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THE ROAD OF DESTINY <I> - Lonely Star of Ashenvale Created by Farewell Godot & Floating Gravestone
General Introduction
This is a WCIII custom campaign presented by my group Destiny Studios, which is named after the campaign series - The Road of Destiny. The first of the series, Lonely Star of Ashenvale, has been produced and presented hereby.
The campaign is about Night Elves after The Frozen Throne. Our story begins as the Warsong Clan launch an attack on Southern Ashenvale. The heroine is called Kastie Moonsong, a former family member of Shandris Feathermoon but now has been on her own. The campaign shows her experiences during the war between night elves and orcs. As she engages deeper and deeper in the war something unusual will be uncovered and she will eventually decide to march on her lonely road to seek destiny.
Kastie has many friends, though, at least before she choose her lonely road of destiny. Therefore we have a few supporting roles in the campaign. These heros and heroines will not show up all together in a single chapter, but separately in several chapters, creating different combinations with Kastie for different types of tasks.
Except for a couple of RTS quests that are not very complicated, most of the main quests are RPG type. You control one or multiple heroes to accomplish the request of an NPC, and to conquer bosses in your way. Some of the bosses will be really tough. Fortunately there're lots of unnoticeable trinkets hidden in the maps that, if you are carefully enough to find them, can be combined into mighty artifacts which help greatly in the boss fights.
Satyrs, the major foes in Chapter One, provide actually the easiest boss fight through out the campaign. Though their strike on the night elves may pull you back from leisure all of a sudden and push you into a fluster. In the following few chapters, facing much harder bosses one after another you may feel frustrated in the boss fights but trust me, as long as you think carefully enough you'll always find the key to the problem. Know that some of my testers never use the keyboard but still win the hardest boss fight through outmanovouring.
When you're not fighting tough enemies, I would suggest that you enjoy the beautiful landscape on your way. The Landscape is one of my proudest work, especially those in Chapter One and Five showing Teldrassil and Astranaar, respectively. I won't boast more but you'll see them once you enter the maps.
Some NPCs do not provide tasks. Instead, they tell you background stories that are not mentioned in the quests but you may be interested in. Some NPCs just talk to you and make amusing dialogues. You may also try to find other uses for them, like this one - do you feel difficult to tackle the creeps when Kastie is at low level? Want a helper?
Kastie is not the only one who has stories. As her story goes it comes across the stories of others'. The supporting roles may recall and tell you their experiences, which lead you to submaps with different style of landscape and different heroes, and perhaps rewards. To help the quest go on smoother, I suggest you keep track of the story by checking the Message Log regularly, as some of the dialogue may be neglected in battle.
There're optional quests in every chapter. Completing them may reward you with good items, bonus hero or new spells.
There're also hidden quests in some chapters. The hidden quests won't show up in the quest list so you'll have to bear them in mind. The demonstrated one here is related to World of Warcraft. You may have heard a sad story about Cerellean Whiteclaw and his dead wife Anaya.
Hereby I acknowledge Scipio, the translator in my group. It was because of him that the campaign can be posted in the Hive Workshop, as it was not in English originally. Without anyone else who could help on the translation, he worked on my whole campaign - the lines, the units, the item, the spells, and the effects ... all by himself. I appreciate his huge and elaborate efforts so much.
Summary of Features
Stories
The campaign includes all kinds of stories. The quests lead you into stories. The characters tell you their stories. Even items develop stories as they combine and upgrade. I hope you'll enjoy them, as I believe a campaign is not merely about fighting or gathering artifacts.
Music and Landscape
As mentioned above, the landscape is my pride. I'm also quite satisfied with the music. In the last few maps I fit the selected music with the plot. Hopefully these efforts provide you with better game experiences.
Custom Spells and Items
Most of the spells and items are self-designed. A lot of items can be upgraded to cast new spells or combined into mighty artifact that may change the tide of battle. The 2nd author of the campaign Floating Gravestone contributes to the design and optimization of spells and items.
