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The Plague V3.7

Submitted by Cazeoj276
This bundle is marked as approved. It works and satisfies the submission rules.
Please dowload Latest Versions to fully enjoy this game online and by yourself.






This is no run of the mill zombies game, this is a very open custom scenario where you can build you own camps and cities. There is no shortage of custom units either. Also, every person in the game is a potential zombie so watch out, because it only takes one zombie to take out an entire city! There are tons of things to do but mostly you just build cities and armies to try and destroy the undead hordes. Exploration in this map is key for your cities to thrive. Also, you dont have a time limit to win, you just play at you own pace and coordinate attacks with your fellow players. This is the second version of this map so other updates for it will follow. Ty and enjoy playing!

-Version 1.8

-created a hero selector
-Fixed health of walls
-Nerfed priest's heal
-Took away Divine Shield
-Decreased Hero level cap to 15 due to balance issues.
-Remember that this game is meant for Multiplayer, host it on BNET.

-Version 2.0

-Nerfed Heroes massively. They should all be balanced now.
-Slightly increased detail on terrain.
-The heroes now cost 100 gold and lumber a peice.
-Deleted archers on walls due to glitches in zombie attacks. (Build your own archers)

-Version 2.1

-Reduced players to 8
-Increased HP of walls.
-Decreased number of villagers available.
-Decreased border limit.
-Gave heroes more abilities.
-Fixed mill cost.
-Fixed steel fist tooltip.
-Fixed wall horizontal/vertical thing.
-Gave you the ability to make a market.

-Version 2.2

-Added Tome of Retraining and Searing Blade.
-Made towers able to be made by Workers.
-Made border guards drop Mutated.
-Nerfed john the swift.

-Version 2.3

-Created Border Guard Calvary.
-Made more refugee camps.
-Decreased Lumber cost of units.
-Decreased Cost of Encampment Center.
-Armored mutants are now able to see stealth.
-Nerfed John the swift again.
-Added more terrain and paths.
-Added more secrets.

-Version 2.4

-Added a lord zombie
-did some minor editing.

-Version 2.5

-Changed tooltips for several hero abilities.
-Changed Zombie Lords model.
-Added another zombie player to reduce lag.
-Now if you lose a town it causes the zombies to spawn more troops.
-reduced build time for most buildings.
-Added bounty for all zombies.
-Gave you more starting money so you can build a base faster.

-Version 2.6

-Made some minor terrain changes.
-Added more defense on towns.
-Buffed the arrow tower.
-Buffed the walls hp.

-Version 2.7

-Buffed tower again.
-Got rid of starfall for jacob the stealthy.
-Gave zombies more health.
-Gave town watchmen more health.
-Made all abilities available by lvl 10.
-Buffed walls again.
-Buffed zombie lord.
-Decreased lumber cost of a few buildings.
-Made a new area in the moutains, it has orcs and a new item.
-Added cleaving attack to the Border Guard Knights.
-Debuffed tower
-Got rid of hidden tomes.
-Gave zombie lord cleaving attack.
-Added more resources at islands.
-Made a message saying when a player leaves the game due to me getting pissed off when they leave and i dont know about it.

-Version 2.8

-Added minor terrain changes.
-Changed icons for several units and heroes to add variation.
-Gave heroes more abilities and auras.
-Made all zombie spawns beyond the trenches.
-Did some minor editing of town defences.
-Could not figure out how to fix cathedrals not spawning zombies but i will next patch.
-Made more paths through trees.
-Got rid of gates.

-Minor Update

-Added more powerful zombie attacks on trenches.
-Decreased defenses on trenches.

Version 2.9

-Made some minor terrain changes.
-Gave most human units increased hp.
-Added more powerful zombie attacks on trenches.
-Decreased defenses on trenches.

Version 3.0

-Increased gold supply greatly.
-Decreased cost of several units,
-Made chieftans less overpowered.
-Made markets vulnerable and they take 20 seconds to build.
-Also made taverns take 20 seconds to build.

Minor Patch

-Made few simple changes.
-Added some extra features.

Version 3.2

-Minor Terrain Changes.
-Added a trigger that causes a large amount of zombies to spawn when you lose a town.
-Moved around a few units,
-Added more trees to some areas,
-Edited the *extra features.

Version 3.3

-Made major terrain changes on cities.
-Added a 150 gold income per town that you own besides the main city until you lose that city.
-Changed the rat attacks into sewer dwelling zombie attacks.
-Added upgrades for all units and heroes.
-Added a Sewer Dwelling Zombie.
-Changed icons for builders.
-Changed Model Files for builders so people can tell them apart.
-Made less zombies attack but made the zombies better.
-Made all bowmen Better.

