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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

The Reldwood Horror v1.5

Submitted by Solu9
This bundle is marked as approved. It works and satisfies the submission rules.

The Reldwood Horror




http://www.youtube.com/watch?v=gxpBNQn3PPA&feature=youtu.be

Introduction:
The Reldwood Horror is a classic zombie survival horror map inspired by the game Dead Nation. It is a story driven map with a lot of zombies to slaughter along the way.

Reldwood City suffered a fate worse than destruction. Namely that the citizens turned into brainless marauders with a big appetite for human flesh. No one knew how or why but the whole city was lain to waste in mere days. Only a small band of individuals survived in what they called the Safezone.
Food and water was running low so something had to be done if they didn't want to end up in the low end of the food chain.

You take control of the highly negative protagonist and re-live the story of him and the rest of the Reldwood City survivors.
You decide how the events unfolds and how it will ultimately end.
The story is told in past tense.

There are two possible ways for the game to end. A good and a bad. Be warned though. The good ending requires you to be both lucky and thorough.

Please rate and comment. I need the feedback.

How to play the map:

You start out in the Safezone where you are safe for the time being. You have a small amount of food and you need to watch this carefully as you go on. While in the Safezone you don't have to eat. But as soon as you leave, your food count will start to diminish. Every 60 second you will lose 1 food.

Scrap Metal is used to assemble equipment. Fx. if you find an Empty Flashlight and a Battery you can go to an Anvil and assemble it into a working Flashlight for a small Scrap Metal fee.
You need to find Blueprints to figure out how to fix or create equipment.

At the start you have 5 stat points you can distribute between Strength, Accuracy and Stamina.
Strength determines how large an armor you can wear.
Accuracy determines how accurate you are and therefore gives extra damage.
Stamina determines how sustainable you are and gives extra stamina.

Every time you find a Blueprint or a Note it will be copied to the Notes section. This way you don't have to keep them on you, and you can always check the Notes if you forget what a specific note said or what items were needed to assemble an utility piece.

You have two backpacks in which you can store items you find along the way. Simply click the Backpack ability, throw in your items, and click the ability again to dismiss the Backpacks. You also have a stash in the Safezone where you can store items you don't need on you way.

The Backpack also has the nifty feature that you can swap your current weapon with a weapon in the Backpack. This way you can quickly change what weapon you want to use in a current situation (Be aware that you have to place your secondary weapon in the sand-colored bag for this to work, and the backpacks must be dismissed).

The last ability you have is Sprint. When used you run at high pace for a short amount of time. This is probably the ability you will use the most. It is truly a lifesaver.

You will encounter huge amounts of enemies all ready to kill you if they get the chance. Save your utility till you really get in trouble or you will find yourself in a tight spot when the braindead really comes at you!

Tip: If you hate the default camera distance you can type -camera to zoom out. This is especially neat when utilizing the Sniper Rifle.


Features:

-In depth storyline.
-A whole city to explore with realistic settings.
-Heavy use of The Hive models.
-A note system that keeps track of writings you find so you always can read them again.
-Able to enter houses.
-Secret areas and equipment.
-4 difficulties.
-Supports up to 4 players.
-Several kinds of enemies to encounter.
-Multiple weapons like the Hunting Rifle, Shotgun and Assault Rifle.
-Find Blueprints so you can upgrade or assemble equipment.
-Assemble equipment using items you find around the city.
-An easy-to-use backpack system.
-Weapon swap between current weapon and a secondary weapon in the backpack.
-Several utility equipment like Grenades, Mines and Flares.
-Several armors.
-Tweak your equipment to your needs.


Bestiary:

-Zombie: The standard slow walking undead
-Runner: A fast and vicious stalker. If you see one, expect more
-Bomber: These zombie are so rotten and filled with gas that, when killed, causes them to explode. Stay clear
-Diseased: Also rotten to the core and therefore a sticking cloud surrounds them. When killed the disease spread to nearby comrades
-Humongous: These fellas are big, really big. They take a lot of damage and strike a mean punch. If you see one, then stay at range... really
-Frenzies: This version have poor sight and have difficulty spotting you. However when damaged they run like the devil was after them


Multiplayer:
If, or when, you want to play the map with friends there are a couple of things you should know.

