr.Bob
    • Mike
    • Wandering Soul
    • StormLegacy
    • HappyTauren
    • Purparisien
    • An unknown Chinese
    • Sorry for those I forgot ! Please slap me in tha face if you find a model of yours in the map ;)




    • 67chrome
    • CloudWolf
    • minkeun0806
    • X-OMG-X
    • erwtenpeller
    • Tenebis
    • Purparisien
    • Sorry I can't remember if I actually used custom texture :p




    • Battlefield 2 - Chinese Theme




  • Wikipedia :p




  • In no particular order :

    • Clan HEA
    • Hoth
    • Nain_boit_tono
    • Demonex





[​IMG]



  • -A bug occuring when the Xiongnu Capital was captured is fixed
    -The trebuchet can now shoot plaguy shots
    -Many minor shit fixed


  • -Font Changed
    -Books can now be bought in Schools
    -Some pathability problems fixed


  • -New system to product units continually
    -No more lag each 10 seconds (when it calculates incomes)
    -New descriptions of units
    -Omnislash fixed



  • Tell me which ones you want to be made first please :). And if you have any suggestion, post them on this forum !

    "Random" AI
    • Automatic defences
    • Attack on cities
    • Intelligent diplomacy

    Terrain
    • Fill in the blanks (the terrain is not quite finished yet)
    • Improve some environnements

    Miscellaneous
    • Weather
    • Dummy units moving in towns and around the map (such as caravans, workers and citizens)




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[​IMG]

We need testers to find the bugs. Please help us and report them if you liked the map!


Keywords:
The Seven Kingdoms, Medieval, Antic, China, Bamboo, Panda, Strategy, Warring, State, Warring State, Risk, Dynasty, Domination, Lords, Kingdom, Kingdom
Contents

The Seven Kingdoms 1.03 (Map)

Reviews
Moderator
01:27, 23rd Feb 2014 Hell_Master: Map approved (rating will be given after one more try with the game). See moderator's review here for more information:
  1. 01:27, 23rd Feb 2014
    Hell_Master: Map approved (rating will be given after one more try with the game). See moderator's review here for more information:

     
  2. purparisien

    purparisien

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    We are proud to show you our latest map : The Seven Kingdoms. We hope you will enjoy this map. We try to make it as original and interesting as possible. Of course, we are at your disposal if you have any ideas or suggestions to submit.
     
  3. Quilnez

    Quilnez

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    "Random" IA may be => "Random" AI?

    interesting, will review it once I have played it.. ;)
     
  4. GolluM_KoMe

    GolluM_KoMe

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    Well, by that I meant the IA we're planning to do would have random behaviors, as if it was an unknown player.
    Nice ! Ty !
     
  5. Quilnez

    Quilnez

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    just suggestion, you could add the screenshoots between [HIDDEN=]*[/HIDDEN] so that if we dont open the picture, we don't have to load it first..
     
  6. GolluM_KoMe

    GolluM_KoMe

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    I think you load it anyway. Plus the text is loaded first so ...
     
  7. Quilnez

    Quilnez

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    wrong! I can't edit my post and use bb codes lol :D
     
    Last edited: Feb 20, 2014
  8. IcemanBo

    IcemanBo

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    Just for understanding. He meant you should fix description with replacing "IA" by "AI".

    You are from clan HEA? So, I guess you are french, because IA is french for AI. :p

    Anyway really good screenshots, map looks very good.. but have not tested it yet. :csmile:
     
  9. Quilnez

    Quilnez

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    kwakk x_X finally succesfully download the map. will review this soon!!
     
  10. Statharas

    Statharas

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    Odds are you can't use Ensemble Studios' icons.
     
  11. purparisien

    purparisien

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    Ok anyway did you test the map ? We really hope you will like it.
     
  12. Hell_Master

    Hell_Master

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    Review emerges!

    I have played your map namely Seven Knigdoms and I must say that this is great like your other maps. The terrain's great and to be honest with you, much better than your other maps. You did used the Hive's resources to your advantage and making a good terrain. But there could be some regional fog into the terrain and also a weather, better yet if the weather changes randomly and periodically. And just a tip, you could also use Special effects as doodads and destructibles for your map. You're not only limited to the actual doodads and destructibles.