Credits
The credit list of my group members is in-game. Here I don't repeat it but focus on credits out of my group.
I've chosen a few pieces of WOW music and so I'll give that credit to Blizzard.
I imported over 300 models and skins, most of which were from the Hive Workshop and so I acknowledge Hive Workshop as my model and skin provider. Unfortunately due to the huge amount of imported resources and the long time I worked on the campaign, most of the author names of the individual resources are missing - I don't remember which one is whose as they all mixed up together. As a remedy, I've rummaged through the imported files and made a credit list of resource names. Anyone of you who find the resource name of your creation in my list below, you have my thanks!
In case there may still be someone missing, if anyone of you find your creation used in my campaign but the resource name does not appear here, please contact me and I'll add you in with apology and double the mount of thanks to you!
Changelog
There are no important changes by now, only a few corrections in the lines.
Known Issues
I urge you to read this part before playing, and sincerely apologize for the bugs. They'll be fixed in an optimized version of this campaign later.
Chapter Five
In the quest "Bard Song", you must first go to Paris and then Jone, or there will be errors.
Something goes wrong with the item "Avatar of Chimaera". You can neither use it nor put it in lockers or backpacks, or there will be errors.
Submap - Phantom of the Snowland
Something goes wrong with Old Brann's spell "Hold Fire". You'd better not use it, or there will be errors.
Submap - The Summit of Time
In the quest "Six Hundred Threescore and Six", only when Kastie takes the anihilation matter can the quest be completed. If Armage takes it he must pass it to Kastie before time up, or the quest will fail.
Hints in General
Reading the tips on the loading screen of the maps could be helpful.
Save the game whenever the situation is favorable, or you have to restart the whole chapter when the tide reverses.
There're secrets hiding in seemingly impassible areas, such as tiny objects potentially useful or minor paths to unknown treasuries.
Cracking the barrels, cases, and stones may benefit you.
Items dropped from some enemies are chance dependent. You can try save-load to get what you prefer.
Items are not always the higher rank the better. You'll have to find what's suitable for you.
Below are specific hints in each map. For better game experiences, I don't suggest reading them unless you have to.
When dealing with the gate protected by wisps, if you can not get the arrow through them to hit the switch, free your mind - try to find another position to round the wisps, perhaps somewhere beside the gate.
The answer to the pandaren may confuse you. If you don't want to know more about it, just remember the correct answer is the second one. You can also try the wrong answer and see where the story goes, the loss is just a costume that can be made into extra backpacks.
Anaya's purple scarf is hidden below a huge tree near Angelor Star.
Red Maple is beside a huge tree near Daughter of Nature in the Oracle Glade. When asleep he appears like a common tree but you'll find his hit point bar when dragging your mouse here and there in the nearby region.
The quest of Naga is only available before Katherine's arrival. The Scythe Mint can be found beside the rightmost wind elemental.
Again, the answer to the one that seems to be a pandaren may confuse you. Just remember he's an enemy, so don't please him.
In the quest of assassination, you can try to remember the position of the orcish general and shoot him beyond the hill, you can keep a proper distance from him and click Hide immediately after shooting, or you can send summoned units against him. The key is to attack him without letting them see you.
In the quest of infiltration, at the place where the paladin hide himself, there's a Synthesis Stone Lv1.
In the quest of sabotage, if you smash down the trees below the camp using the demolishers, you'll find a secret region.
When helping Brann Bronzebeard get his pass back, to the right of the ogres there seems to be a wood but it's actually passible, leading to another secret region. There's a third secret region of which the entrance is close to a huge tree and is covered by bushes.