-When the game begins only player 1 is able to act. When he has picked a difficulty and the initial monologue fades the rest of the players will be able to act.
-Due to the nature of the map (a storyline) only player 1, the Protagonist, can trigger story based content. This include picking up the next part of the main quest, handing in quest items, trigger story events and more.

Suggested difficulty depending on player amount:
2: Disease - Epidemic
3: Epidemic - Pandemic
4: Pandemic - Apocalypse

Do not try to complete the map on any difficulty higher than Epidemic in singleplayer.


Author's Notes:

This is the first map idea I have had that has actually been completed.
I must say I am very proud of it. I have had a lot of fun creating it, especially the whole city theme. Triggers are always frustrating to me but in the end I carved through. I think the map is fun and especially challenging, even on the easiest difficulty.

The map offers little to no hits. This is on purpose as I my self like challenging games where you need to use your head as well as explore.

Save often...


Screen Shots:

[​IMG]


[​IMG]


[​IMG]


[​IMG]


[​IMG]


Multiboard and inventory pre v1.4
[​IMG]


Multiboard and inventory v1.4
[​IMG]


Trailer:

So I wanted to make a trailer for the fun of it. I quickly downloaded some video editing software and fizzled around with it for about an hour. That's also the reason for the watermarks present and the low resolution. Well, here is the result.

http://www.youtube.com/watch?v=gxpBNQn3PPA&feature=youtu.be


Change Log:

Version 1.1
-The Sniper Rifle's Snipe ability now works as intended
-Due to a strange bug with the random item tables the following items were not able to drop at all: Lens, Pistol Handle, Handle Attachment and Studded Body Armor. This has been fixed. The Lens is still NOT obtainable though.
-Several triggers have been optimized.
-Hank the Tank will now jump into the tank after 20 seconds instead of when the player leaves the zone.

Version 1.2
-The map should now be able to be played in multiplayer.

Version 1.2.1
-Minor changes made to the tank quest. The quest should be working as intended now.

Version 1.3
Abilities:
-Sprint: Has been standardized to cost 25 energy no matter what armor is carried.

Misc:
-Blueprints and notes now appear in the "Notes Log" in a much smoother way than before. They are now easy to locate since they have fixed places.
-The "Location" multiboard is now updated to multiplayer. It will show the location of each player.
-Movement speed is increased to 300 up from 250 but will now suffer from carrying heavier armor.
-Several triggers have been optimized.
-Each player starts with 15 Can Food up from 10.
-Many of the zombie types has had their Range Motion Buffer reduced from 250 to 100.

Version 1.3.1
-Hotfix: Blueprints and notes would not show propperly in the Notes Log. They will now.

Version 1.4
Abilities:
-Sprint, Backpack and Weapon Swap has been moved to an Utility panel. In this panel you can also operate all existing utilities such as Frag Grenade and Med-Kit. In this way you can use hotkeys to use your utility items instead of clicking them in the inventory.

Items:
-All utility items (Frag Grenade, Med-Kit etc) has been changed to power-ups. This means you no longer hold them in your inventory. This is to save space for other items and make it easier to utilize them.
-Utility items is now shown in the multiboard. (See Screen Shot section)
-Item's sell, acquire, give and drop range has been changed to standard values.
-"Survivor's Log" and "Eye Witness" will now show all of the text in the Notes Log.
-"Eye Witness" now updates correctly when acquired.

Misc:
-Several icons and tools tips has been corrected.
-Most neutral buildings cannot be highlighted anymore.

Version 1.5
Items:
-Quest items can now be handed in from the backpacks. No need to have the items in the character's inventory.
-Several typos has been corrected.
-Armor descriptions now clearly explains the effect of wearing them.
-A small amount of crates containing Can Food has been added throughout the city.
-The amount of Can Food found in crates has been increased to 5 up from 3.

Bugs:
-The tank quest has been changed and optimized, and now finally works as intended after extensive testing by Burndead!
-The endings have been optimized and works as intended (thanks again Burndead).
-A major issue with the "Assault Rifle 7.62" has been corrected.

Misc:
-Added the command line -clear to clear the chat.
-Additional triggers have been optimized.
-AntiCheat has been introduced. The cheats: iseedeadpeople, whosyourdaddy and thereisnospoon will either cause you to lose or simply not work.
-RED_BARON and Burndead are now also credited in-game.


Lastly I hope you enjoy my map, and please! summit suggestions or bug reports.