    For the actual gameplay, it's quite great but I really missed the thing in your other map where you are limited on what to build and will increase through each Level Up. It makes you start fresh with building your desired structures, train troops and more... Gathering materials such as Ore, Foods and more looks good but it could be better if it's like in your old map where it's more of you train workers to gather there. There are many things I really missed here that is in your old maps but maybe it's just because that it has no IA or AI yet that it seems plain boring playing by yourself. (Actually, I played this by myself and mindlessly conquered each factions)

    So, as for my suggestions, it would be best to work on the AI first for it'll really make a great change in the map and how it works. The terrain improvements and addition of weather system can follow after the AI. Also, it would be much better if not all things are quite automatically done, it would be much better if you are to manually train units to gather materials from buildings and possible if you can start fresh from being a poor village into an empire like in your other maps.

    Great presentation as well, very neat, formal and gives a huge amount of informations needed to know.

    Approved still.
     
    Last edited: Feb 23, 2014
  13. GolluM_KoMe

    GolluM_KoMe

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    Yep it's written in the To Do List ;)
    Please be aware that I didn't try at all to remake my old map. In here, strategy is the center of the gameplay; not the economy gestion.
    Duuuuuude !! Please don't rate it if you played it in solo ... It would be like playing 1vs0 at W3 ... Everything was thought and made for a good multiplayer experience. Firendship, treachery, the need of balance of powers etc, until the moment one gets 100 Nation Power and cannot have allies. I played it like 10 times and I had fun everytime as I was with my friend and that we had to be triky and viscous to win the game.

    Well I think I quite answered to this, but I do want to add an AI (check the To Do List ;), not to play solo, but to handle the fact that players always leave at a time or an other...

    Thanks for the approval ! But I'm sorry but you can't rate it without playing in multi with at least 8 players. I would gladely accept the rating if you told me what went wrong, but for now the rating means nothing...

    Anyway thanks a lot for trying the map! ;)
     
  14. Quilnez

    Quilnez

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    congratulation for the approval, but honestly, I'm having troublem in understanding the game, I don't know how to improve the population, how can I add more houses, bulding guard tower/balista doesn't have progress bar and if I click cancel I will get 100% refunds. :/
     
  15. InfernalTater

    InfernalTater

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    I wanted to write a long post to give this map the thorough review it deserves, but all I can say is HOLY SHIT!:goblin_jawdrop:

    It looks incredible from the description and screenshots. I'll try it as soon as I can scramble some friends together for a test run, and if the awesomeness doesn't splatter my brains against the wall, I'll let you know what I think of the gameplay.
     
  16. Hell_Master

    Hell_Master

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    Same here, If I got some friends or the time you released the AI, I'll be sure to give a more proper feedback to this but for now approved. Removed rating but approved still.
     
  17. Gougougox

    Gougougox

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    Yeah! Another map from the HEA clan! Gonna test it, and will edit my message for a litte review.

    EDIT: -A very good enconomic management, still I didn't understand everything.
    - Great terrain, maybe a bit overcharged, still very good.
    - Good choice of models.
    - Definitely need an AI. Yup.

    So, hope you will add an AI, because the map could just be awesome with it. Also, I played in solo :)p) but i'm gonna try to test it in multi.
     
  18. GolluM_KoMe

    GolluM_KoMe

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    Well, most of the systems are automatic; population increases by itself and decreases if a town/village is seized.
    Ah ye sorry for that; this is because these are units upgrading into other units which is normally restricted to buildings. We needed them to be units as they had to fly to appear to be on the walls.
    Do you mean if you cancel, it gives you 100% refunds + the tower is still built ??? That would be bad :p very bad.
    Ty ;)
    Thanks for that Helly ;)

    Thanks dude ;)
     
  19. Quilnez

    Quilnez

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    edit the model then, select all vertices then increase the z equal to the wall height. then you don't have to use normal units

    no the upgrade canceled. but it seems not good if we got 100% refund