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[Development] The Scouring. Warcraft 2 + Warcraft 3 + MOBA + AI Scripting + Own c++ Engine + World Editor + Path of Exile Action

Level 3
Joined
Jun 14, 2024
Messages
8
Hi guys!
I've been playing casual Warcraft 3 for over 10 years now.
My own RTS has been a dream I've always aspired to.
And today, I'm thrilled to announce a project that 2 my friends and I have been developing for a few years now.
Our own c++ engine.
Our own ideas, inspired by the classics that brought us together on this forum.
Strategy18Sec-ezgif.com-crop (1).gif

Steampage: The Scouring on Steam
Youtube trailer:
 
Level 3
Joined
Jun 14, 2024
Messages
8
Playtest requesting is live:
 
Level 3
Joined
Jun 14, 2024
Messages
8

The Scouring free Playtest is Live!​

Skirmish vs AI.​

The first wave of accesses have been sent out. Check it out!​

 

Dr Super Good

Spell Reviewer
Level 65
Joined
Jan 18, 2005
Messages
27,296
The units climbing towers reminds me of pure strategy games (games with only combat focus, little economy focus, often allowing mechanics like taking cover, entering buildings, e.t.c.).

Economy wise it looks inspired by Age of Empires? I see gold patches, farming and I guess there is wood gathering as well?

The promotional footage does look slick.
 
Level 3
Joined
Jun 14, 2024
Messages
8
The units climbing towers reminds me of pure strategy games (games with only combat focus, little economy focus, often allowing mechanics like taking cover, entering buildings, e.t.c.).

Economy wise it looks inspired by Age of Empires? I see gold patches, farming and I guess there is wood gathering as well?

The promotional footage does look slick.
Hi! You can try playtest.
Yep, some part of economy inspired by AoE.
But we have gold mines from W3 Also. But They are not in the playtest right now.
 
Level 3
Joined
Jun 14, 2024
Messages
8
Hello!
Test for The Scouring editor has started.
Nowadays you can create and edit 3 types of content:
-Maps
-Scripts(AI, Scenario)
-Custom XML(Units, Races, Buildings, Items, etc.)
Guides will be later. By us and by you, the community.
You cant publish mode in Steam Workshop until you get beta version of The Scouring.
I personally give out the key for the beta version. No-one else.
To get a beta key - send me screenshot of new mode in DM.
Steam Workshop link: Steam Community :: Steam Workshop
Editor link: Dropbox
Multiplayer is not currently working in custom games. You need to wait for Early Access.
1750690885527.png
 
Level 9
Joined
Jul 7, 2011
Messages
288
I'll post some constructive feedback here and hope some of it is useful.

Some ideas I've taken from other RTS games:

Red Alert/Company of Heroes

  • Units gain experience that unlocks promotions\levels that make them more powerful and unlocks new abilities for the unit.
  • Units can enter buildings to protect themselves. Ranged units will attack with their type of attacks. This building or vehicle can acquire several types of attacks. Flamethrowers or grenades would be weapons against this, giving high damage to the garrison units and the building.
  • Directional cover to reduce damage taken or make some long range attacks miss the target hitting the cover.
  • Some buildings and units only function if they have sufficient electrical energy provided by power plants. Destroying or damaging power plants will paralyze those that are dependent on it.

Stronghold

  • Managing people's moods. If there is a lack of food, low rations or very high taxes, it can make people abandon the base, thus reducing the population.
  • Transforming natural resources. Wood collection can be turned into buildings, weapons via a specialist who works on a specific construction.
Players can build various structures for different purposes, such as extracting/processing resources, crafting weapons or acting as a means of defense. Buildings build immediately and their costs are immediately deducted upon placement, however most buildings also require manpower and sometimes resources to be fully operational. Special types of buildings are the various weapon workshops that produce weapons for recruiting various units at the barracks. Source.

Sustainable Economy

Not like the self-destructive economy of the Warcraft 3 races. Where the gold mines are gone, it is impossible to train new units. That game has a market similar to Age 2 so that the player can exchange the excess for what he needs. But it is never better than extracting the resource directly.

Editor

  • Don't make the same mistakes as Stacraft 2 and Dota 2. Difficult editors and in the situation of Dota 2 mods broken when updating the main game.
  • Provide an easy-to-learn and powerful editor like Warcraft 3 and the now-defunct and was very promising Clicli. Age 2's editor is another good example, although it is less powerful and more cluttered than Warcraft 3's.
  • If have ECA (GUI from Trigger Editor) and an easy to use and powerful object editor maybe I will buy your game and modding it.
 
Level 3
Joined
Jun 14, 2024
Messages
8
I'll post some constructive feedback here and hope some of it is useful.

Some ideas I've taken from other RTS games:

Red Alert/Company of Heroes

  • Units gain experience that unlocks promotions\levels that make them more powerful and unlocks new abilities for the unit.
  • Units can enter buildings to protect themselves. Ranged units will attack with their type of attacks. This building or vehicle can acquire several types of attacks. Flamethrowers or grenades would be weapons against this, giving high damage to the garrison units and the building.
  • Directional cover to reduce damage taken or make some long range attacks miss the target hitting the cover.
  • Some buildings and units only function if they have sufficient electrical energy provided by power plants. Destroying or damaging power plants will paralyze those that are dependent on it.

Stronghold

  • Managing people's moods. If there is a lack of food, low rations or very high taxes, it can make people abandon the base, thus reducing the population.
  • Transforming natural resources. Wood collection can be turned into buildings, weapons via a specialist who works on a specific construction.
Players can build various structures for different purposes, such as extracting/processing resources, crafting weapons or acting as a means of defense. Buildings build immediately and their costs are immediately deducted upon placement, however most buildings also require manpower and sometimes resources to be fully operational. Special types of buildings are the various weapon workshops that produce weapons for recruiting various units at the barracks. Source.

Sustainable Economy

Not like the self-destructive economy of the Warcraft 3 races. Where the gold mines are gone, it is impossible to train new units. That game has a market similar to Age 2 so that the player can exchange the excess for what he needs. But it is never better than extracting the resource directly.

Editor

  • Don't make the same mistakes as Stacraft 2 and Dota 2. Difficult editors and in the situation of Dota 2 mods broken when updating the main game.
  • Provide an easy-to-learn and powerful editor like Warcraft 3 and the now-defunct and was very promising Clicli. Age 2's editor is another good example, although it is less powerful and more cluttered than Warcraft 3's.
  • If have ECA (GUI from Trigger Editor) and an easy to use and powerful object editor maybe I will buy your game and modding it.

Hello. Thank you.
Noticed.
I dont have GUI for Triggers. Only LUA scripts. It's in plans, but after early access.
Did you play Demo on Steam? Because your feedback looks like you are not.
 
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