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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Seven Kingdoms 1.03

Submitted by GolluM_KoMe
This bundle is marked as approved. It works and satisfies the submission rules.
[​IMG]



War is raging in China. The lands were put to fire and sword by the Warring States that try to set up their hegemony over a vast empire.
The Seven Kingdoms, led by their ambitious kings, will have to conspire and to get new allies to overcome the others. Even the three Nomadic Tribes will try to take advantage of the situation.
Blood will spill, Kingdoms will collapse, corruption will grow, players will rage ...








[​IMG]


Kind of Map : Strategy Map

Number of Players : 2-10 (at least 6+ to have fun)

Players : The Seven Kingdoms from Warring States period in China (~250 B.C) and three Nomadic Tribes from Mongolia

Gameplay : You begin with a relatively small kingdom divided into Towns, Villages and a Capital. You will have to seize new lands while making alliances and thriving through sophisticated yet simple systems of diplomacy and economy.


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Diplomacy




  • In order to reach diplomacy's options, you must selected a dummy hero (F2).

    With it, you can Ask for/Break an Alliance; Declare War/Ask for Peace; Ask for/Break a Trade Treaty; Corrupt an Economy; Research Innovations or Check someone's diplomacy.

    Then, a menu is opened in which you pick the wanted player.




  • You can only make an alliance with the same culture group : a Warring State (Chinese) cannot ally a Nomadic.

    Therefore, if you become the Mongol Khanate, you can now ally Chinese players.

    You cannot ally a player allied with someone at war against you (even if he's not at war with you)




  • You can declare war to anyone you like if he is not an ally.

    While declaring a war, you can call your allies at arms (or not) who can accept to join you or not. The allies of the player you attacked are also asked if they want to join him. If you called an ally at arms and if he's allied to the new ennemy, he can choose his side, or just refuse the war. If an ally refuse rejoin you (as attacker or defender), it breaks the alliance.

    Note that you'll have to wait 15 seconds between all war declarations, delay after which if an ally didn't respond to joining a war, it will automatically break the alliance and he'll remain neutral.




  • You can ask any player a Trade Treaty which permits to sell your unsold Luxury Goods and your unused Raw Materials (check the Economy topic)

    Each time a war is declared between two players, their Trade Treaty is broken.




  • You can corrupt the economy of any players (even an ally!) which will reduce its Tax Income (check the Economy topic) at the next income which occur each 3 minutes.

    The reduction is based on the Intrigue of your hero : each point lowers the Tax Income by 1,5%.

    It costs you 500 Gold and you can only corrupt one economy at a time.




  • You can research several innovations which are numerous at this period.




  • You can check the diplomacy (alliances, wars and trade treaties) of any player.




  • If you reach 100 Nation Power, you become Emperor of China. All your alliances and trade treaties are deleted and you are at war against EVERYONE. You even cannot ask for peace as long as you are still Emperor. You loose this title if your Nation Power becomes lower than 90.

    You can become the Mongol Khanate as a Nomadic Tribe if you captured the three nomadic Capitals. You can therefore demand alliances with the Chinese players.

    Each village increases the Nation Power by 2, a town by 5 and a capital by 10.







Economy




  • [​IMG]





  • Each 3 minutes, you get a Gold income based on the Tax and the Trade and a Weapon(Wood) income based on your weapon production.

    Your Tax Income is simply based on your Population, but is increased (%) by the Intendance(Agility) of your King. It can also be increased by your King's special abilities or even Innovations. Moreover it can be decreased by a player who Corrupted your Economy (check Diplomacy).

    Your Weapon production is based on all the Blacksmith you built according to their levels. It can also be increased by your King's abilities. Note that this building also sells the items used by your King.

    Check next thread for more information about the Trade.




  • You produce three kinds of goods thanks to your village : Luxury Goods, Raw Materials and Food.

    The Raw Materials don't make you earn any gold, unless you have surplus and sell it a player through a Trade Treaty. You can turn it into Luxury Goods thanks to manufactures that can be done in your Towns. For example, your can turn the Clay produced by a village (Clay Pit) into Porcelain thanks to Porcelain Workshops. Note that each kind of manufacture and village produce a specific amount of ressources.

    The Luxury Goods are directly sold to your population (check the Multitable Explaination) which increases your Trade Income. If you cannot sell your whole production to your population, the surplus is sold to the other players you have a Trade Treaty with (also according to its population). Each Luxury Good has its own price and those that don't need any manufacturing are cheaper (Salt, Fur and Tea). Note that the goods sold to a player makes you earn more gold than those directly sold to your population.

    The Food is produced in Farms (villages) and increases your Max Population limit. Note that the surplus of Food (the difference between your max population and the used food) makes you earn a few gold too.

