- Joined
- Jan 22, 2019
- Messages
- 82
I just got around to thinking about learning to animate here, and it gets unnecessarily hard for any aspiring animators here to learn how to animate.
Why? Because there's a need to learn how to model first.
I mean, if someone here added animations to a villager, it probably won't be counted as a new model. (unless it's something like what, 100+ new animations)
If someone adds one or two new animation to a model, it definitely would be considered as a substandard model and would be taken down.
So to get to submitting to the model section, they would essentially need to learn modelling, uv-mapping, possibly texturing, rigging before finally animating. (And unless they do this, nobody on HIVE would know that so-and-so is an animator/learning to be one. Even this section, going through 3 pages here, it's mostly technical issues.)
And seriously people, you want more animators. Anyone who've worked on a map with a dedicated animator can agree that having animations tailor-made for your map is the difference of day and night as compared to using generic animations from any run-off-the-mill model here.
TL-DR Animating wc3 models here requires you to learn modelling, UV-mapping, rigging first. Thus it is unnecessarily difficult for beginners to learn animating on this forum.
So what do all of you think, especially fellow animators?
How do you think HIVE could help people to learn animating? Like giving feedbacks for animation.
Giving feedbacks is probably the most important thing for beginners.
Or if you think I'm biased and wrong, and animating is good as it is, feel free to reply as well
Why? Because there's a need to learn how to model first.
I mean, if someone here added animations to a villager, it probably won't be counted as a new model. (unless it's something like what, 100+ new animations)
If someone adds one or two new animation to a model, it definitely would be considered as a substandard model and would be taken down.
So to get to submitting to the model section, they would essentially need to learn modelling, uv-mapping, possibly texturing, rigging before finally animating. (And unless they do this, nobody on HIVE would know that so-and-so is an animator/learning to be one. Even this section, going through 3 pages here, it's mostly technical issues.)
And seriously people, you want more animators. Anyone who've worked on a map with a dedicated animator can agree that having animations tailor-made for your map is the difference of day and night as compared to using generic animations from any run-off-the-mill model here.
TL-DR Animating wc3 models here requires you to learn modelling, UV-mapping, rigging first. Thus it is unnecessarily difficult for beginners to learn animating on this forum.
So what do all of you think, especially fellow animators?
How do you think HIVE could help people to learn animating? Like giving feedbacks for animation.
Giving feedbacks is probably the most important thing for beginners.
Or if you think I'm biased and wrong, and animating is good as it is, feel free to reply as well
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