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The Plague of Lordaeron

Submitted by Legion_King
This bundle is marked as approved. It works and satisfies the submission rules.
History

The Scourge of Lordaeron



After preparing for many long months, Kel'Thuzad and his Cult of the Damned finally struck the first blow by releasing the plague of undeath upon Lordaeron. Uther and his fellow paladins investigated the infected regions in the hope of finding a way to stop the plague. Despite their efforts, the plague continued to spread and threatened to tear the Alliance apart.

As the ranks of the undead swept across Lordaeron, Terenas' only son, Prince Arthas, took up the fight against the Scourge. Arthas succeeded in killing Kel'Thuzad, but even so, the undead ranks swelled with every soldier that fell defending the land. Frustrated and stymied by the seemingly unstoppable enemy, Arthas took increasingly extreme steps to conquer them. Finally Arthas' comrades warned him that he was losing his hold on his humanity.

Arthas' fear and resolve proved to be his ultimate undoing. He tracked the plague's source to Northrend, intending to end its threat forever. Instead, Prince Arthas eventually fell prey to the Lich King's tremendous power. Believing that it would save his people, Arthas took up the cursed runeblade, Frostmourne. Though the sword did grant him unfathomable power, it also stole his soul and transformed him into the greatest of the Lich King's death knights. With his soul cast aside and his sanity shattered, Arthas led the Scourge against his own kingdom. Ultimately, Arthas murdered his own father, King Terenas, and crushed Lordaeron under the Lich King's iron heel.



In this campaign, you follow this history, but you play as the Undead.

Player Info:
Race: Undead
Heroes: Kel'Thuzad (Chapter 1, 2, 3), Mal'Ganis ( Chapter 3, 4, 5)
Major Enemy Heroes: Arthas Menethil (All chapters)
Minor Enemy Heroes: Jaina Proudmoore (Chapter 3), Uther the Lightbringer, Muradin Bronzebeard (Chapter 4)

Credits
Low_Kwaliti
HappyTauren
Blizzard Entertainment


Latest Version Changes
- Quest bugs fixed.
- Experience gaining decreased from 50% to 20%.
- Lich King Model replaced.
- Culling of Stratholme dialogue sounds replaced with Blizzard World of Warcraft Sounds.
- Chapter Five: Arthas' Divine shields now last 15 seconds instead of 45.
- Sindragosa's Spawning from air is now fixed in Finale cinematic.


Keywords:
Arthas, Kel'Thuzad, infection, plaguelands, Lordaeron, Mal'Ganis, Northrend, Frostmourne
Contents

The Plague of Lordaeron (Campaign)

  1. lightning brigade

    lightning brigade

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    I thought you may be able to help on my project I'd really like to actually finish, a campaign based on wow that tells of the tales of northrend. The entire campaign will be based on wotlk and my view on it. People say wow raped the storyline, but I think you have to think of some things. The story tells of wow from a unit standpoint, not just adventurers. The game will focus mainly on units taking down the big people, however you will have access to adventurers, in some way... If legion messages me I will give him the details. You could really help with this. I've started work on the cinematic so the project is underway. Thanks! :)
     
  2. Legion_King

    Legion_King

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  3. lightning brigade

    lightning brigade

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    By big people, I'm talking Thrall, The Lich King, Varian Wrynn, Bolvar Fordragon, they're all major players, not to mention Muradin Bronzebeard who is back from the dead(I'm glad I always liked him although go figure how he was just mortally wounded from frostmourne anyway...). Those are the people that are some of the most powerful in the warcraft world. I intended to have them all.
     
  4. Jamgun

    Jamgun

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    THe campaign was entertaining, the end was pure win, but could've been a little better.
    There are some Gramar Mistakes, i suggest you check them.
    Altough, you get a 4/5 from me.
     
  5. Legion_King

    Legion_King

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    OK, even through this campaign is the old one I may check it again.
     
  6. Jamgun

    Jamgun

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    I see, anywho good luck on your further maps/campaigns and so on ^_^.:cool:
     
  7. Legion_King

    Legion_King

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    Another update has been released.
     
  8. Septimus

    Septimus

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    Plague of Lordaeron was an undead campaign by Legion_King Doom.

    When I first watch the prologue, I notice the camera was stiff once inawhile and when they moves; they're rather ugly as the movement was rather fast and inconsistent once inawhile. You should also fix the interface to undead interface rather than leaving it random.

    You should also use game cache to load chapter 1 right away; instead of log back to the main menu.

    Next comes the Chapter 1, I immediately notice KelThuzad ability was sharing the same hotkey. That's definitely a bad idea, I was trying to learn Banish by clicking the B button and I wound up learning Shadow Bolt. You should have fix the hotkey and never allowed a same command to share a hotkey; if you view any blizzard map; there is no command that share the same hotkey. Fix the Raise Skeleton and Death & Decay hotkey as well.

    I could have sworn that I notice an grammar error in your quest description. It should be Destroy the human base at the southeast instead of to the southeast. Then again, I could be wrong about it. :p

    The terrain at chapter 1 was decent; you did quite a good job in tiles variation and height. But it could be improve by adding some destructible/doodad like weed and flower at the field instead of just using tiles variation only. I notice the field at the north of the base lack of the natural beauty.