When destroying the siege equipments, you may see that the farseer in the camp has a Legendary Synthesis Stone. You may want it but he's too formidable to tackle. What can you do? First, try to draw the other orcs to you and slay them without alerting the farseer. After clearing the path to the outside, let Kastie go to Daughter of Nature who will cast invisibility on you. Return to the farseer and choose a proper position where he's stuck, and click Hide so that he'll never see you since the time stays at midnight in this chapter. Then capture the demolishers and use them to open a very narrow path in the trees below the camp, send the demolishers in and attack the farseer beyond the hill by smashing the ground until he dies, meanwhile use the paladin to block the other orcs out. Just be sure that the demolishers are not harming Kastie, and stop them in time so as not to destroy the item the farseer drops. This method is found by my testers and I admire their cleverness.
In the final boss fight, focus your fire on the death knight and neglect the orcs.
If you choose to slay the death knights, after finishing the optional quest and meet Katherine in the main quest, you can return to the Tauren Shaman for help and get this bonus hero for this chapter.
If you choose to track the death knights, as you reach the road full of mines there's a passible wood to your right that hides a Synthesis Stone Lv3.
After getting through the cave beyond the fountain of mana there will be no turning back. You'd better get ready for battle before entering.
After solving the Puzzle of Butterfies, if you'd like to go to the valley for a look, first enter the goblin's beverage factory, and then find the right cave to the valley.
There are many merchants selling various materials for item combination. Walk around and see what they have.
There are also combination materials hidden beneath the stones in Grove of the Ancients.
The case containing the reward of the eccentric requires a key, which is in the Bard Song grove near the pandarens and an ancient protector.
This is probably one of the longest and most complicated hidden quests. It runs throughout the campaign. The reward "Avatar of Chimaera" is mighty but also full of bugs. Here I must apologize for it. If you just want an artifact I won't suggest you even try it, but if you are interested in completing this hidden quest, please read the hints.
Chapter One
When helping Druid Ceredwyn fight the satyrs in one of the optional quests, you can walk along the river and find several water elementals. The largest one has a chance to drop an Essence of Water. There's a treant NPC nearby. Find him and receive a task to take the Essence of Water to the Woods of Chimaera where you'll obtain the Horn of Chimaera.
Chapter Three
In the orcish siege equipment camp you'll find a shining crystal in a barrel. In one of the secret regions there's a Wild Mur'gul that has a chance to drop a golden key. Besides, In the optional quest of helping Katherine on an investigation, you can find several fire elementals in the wood below after killing the lich. The largest one has a chance to drop a golden key as well. You can acquire the golden key from either one.
Chapter Four
No matter if you choose to slay or track the death knights, you'll find a yellow statue with a flowing circle somewhere. Take the crystal with you and enter the circle to get another crystal. Enter a secret region via a rotating way gate, break through Nagas and a huge rock elemental, open an elven gate using the golden key, take the two crystals with you and enter a flowing circle, then the two crystals will combine into one.
Chapter Five
Bring the combined crystal and the Horn of Chimaera to the Chimaera Royal Roost in Grove of the Ancients and receive the task from the king of Chimaera, who asks you to find part of his body. As a supporting role Jone Ridgewell goes into a submap of her memories in Alterac Ruins, she will reach a zombie village in the way. If she manages to kill a crypt lord at the top-left corner before dawn, a bloody key will be dropped. The key is used to open a gate at the bottom-right corner and the creeps there drop the Claws of Chimaera, which should be taken back to reality so that Kastie can find it in Jone's luggage in the main map. Finally take the Horn of Chimaera, the Claws of Chimaera, and the combined crystal to the Chimaera Royal Roost and the whole hidden quest is completed and you receive the Avatar of Chimaera as a reward, which I suggest you just leave it there and never take it up.
As for the artifacts, I would say a couple of them will suffice. You don't have to get everyone of them - It's not easy. However, if you find it interesting and want to take a challenge, the formulations below may help.