    Note that everything is calculated automatically and you're not obliged to have a "perfect" economy to win the game.




  • Each Town and Village have a certain amount of population(mana) which increases over time.

    Upgrading a building (a Village, an empty slot in Town or a buidling in Towns) will only be allowed if the Village/Town has the needed amount of population. For example, a Town needs to have at least 600 population if you want to build a new structure in it. A town will also need 700 population to allow you to improve one of the structure of this town to level 2. Note that everything is well explained ingame.

    Seizing a village will greatly reduce its population and decrease its level by 1 while seizing a Town/Capital will only reduce its population by 20%.







Warfare




  • Beggining with a Chinese Kingdom or a Nomadic Tribe mainly changes the kind of army and the way you build it.

    The Chinese units can only be made in the military structures of your towns while the Tribes can also produce them in packable(movable) buildings that does not suffer the limitations of a town population when improved.

    The units themselves are different as Chinese units are quite standard while Nomadic ones are faster and more axed on cavalry.

    Moreover, each Kingdom has its own special units. Note that a Nomadic player who became a Khanate (seized the three Nomadic Capitals) can produce all the special units of the tribes.




  • There are four kinds of military structures:

    The Barracks in which you produce swordsmen and lancers.

    The Archeries in which you produce archers and crossbowmen

    The Stables in which you produce the cavalry and war chariots

    The Siege Workshops in which you produce siege weapons such as rams or ballistas. You can also produce Engineers who can repare sieges weapons/buildings and set up traps (claptrops, fire balls and spikes) and build Watch Towers.




  • As a Chinese player, you must pick a School of Thought at the beggining (Confucianism, Legism or Taoism) which will set which kind of "School" you'll be able to build. Each "School" can produce surgeons(healers) and special units ("wizards") according to the School of Thought. They can also research unique upgrades there.

    Note that the Nomadic Tribes are automatically Tengrists which have there own unique units/upgrades.




  • At the beggining, you'll have to pick the kind of King you want to have. They'll have their own kind of skills and there main attribute (Martial, Intendance and Intrigue) will increase faster. You can pick between these three :

    -Martial : skills based on fighting and buffs. Note that the Martial attribute increases the critical strike of your hero (+1% per point).

    -Intendant : skills based on Kingdom bonuses. Note that the Intendant attribute increases the Tax Income (+0.5% per point).

    -Intrigue : skills based on spying and treachery. Note that the Intrigue attribute determines your Corrupt Economy skill (-1.5% of Tax Income per point).





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  • Incoming...




  • Incoming...




  • Incoming...



  • 765 custom units
    43 custom items
    130 custom destructibles/doodads
    385 custom abilities
    72 custom buffs
    30 custom updates

    260 triggers
    249 variables
    32 regions
    507 imported files

    687 units on the map
    20504 doodads/destructibles


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[​IMG]



  • Map creators : Purparisien and GolluM[KoMe]



  • In no particular order :

    • OlofMoleman
    • Fingolfin
    • UgoUgo
    • killst4r
    • Nasrudin
    • Tranquil
    • Urkdrengi
    • Communist_Orc
    • Willthealmighty
    • Mr.Bob
    • Mike
    • Wandering Soul
    • StormLegacy
    • HappyTauren
    • Purparisien
    • An unknown Chinese
    • Sorry for those I forgot ! Please slap me in tha face if you find a model of yours in the map ;)




    • 67chrome
    • CloudWolf
    • minkeun0806
    • X-OMG-X
    • erwtenpeller
    • Tenebis
    • Purparisien
    • Sorry I can't remember if I actually used custom texture :p




    • Battlefield 2 - Chinese Theme




  • Wikipedia :p




  • In no particular order :

    • Clan HEA
    • Hoth
    • Nain_boit_tono
    • Demonex





[​IMG]



  • -A bug occuring when the Xiongnu Capital was captured is fixed
    -The trebuchet can now shoot plaguy shots
    -Many minor shit fixed


  • -Font Changed
    -Books can now be bought in Schools
    -Some pathability problems fixed


  • -New system to product units continually
    -No more lag each 10 seconds (when it calculates incomes)
    -New descriptions of units
    -Omnislash fixed



  • Tell me which ones you want to be made first please :). And if you have any suggestion, post them on this forum !

    "Random" AI
    • Automatic defences
    • Attack on cities
    • Intelligent diplomacy

    Terrain
    • Fill in the blanks (the terrain is not quite finished yet)
    • Improve some environnements

    Miscellaneous
    • Weather
    • Dummy units moving in towns and around the map (such as caravans, workers and citizens)




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We need testers to find the bugs. Please help us and report them if you liked the map!