    Next comes the difficulty issues, my god!! Invading Arthas base was like trying to broke an iron bar. The Villager Captain at Arthas based was hard to be killed due to the fact that most of my forces got to bypass Arthas troops before I managet to get close enough to kill the Captain.

    Killing the Captain and getting the abomination doesn't make the game any easy either, I need to try various trick before I finally breach his defense. I try to use 1 dozen necromancer and a bunch of abomination + wagon to breach the defense and it doesn't work as the priest constantly dispell, rendering those massive amount of skeleton to be useless.

    It was only a full scale of abomination and placing a blight at combat area that finally contribute to the victory (I even run out of gold mine at 3 places before I manage to breach the defense). As much as the difficulty proceed, it was way to hard for chapter 1; you should ease the difficulty.

    Next came chapter 2, I notice the camera often move and stop, move and stop. You should have always let the camera move slowly especially during an conversation.

    The only thing annoy me was making the shortcut as cutting the tree takes time, but I doesn't see anything wrong with chapter 2.

    As for chapter 3, it was way too short that I do not have enough time to go outside the base to expand the base and neither killing the creep since both human sides would keep me busy till the 15 minutes are up. To top up with, purchasing the zeppelin to explore the entire map in within 15 minutes seems to be impposible. If there is any optional quest in this chapter, it would be a total waste.

    And you should set everybody invulnerable or pause when the game end, so the cinematic execute. The other unit would not combat against one another.

    When the 15 minutes are up, my base was attacked and the mage cast blizzard at my base. During the cinematic sequences, I could hear the combat sound of my unit and the blizzard. If you view any wc3 campaign, they often set the unit invulnerable or pause the unit once an require quest was accomplish.

    For chapter 4, the difficulty was way too easy. All I gotta do was wait for Arthas to attack and once he is killed, I retaliate by sending a group of crypt fiend right to it.

    When I was playing chapter 4, I had been afk for awhile after destroying Arthas structure (I do not destroy all of it) only to find out that Hadronox die all of the sudden and the quest complete by itself.

    I also notice some cinematic message was too long and yet the time was too short to read it, you might want to fix it.

    For chapter 5, I was wondering why do you even add marketplace since it was pointless.

    The epilogue cinematic was poorly done, but I won't be commenting about this cinematic issues.

    Overall, the campaign still have lot's of issues that need to be sort out. It ain't that bad, but it ain't that great either and doesn't have any errors that completely bug the campaign.

    This resources are ready to be approve, but it still isn't ready to be recommend to everybody until the author itself fix most of the errors. My rating was 3/5 (Useful).
     
  9. Legion_King

    Legion_King

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    Thanks for your time and review, I'll surely fix those.
     
  10. venus0310

    venus0310

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    i'm playing warcraft so i need it
     
  11. GamingFreak212

    GamingFreak212

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    how bout you add we add elven archers and swordsman(NOT THE HUMAN FOOTMEN)
     
  12. atleboy

    atleboy

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    This map looks awesome, but I can't play it. =(
    Whenever I select "The Plague of Lordaeron" in the custom campaigns menu, my game crashes. =(
    Any solutions?
     
  13. trolman

    trolman

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    err have you tryed reinstalling your warcraft?Might get fixed that way.
     
  14. Legion_King

    Legion_King

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    Sorry I wasn't here for a while.

    What do you mean "you add we add elven archers and swordsman", didn't get it but if you mean better to change the Footmen model into swordsmen it requires a certain reason.

    Hmmm... first who encountered this problem with my campaign, I don't know if it's your system's problem but I doubt that because it's nothing higher than others, it's just a normal campaign, and could be also patch problem, if you've tried trolman's solution and it was successful then nothing, but if remained like that I can't help any further, sorry.
     
  15. netd777

    netd777

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    Good campaing... Some maps are a little boring, you need to work on the details of the terrian and trees... details make a good difference... But it's awsome to play with kel'thrusard and Mal'aganis! a very good work!
    4/5

    Sorry for the bad english but im brazilian.... cya
     
  16. Kel-Thuzad Rules

    Kel-Thuzad Rules

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    Really wanted to play this campaign, but no matter how many times i download it, when i click the name of the campaign to play it, the game automatically closes. Can anyone help me pleeeease? xD
    PS: Sorry for my stupid english try, i'm 13 and im from Argentina :p
     
  17. Sergey009

    Sergey009

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    At me too takes off from game when I load the first card.=(
     
  18. Kel-Thuzad Rules

    Kel-Thuzad Rules

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    Yeah, bu i can't even select the campaign in the custom campaign... menu D:
     
  19. Legion_King

    Legion_King

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    Hey, didn't check here for some time.

    I don't think it had such problems and no one else talked about them, it might be something wrong with your game, patch or something Sergey, it worked fine for others.

    Kel-Thuzadm you didn't put the campaign in your custom campaigns folder in your warcraft folder perhaps.
     
  20. Ryan432120

    Ryan432120

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    Awesome Campaign 10 / 10

    EPIC !!!!!!!!!

    But the difficult is Externally tough i retried chapter 1 more then 5 times and i getting owned by the computers combo of footman + priest + knights,
    no to mention just to get into his base is nearly impossible, does anyone have a counter for this in chapter 1 ?

    any help here would be appreciated =)
     
    Last edited: Nov 15, 2011