Every model used is credited in the questlog. And now HERE! :)

Credits:
Huinipachutli, HappyTauren, General Frank / zombie2279, AlienArsonist, General Frank / Tomura / zombie2279Zombie, oh_snap, KelThuzad, IamtheRper, Riley, CRAZYRUSSIAN, kola, Chriz, Kofi_Banan, Kitabatake, Carrington2k, Red Shift, Illidan(Evil)X, Deolrin / Ike_Ike, Zap, Uncle Fester, HappyTauren / Gallin, Fingolfin, Pyramidhe@d, Sallenisko / MasterDragons, EviL_BuddhA, shamanyouranus, epsilon, AlienAtSystem, Yayoi, chilla_killa, Deolrin, Mr. Bob, hellblazer-14, geries, anarchianbedlam, Dark Hunter1357, horusrogue, The_Silent, ana, M0rbid, 67chrome, RED_BARON, Burndead

Feedback is appreciated
Please rate and comment

Keywords:
Zombie, undead, horror, survival, survive, story, Reldwood, City, Reldwood City, The Reldwood Horror, OnlyAddicted, escape, action, protagonist, Solu9
Contents

The Reldwood Horror v1.5 (Map)

Reviews
Moderator
Vengeancekael [img] Date: 2012/Oct/31 13:31:34 [Please do not send me a message, use Staff Contact] [img] Reasons: Credits to be posted in-game + in the Hive Description. [Optional] Missing Custom Preview Image: To add a preview image, resize...
  1. Vengeancekael [​IMG]
    Date: 2012/Oct/31 13:31:34
    [Please do not send me a message, use Staff Contact] [​IMG]


    Reasons:

    Credits to be posted in-game + in the Hive Description.
    [Optional] Missing Custom Preview Image: To add a preview image, resize the image to 256x256 or 128x128 using gimp and save it as .tga. Import the image and change its path to 'war3mapPreview.tga'.



    Comment:
    Post the credits list in the description here as well.
    And put the screenshots in hidden tags. ([hidden=]screenshots[/hidden])​
    Not Rated
    [tr]

    [​IMG] Rules

    [EDIT]

    [​IMG]Orcnet
    [13:31, 2012/Nov/20]

    "Updated Credit list both in-game and map description, game seems fair and nice job with the storytelling, Approved"


    EDIT 2:
    Hell_Master: Map changed rating to 3/5 but still approved. See my review here for more information regarding the rating and reasons behind the rating: Review[/tr]
     
  2. Solu9

    Solu9

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    Newest version, 1.5, is now ready for download.

    -The tank quest works!

    -A major issue with the "Assault Rifle 7.62" has been corrected.

    -Quest items can be handed in while they are in the backpacks. So no need to have them in the character inventory anymore.

    For a full view of the changes made in v1.5 see the change log.

    Solu9
     
    Last edited: Jun 5, 2013
  3. Masokist91

    Masokist91

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    can i have an unprotected version ?
     
  4. Solu9

    Solu9

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    Uhm no. It has not even been approved yet so I'm in no way ready to give away an unprotected version. If you have suggestions for changes or you have found bugs feel free to post them either here or PM me.

    Please, stay clear of spoilers in this thread though.
     
  5. Radicool

    Radicool

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    Why are you so keen on getting your hands on unprotected versions of people's maps. I've seen you ask a few people. Is it for their models, to learn, or to steal/edit?

    Anywho, nice map, 4/5.
     
  6. Quick

    Quick

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    Downloading and testing... will give feedback soon.

    Edit: This seems like a promising map, but I'm unable to play with my friends as FurryRage has pointed out in post #7. :ogre_frown:

    I would like to give a feedback playing with friends; so let me know when you update this bad boy and solve this problem! :goblin_sleep:
     
    Last edited: Nov 21, 2012
  7. FurryRage

    FurryRage

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    The map can only be played solo since there's no team 2
    Could you fix this?
     
  8. Solu9

    Solu9

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    Ah shoot. I'll have a look at it soon.
     
  9. Valenvai

    Valenvai

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    My feedback:

    1. Stuck at Medicine quest. Either it's bugged, missing a quest item or I am blind and can't find it! :p
    2. I think it would be better if there was some sort of Quest Log rather than the 'Notes' log you use since it gets spammed with other text (like if you can't use an item etc.)
    3. Is Sniper Rifle working as intented? I found it way to powerful and 'Use' ability seems to not work.
    4. Food is really hard to find. Maybe for you it's OK since you know where to find it when testing the map. For an average player (like me) it's really really hard.