Upgrade of Traditional Elven Costume
Traditional Elven Costume Lv1 + Hair of Malorne = Traditional Elven Costume Lv2
Traditional Elven Costume Lv2 + Hair of Malorne = Traditional Elven Costume Lv3
Traditional Elven Costume Lv3 + Hair of Malorne = Traditional Elven Costume Lv4
Traditional Elven Costume Lv4 + Hair of Malorne = Traditional Elven Costume Lv5
Traditional Elven Costume Lv5 + Hair of Malorne = Traditional Elven Costume Lv6
Traditional Elven Costume Lv6 + Hair of Malorne = Traditional Elven Costume Lv7
Attire
Traditional Pandaren Costume + Traditional Elven Costume Lv1 = Ancient Costume
Gloves of Haste + Claws of Attack + Synthesis Stone Lv1 = Gauntlet of Flame
Hiking Boots + Scroll of Speed + Synthesis Stone Lv1 = Boots of Dynamic
Flag of Freedom + Shroud + Water of Ashenvale = Merin's Mantle
Silver Hand Surcoat + Shroud + Blessing of Holy Light = Silver Hand Standard
Earth Series
Magnet + Epigraphy of Earth = Wordless Stone
Wordless Stone + Magnet + Stone of Earth + Synthesis Stone Lv2 = Stone of Gravity
Stone of Gravity + Stone of Earth + Synthesis Stone Lv3 = Stone of Weight
Water Series
Dew Container + Hemostatic Herb = Pearl of Water Spirit
Pearl of Water Spirit + Wand + Synthesis Stone Lv2 = Wand of Water Spirit Lv1
Pearl of Water Spirit + Scroll of Mana = Scroll of Water
Wand of Water Spirit Lv1 + Scroll of Water = Wand of Water Spirit Lv2
Wand of Water Spirit Lv2 + Soul of the Sea + Legendary Synthesis Stone = Wand of the Sea
Wind Series
Damaged Talisman + Essence of Wind = Talisman of Wind Lv1
Talisman of Wind Lv1 + Essence of Wind + Synthesis Stone Lv1 = Talisman of Wind Lv2
Talisman of Wind Lv2 + Essence of Wind + Synthesis Stone Lv2 = Talisman of Wind Lv3
Talisman of Wind Lv3 + Essence of Wind + Synthesis Stone Lv3 = Talisman of High Wind
Fire Series
Flintstone + Orb of Fire + Synthesis Stone Lv1 = Stone of Fire
Stone of Fire + Epigraphy of Earth = Stone of Lava
Heart of the Land
Half of Heart of the Land + Other Half of Heart of the Land = Heart of the Land Asleep
Heart of the Land Asleep + Stone of Weight + Stone of Lava + Legendary Synthesis Stone = Heart of the Land
Frigid Series
Dew Container + Quick Freezing Ice = Freezing Mixture
Frigid Series + Potion of Healing + Potion of Mana = Frost Crystal
Orb of Frost + Scroll of Mana = Scroll of Ice
Enchanted Shield + Scroll of Ice = Shield of Frost
Shield of Frost + Frost Crystal + Legendary Synthesis Stone = Frigid Nightmare
Lewt
Ironwood Branch + Orb of Venom = Envenomed Branch
Envenomed Branch + Club + Synthesis Stone Lv2 = Strange Weapon
Others
Shining Crystal + Angular Shining Crystal = Smooth Integrate Crystal
Empty Sandglass + Sand of Time x 2 = Full Sandglass
Sting of Tentacle x 7 = Sting of the Old Gods
I checked Bilibili and i was right, Auto Translation broke the Market system but not only that it also broke the Character Dialogue system if you start the game in C6 and then go to other maps from it, any character that speaks outside of the cutscene will loose its text and it wont showup in the chat.
I guess that auto translation needs to extract maps(w3x) from campagin(w3n), causing the loss of data in w3n. Most of the data are stored in w3n.
I guess that changing your settings in F10 may solve the problem of dialogue?
Anyway, I think the best and easiest way for you is to watch video of ROD2 in bilibili. Yet even that, registration of bilibili is not easy. It seems that visitors without registration only have access to videos in low resolution.