Version 3.4

-Made better terrain on most parts of the maps.
-increased amount of gold in several mines.
-Greatly reduced latency by decreasing number of zombies and increasing effectiveness.
-Fixed the massing problem at the gate.
-Made you get 5 gold per villager rather than 2 after i realized it was way too little lol.
-Made most units build time faster.
-Buffed a few human units.
-Buffed almost all undead units.
-Added a new zombie *infected*
-Fixed minor spelling errors.
-Edited tooltips.
-Made you get a better view with the camera by typing -camera.

Version 3.5

-Made zombies better again.
-Changed bounty for some units.
-increased gold in other goldmines.
-Fixed terrain up a little bit.
-Decreased build times.
-Increased food limit of knights from 1 to 2.

Version 3.6

-Added a nightstalker unit for the zombies.
-Added lumberjack lodges in several highly wooded areas to help with settlement and exploration.
-Made a sea entrance to the undead city so now the sea is good for something!
-Made minor terrain changes.
-Made more zombies at undead city.

Minor Update

-Made border guard drop zombies rather than mutated zombies.
-Lessened zombie defense in some areas.
-Made healers much better.

-Version 3.7

-Added a help me system for people who lose their hero and builder.
-Greatly buffed all heroes health.
-Minor terrain changes.

- SOME HINTS AND TIPS/DESCRIPTION

Its a good idea to build an encampment first thing in order to create a city later on. There are open areas provided for a town but you can make your own if you get enough workers together to clear some trees.

You can get workers in the begining from the first towns cathedral. Most units in the cathedral are limited so its first come first serve. You can also get villagers that give you 2 income each but the first cathedral has a very small amount available so you'll need to build a city if you want to get more of them.

Exploring the map is a good idea because there are tons of hidden items and food supplies all over the map. There are also refugee camps all over the place and destroying their towns gives you tons of cash.

HERES THE STORY

In the far lands of the southern kingdom, a beleagered king prepares his people for a desperate stuggle for survival. The undead came without warning and struck hard and fast. They took over one of his major towns to the Northwest.

Hundreds of desperate refugees crossed the border into his lands pillaging and killing at will. The zombies had destroyed there kingdom and now they intended to take what they could from others to survive.

The brave king acted quickly, sending the majority of his armies to combat the undead hordes, but this was a mistake. As they entered battle against the endless hordes, it went bad from the begining. Huge mutant beasts routed and slaughtered dozens of men at a time creating even more horrifying enemies to fight. A soldier would kill one zombie only to see his best friend turned into one coming after him. After he struck him down ten more would come to try and do the same. For every one you killed it seemed like there were three more. Every human they killed made the zombie ranks even more powerful. The soldiers could not take much more of this. In a little over an hour the entire army was routing from the zombies.

Thankfully, the king was no fool and had a backup plan. He had dug a trench along the outskirts of the battle in order to contain the imminent threat, the zombies poured upon the trenches relentlessly but were eventually held back and destroyed. With the ground full of dead soldiers and creatures, the king claimed victory over the zombies.


The trenches have held for three months now under constant siege. The king has called for aid from the neighboring kingdoms and eight kingdoms have answered him. The kingdoms only hope now lies in these noble kings hands. They need to push the undead back and retake the capital city in order to claim victory. The king needs your help! Will you answer his call?



-If you would like to host this map for me plz let me know in comments with date and time. It would be greatly appreciated.

Keywords:
The plague, Zombies, Armies, Battles, Cities, plague,
Contents

The Plague V3.7 (Map)

Reviews
Moderator
MasterHaosis: Hey man awesome map ! I enjoined playing it ! Zombie survival oohh scaaarryy, awesome effort man what I repsect the most [ ] Map scanned of viruses [ ] Map doesnot crash WC3 as far I can see [ ] Map is yours/seems no edited from other...
  1. MasterHaosis: Hey man awesome map ! I enjoined playing it ! Zombie survival oohh scaaarryy, awesome effort man what I repsect the most
    [ ] Map scanned of viruses
    [ ] Map doesnot crash WC3 as far I can see
    [ ] Map is yours/seems no edited from other author
    [APPROVED]
     
  2. Cazeoj276

    Cazeoj276

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    If you download and play please tell me what you think. I will regularly update this map so please comment.
     
  3. Cazeoj276

    Cazeoj276

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    Also, if you find any glitches or bugs please let me know so i can fix them. Also i was thinking of making a modern version of this game, it all depends on the outcome of this version. If you have any ideas for me to make this game better, let me know. This game is not meant for one person but if you think your good enough to take on the zombies alone by all means go for it.
     
  4. Darkness32

    Darkness32

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    The game is quite good its "quite" one thing that may need nerfing.. priest heal, and also heroes? i can win the game just by going divine shield locked and roll with 6 steel fist and finish the game.. One suggestion for winning condition. Can we destroy all the undead cities to win because 1 zombie can really take out a whole city and we wouldn't want that to happen again would we ? and also wall needs a buff... too easily killed by zombie <_<
     
  5. Ash

    Ash

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    Well done with this map!

    I can say that I really enjoyed it, however as with every map; there were some balance issues.

