Cool. You already have some functionality that I used a lot in World Editor.
From some of the things I saw, you didn't forget a few details. Something I'm going to say, when your game and editor gets more ahead a community will be important to provide you with feedback, which will help further detail more your game and editor.
One feature that I will suggest for you to add to your editor is the UI module. To work with resources that user interacted with the such as buttons (buttons for skills), texts (texts informing the character's HP) (how many lives the player has), squares (showing inventory), bars (showing time percentage of something (channeling a skill)).
@Hanman69: why don't you pay tons of money right now?Damn, I would be willing to pay tons of money if you made it reality [...]
@Hanman69: why don't you pay tons of money right now?
@Ollhax: please, no refunds for him. tia.
It is always a pleasure to read about any new implementation of the voxel technology in software projects (as well as hearing again about MagicaVoxel). It is imho a shame that the 3D hardware industry still does not make them hardware accelerated afaik.
We can thank Minecraft for that.Yup, feels like the style is getting more and more popular! [...]
... not to mention truly true realistic physics. Imho voxel objects are so much more closer to their real world counterparts than polygon ones...[...] In a way, voxel art is very suitable for modern graphics [...]
Prepare for your Profile to get a little bit spammed.[...] Both have interesting avenues of optimization for voxel objects. I hope I'll have time one day to put more research into that [...]
We can thank Minecraft for that.
... not to mention truly true realistic physics. Imho voxel objects are so much more closer to their real world counterparts than polygon ones...
Prepare for your Profile to get a little bit spammed.