I guess that auto translation needs to extract maps(w3x) from campagin(w3n), causing the loss of data in w3n. Most of the data are stored in w3n.
I guess that changing your settings in F10 may solve the problem of dialogue?
Anyway, I think the best and easiest way for you is to watch video of ROD2 in bilibili. Yet even that, registration of bilibili is not easy. It seems that visitors without registration only have access to videos in low resolution.
to my knowledge all 3 of this no longer work around my country anymore(you will never receive activation code) so its basically impossible to contact him, do you have a social media where we can talk maybe? like Telegram/Whatsapp or something like that? (not for ordinary speech, later i wanna make a Campaign so i might ask you some questions because i have no talent in making campaigns)
to my knowledge all 3 of this no longer work around my country anymore(you will never receive activation code) so its basically impossible to contact him, do you have a social media where we can talk maybe? like Telegram/Whatsapp or something like that? (not for ordinary speech, later i wanna make a Campaign so i might ask you some questions because i have no talent in making campaigns)
I guess Godot won't use any foreign media. Anyway, I have not been in touch with Godot for several years after breaking of our cooperation. Maybe other Chinese players in HIVE can convey your comments to Godot.
I guess Godot won't use any foreign media. Anyway, I have not been in touch with Godot for several years after breaking of our cooperation. Maybe other Chinese players in HIVE can convey your comments to Godot.
Im on a cliff hanger and don't know what to do... Could you please give me the latest version so i can check what the story of the last available mission is?
Im on a cliff hanger and don't know what to do... Could you please give me the latest version so i can check what the story of the last available mission is?
I'm sorry to tell you that Kastie and that dwarf rifleman take an airship from Goblin city to Winterspring. Unfortunately, the airship crashes and the two heroes get injured. They find the nearby village, Starfall village to rest and prepare materials for climbing over the snow mountain under everlasting blizzard. That's all of the story in the sixth Chapter of ROD2.
About the latest version, if you don't have QQ, maybe we can use Onedrive to share the file. However, it is difficult for you to finish the game in Chinese. You should export the file containing all the string in the campaign and then translate it.
I'm sorry to tell you that Kastie and that dwarf rifleman take an airship from Goblin city to Winterspring. Unfortunately, the airship crashes and the two heroes get injured. They find the nearby village, Starfall village to rest and prepare materials for climbing over the snow mountain under everlasting blizzard. That's all of the story in the sixth Chapter of ROD2.
About the latest version, if you don't have QQ, maybe we can use Onedrive to share the file. However, it is difficult for you to finish the game in Chinese. You should export the file containing all the string in the campaign and then translate it.
Revisiting the story so far... I don't know how to describe it but i have to ask you something, in the Warden's Bastion when you run into Minara she's with a Satyr in my translation it says "Saius" im not sure if you meant "Xavius" or not, could you please confirm if its Xavius or not?
Revisiting the story so far... I don't know how to describe it but i have to ask you something, in the Warden's Bastion when you run into Minara she's with a Satyr in my translation it says "Saius" im not sure if you meant "Xavius" or not, could you please confirm if its Xavius or not?
thx, i managed to fix the issue with the market and now im trying to fix the issue with the Item Upgrades(when specific items are in hero's inventory it upgrades to another item) Could you tell me what's the name of the function inside .j file? (because Debugging this one is not gonna be easy)
thx, i managed to fix the issue with the market and now im trying to fix the issue with the Item Upgrades(when specific items are in hero's inventory it upgrades to another item) Could you tell me what's the name of the function inside .j file? (because Debugging this one is not gonna be easy)
I can't imagine that situation if you use war3 in 1.24e(maybe1.24~1.30) version. Could you give me an example, either by video, or by text? Because the function of item system is too complex to read. I guess it's only a version or language issue.