    That's all I think. Up to the spot I got stuck it was nice and I enjoyed it. :)
     
  10. Solu9

    Solu9

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    To Valenval:

    (I havn't checked the map yet. Will do when I get home.)

    1. I'm pretty sure this quest works. The item (items? what?) is pretty hard to spot. Is intended, but I'll look into it and check if it's too hard to find.
    2. I know it get's spammed. A little problem I can see that. Though you should use the Story Log to check what you need to do next. Mainly the main chars dialog is stored there.
    3. To be honest I don't use the Sniper myself that much. I'll look into it.
    4. Food IS hard to find. Have you tried selling stuff for food? Fx. schematics can be sold for food along with other items. But of course I will check this as well.

    Thanks a whole bunch for the feedback :) Cheers.
     
  11. Valenvai

    Valenvai

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    Can you believe it? I picked all 'useless' bags of medicine except the last one which was the 'useful' one. -____-
     
  12. Solu9

    Solu9

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    Actually. I don't understand this. I can see player 1 to 4 is enabled and is in the same force.
     
  13. Solu9

    Solu9

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    I need a little more info I guess. From what I can see player 1 to 4 is enabled and is set to user. They are in the same team as well.

    IF it is because player 2-4 can't see their character ingame in the beginning then it's because player 1 need to pick a difficulty first.
     
  14. FurryRage

    FurryRage

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    Nope, that's not the problem
    The problem is, to start a multiplayer game, you need at least 2 teams
    All the players are in the same team, and so is the computer, meaning the game can't be launched in multiplayer
    Add a computer player as team 2 and everything should be fine
    Or put players in different teams and allow them to ally in-game, that works too

    I hope you'll fix this soon, it does seem like a promising map and I'd love to see how it goes with other players
     
  15. Solu9

    Solu9

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    You know I had no idea about that and I think I have a pretty good knowledge about the editor. You learn every day I guess :) I'll fix this tonight. Thanks.
     
  16. Solu9

    Solu9

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    If the map does not show up in the game list just remove the "-opt" in the map name.
    Updated maps will from now on only have the name and the version.

    Sorry for any inconvenience this may have caused.
     
  17. FurryRage

    FurryRage

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    Multiplayer works now, but it's missing something.
    Other players don't have a gun at start and thus can't do a thing for a few minutes, which is boring for them (even with three of them, the protagonist usually kill all the zombies before they even kill one on disease difficulty).
    They don't need food (AND MUST NOT TAKE ANY, else they die rapidly), which make it possible for the protagonist to give them the rifle and let them do the first part while preserving food inside town.
    They start at level 1, which isn't a big deal since they gain xp fast, but it still seems unfair compared to the protagonist.

    A good map, but it's better in solo than with friends.
    Even if only one guy can activate the events, everyone should be able to enjoy the game equally, which is not the case for now.

    My suggestions would be :
    At least give them a small gun at start (something like +5/+10 damage) so they can feel useful.
    Add more food and scrap metal for each player in the game, and make them start with 10 food too.
    More people = easier, so make more zombie appear too, or just keep it that way, I don't mind, if it becomes too easy, people can just play on harder difficulty.
    The leveling thing isn't a bother either, but instead of keeping it that way or making everyone start at level 5, make the protagonist start at level 1, like the helpers
    This way it's more fun to level the character, even if it's quick and not as interesting as other rpg, it's still better than only upgrading our stuff.

    That's all for now, all in all it's enjoyable, but the multiplayer part should definitely be better.

    Also, I haven't finished the map yet, so I'll probably give more feedback this week end.
     
  18. Solu9

    Solu9

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    That's great feedback thanks.

    Player 2 to 4 WAS supposed to start with a Hunting Rifle as the Protagonist as well as start at level 5.

    I'll consider this. Remember you can sell stuff to gain food.

    For the time being I'll leave the zombie count as it is. You are right about the difficulty so play Apocalypse IF it gets too easy ;)

    Right, I can see were you are getting at.

    I'll make some adjustments tonight and upload it as soon as possible.

    Thanks again for the feedback.
     
  19. Radicool

    Radicool

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    Protagonist:
    Although the character in the screenshots is the protagonist, that is his definition, not his name. Just pointing it out becuase it looked odd.