Keywords:
The Seven Kingdoms, Medieval, Antic, China, Bamboo, Panda, Strategy, Warring, State, Warring State, Risk, Dynasty, Domination, Lords, Kingdom, Kingdom
Contents

The Seven Kingdoms 1.03 (Map)

Reviews
Moderator
01:27, 23rd Feb 2014 Hell_Master: Map approved (rating will be given after one more try with the game). See moderator's review here for more information:
  1. InfernalTater

    InfernalTater

    Joined:
    Jul 12, 2008
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    1
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    36
    --Change the font. It is legible, yes, but it takes longer to read, and this game requires a lot of reading.
    --Check the base pathing, structures, etc. Units sometimes spawn stuck between a building and a wall, that should be avoided.
    --Tower's fire does poison effect instead of flame

    It's really fun, though.

    Also, towards end-game, when two players have half of the map and face off, spending 100,000 gold can be pretty difficult. It would be nice if players could enable auto-spawns individually at each town or city, which would send small armies out at enemies, of course costing gold for the sends.

    AI will make this much better as well; I look forward to seeing you implement them in the future, as you have in Lords of the North.
     
  2. felixng2012

    felixng2012

    Joined:
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    Noticed two glitches. Stewardship books give + 5 attack and armor instead of stewardship. Ultimate can be spammed with no cooldown for the martial ultimate.
     
  3. sammath

    sammath

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    Interesting map, keep going
     
  4. Quilnez

    Quilnez

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    Further review..

    Isn't that rOcky mountains are something like waste of space? I still cant understand the gameplay bcause I dont have friend to play with and bcs you dont give AI to your game (where actually AI will be one great addition to a game like this). Personally, I love the environment you made there, mate. The mountains are great, but once more, they are to much and waste so much spaces.. I also noticed the three kingdoms located at the north placed too far from the other south kingdom.. I'm pretty sure it affects the balance of your game..

    Im sorry I cant make a nice post cs Im in mobile right now.. 4.5/5 for now bcs you dont have AI :p
     
  5. Quilnez

    Quilnez

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    37
    oh, from Gollum[Kome] must be great.. I know your name once, the creator of Lord of Middle Earth right? looking at the screenshoots, this looks like so much improvements of your lord of middle earth..
     
  6. purparisien

    purparisien

    Joined:
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    We have released a new version:
    -The font has been changed
    -Items have been added in the school of thoughs
    -We have fixed minor bugs

    We are still working on the IA. You can expect it soon.
     
  7. Chen

    Chen

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    Never knew this is out already, I'm gonna play it...
     
  8. Railto

    Railto

    Joined:
    Aug 30, 2010
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    Gonna test it all hail kome-sensei
     
  9. Iraescarvis

    Iraescarvis

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    Very, VERY nice map! +Rep!
     
  10. ziad

    ziad

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    5/5 +rep but it is hard to understand how to play from the first play i suggest a tutorial.
    I think the Ai must be the first and the terrain is very good he can be the last.
     
    Last edited: Mar 3, 2014
  11. Quilnez

    Quilnez

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    Resources:
    37
    have played this game with one of my friend, he begged me to end the game after 2 minutes bcs he can't understand anything, me too D:

    still, I recommend you to put those images inside [HIDDEN][/HIDDEN] tags. I never load it successfuly.. I hope there are explanations about the gameplay or how to play it because, you really need to make it!
     
  12. GolluM_KoMe

    GolluM_KoMe

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    Just read the quest or read the map description :)
     
  13. purparisien

    purparisien

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    F9 is your friend !
     
  14. smeagol

    smeagol

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    great map, will be waiting for ai version
     
  15. Railto

    Railto

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    there are 2 bronze helmets one in lightweight tier and one in heavy tier also the tier 2 lightweight armor gives the same armor amount as the tier 3 lighweight armor and tier 3 cost more.
    2 bronze gloves one lightweight and one heavy
     
  16. purparisien

    purparisien

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    Thanks Railto we are gonna to fix it soon. We are also adding the AI.
     
  17. Velrog

    Velrog

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    If you don't mind me askin'... how the hell do i open the gates? I can't break 'em, there are no levers... i'm stuck.
     
  18. ziad

    ziad

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    There is a building to open it and you reminded me the metalic gate is buged he can't open.
     
  19. BIOengineer

    BIOengineer

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    hello!
    bugs
    Juyongguan - Chinise Wonder - many laggs
    Upgrade Door - all money will be lost (should be 2000)
     
  20. gusanomental

    gusanomental

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    Bug I've found: Using nomads I couldnt build or use shipyardss on the Chinese cities I've conquered, is this really intended? Turning your enemies in permanent submissive vassals could be funny and could prevent players from quitting when they lose.
    Waiting for the ai. Great map!