I can't imagine that situation if you use war3 in 1.24e(maybe1.24~1.30) version. Could you give me an example, either by video, or by text? Because the function of item system is too complex to read. I guess it's only a version or language issue.
after analyzing the first parts of the story it kinda confuses me because it makes no sense. let me explain: the Satyr in Warden's Bastion is referred to as Shadow of Xavius and it makes me wonder why did Godot call him SHADOW of Xavius why not just Xavius? how did it became a Shadow? this confuses me because for the most part of the story i thought Shadow of Xavius was the Man in Black and it does make sense for him to be the Shadow of Xavius and for the normal Xavius to be in the Warden's Bastion and with the help of Minara he managed to make a Nightmare version of himself to be the Man in Black and also Xavius is known for spreading Nightmares through out the Emerald Dream so it makes sense on why Upper Elves/Orcs are hostile towards the Kaldore'i all of the sudden because Xavius filled them with Nightmares and for the Man in Black to be there with Minara trying to convince the Warsong leader to help her and it makes sense for the Man in Black to convince the scourge to attack the World Tree because Xavius is one of the most overpowered villains of Night Elves but it makes no sense why Shadow of Xavius must be in the prison, it is said that a Druid has Sealed him in the Warden's Bastion is that a reference to Malfurion? because in the chatper where you are in Azshara Glade (WisdomGlade.w3x) Isana says "Is this the bow that Shandris used to seal Xavius? Kastie, you are a really good sister, but what did you do to make her sad?" (Malfurion, Tyrande and Shandris are family btw if you forgot) .
could you please tell me if im getting something wrong here?
after analyzing the first parts of the story it kinda confuses me because it makes no sense. let me explain: the Satyr in Warden's Bastion is referred to as Shadow of Xavius and it makes me wonder why did Godot call him SHADOW of Xavius why not just Xavius? how did it became a Shadow? this confuses me because for the most part of the story i thought Shadow of Xavius was the Man in Black and it does make sense for him to be the Shadow of Xavius and for the normal Xavius to be in the Warden's Bastion and with the help of Minara he managed to make a Nightmare version of himself to be the Man in Black and also Xavius is known for spreading Nightmares through out the Emerald Dream so it makes sense on why Upper Elves/Orcs are hostile towards the Kaldore'i all of the sudden because Xavius filled them with Nightmares and for the Man in Black to be there with Minara trying to convince the Warsong leader to help her and it makes sense for the Man in Black to convince the scourge to attack the World Tree because Xavius is one of the most overpowered villains of Night Elves but it makes no sense why Shadow of Xavius must be in the prison, it is said that a Druid has Sealed him in the Warden's Bastion is that a reference to Malfurion? because in the chatper where you are in Azshara Glade (WisdomGlade.w3x) Isana says "Is this the bow that Shandris used to seal Xavius? Kastie, you are a really good sister, but what did you do to make her sad?" (Malfurion, Tyrande and Shandris are family btw if you forgot) .
could you please tell me if im getting something wrong here?
Maybe the several things you said about Xavius occurred in different times of history. I don't think too much about the details, because all the suspense gets no explain in the follow-up story.
Maybe the several things you said about Xavius occurred in different times of history. I don't think too much about the details, because all the suspense gets no explain in the follow-up story.
Im trying to look into the story from the villains perspective but it's really hard, don't know what this Stardust Tower is about probably a place that only appears with certain magic and its hidden that way because its very tall and you need the Scythe of luna to... Umm... Cut grass? Maybe? I don't know my brain is dis functioning from this story it answers nothing just complicates everything...
i gotta find a way to talk to Godot though if he's still alive do you have his email?
Im trying to look into the story from the villains perspective but it's really hard, don't know what this Stardust Tower is about probably a place that only appears with certain magic and its hidden that way because its very tall and you need the Scythe of luna to... Umm... Cut grass? Maybe? I don't know my brain is dis functioning from this story it answers nothing just complicates everything...
i gotta find a way to talk to Godot though if he's still alive do you have his email?
The road of destiny and Malfurion's quest are both masterpieces in my mind.The fly in the ointment is that the road of destiny 2 is unfinished because of the author's personal vendettas.
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