    For example, as soon as someone grabs the item that costs 2500 (I can't remember the name >.>) that's practically game over; he cannot be defeated.

    I also think that you should make some sort of hero selection system, I prefare playing as ranger typed classes as opposed to melee, but that's not an option in your map.

    Another small point is the power of zombies at the beginning of the map. Maybe you should create some sort of quest that takes you up to the front line of the zombie assault before you can build a base, etc. This is because most players simply buy peasants and villagers then get their asses kicked by zombies because their hero is unable to clear them out/they don't realise the zombie strength vs villagers.

    All in all this is a good map, with a hell of a lot of potential. If you keep this work up, balance out the flaws and organize things slightly better, you could get this map up to the same popularity as that of vamprism and the like.
     
  6. Cazeoj276

    Cazeoj276

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    Yeah, I actually thought about making a hero selector in the beginning. I wasn't really able to find the newcomers vulnerability in this because I play it alot, testing for bugs and all and eventually I get a little used to it. Thats why I posted on this website so I can get some testers. I guess I'll find a way to fix it in my next patch. ( I Patch it every day). Don't forget to host this on BNET please, I can't host and I the experience on BNET is a lot more filling then say 1 player, and with 9 more people playing I want to see if how easy it may become.
     
  7. Cazeoj276

    Cazeoj276

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    I fixed all of the things that you guys suggested except for the power of the zombies, you need to defend your village in order to keep it safe, thats what makes it hard. Getting your hard earned city overrun with zombies is fun and not fun at the same time. If you want to keep it safe defend it. Also clear out al the zombies around your city to ensure its safekeeping, or you could build it on an island. But beware some islands have zombie attacks periodically. And keep your villagers penned in best you can or put them on patrol. that ull keep um from straying off. Also they run away when zombies hit one of them close by to reduce casualties.

    ALSO if you would like to be kind enough to set up a date and time where u could host this game for me i would be much obliged. Being able to play my creation would be great.
     
  8. 43berries

    43berries

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    Terrains a major turn off. Hero tavern is needed. Destructible buildings would be dandy. Better tree models. Good idea, but needs some fine tuning.
     
  9. Darkness32

    Darkness32

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    Oh and can you add more varity of zombie? Would make the map better :) and also a better boss zombie..
    Oh and you forget to update the loading screen
    Heroes needs a nerf... they own too much .. <_<.. And more types of units for the good guy . One minor bug, The lumber pack building in shop is only 80 gold while the one builder build is only 135 gold and also buildings are not worth it for 2 food.. Farm give 10 wood and u can build like 3 buildings which gives 6 food.. you will make a loss of 4 food and also the steel fist description is not upgraded
     
  10. Darkness32

    Darkness32

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    Archers is also kinda rigged doing a shocking 30-40 damage Per 0.2 sec?? or 0.5 ... With battle Roar.. they will do a lot more damage and also can u add in a trigger to remove players who are not there? i dont know but is the heroes in the tarven suppose to cost gold? i think thats all ^^ sorry if you think i talk too much <_<
     
  11. Ash

    Ash

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    Cazeoj276; I'll host you're map on the 15th March (This saturday) on Northrend. My username is Devil_Ash(dmc) and I should be on after 12PM (if I'm not too hungover/tired). Come into the Chat Channel Clan DsMC and we'll set something up.

    Thanks,
     
  12. Cazeoj276

    Cazeoj276

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    Yeah, about the heroes costing gold in the tavern, I forgot to reduce the cost, sorry about that. The archers were a little underpowered, so I put their speed at .75. I didn't really test it, so it got out of hand. I guess the heroes are still too good, I'll nerf the again next patch. About the terrain, I guess I will make it MUCH more detailed and I can add more unit types. The next patch will be massive, and Ill keep taking suggestions until Sunday. Then I will start on it. Thanks so much for all the suggestions, and I hope it is for the betterment of the game. Please feel free to post more about it, im open to constructive criticism.
     
  13. Darkness32

    Darkness32

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    Give Disease to infected rats? :) how about animals..? giving gold too ... and once zombie attacks them they spawn mutated animals <_< ( have same spell as disease) Anyway i will check for more unbalanced stuff soon :)
     
  14. Darkness32

    Darkness32

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    Ok just played the map. you haven't fixed the tooltip for steel fist <_<..
    The Lumber Mill item cost is still 80 gold
    Hero level cap were at level 10... some heroes have abilities that last up to 12
    Also in the long run zombie can't move that fast due to a blizzard bug.
    Remove some players because not a lot of people will want to stay that long seperate each zombie for certain function like 1 computer zombie attack town 1 defend and 1 spawn ect.. Villagers needs some work on because if mass Every 25 sec there will be some lag spike

    Oh and wall might need more buff <_< Thats all for now :)
     
  15. Ash

    Ash

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    Being the grammar nazi I am...

    Towns in the Northwest. You also got mixed up between Horizontal and Vertical.
     
  16. Cazeoj276

    Cazeoj276

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    Ok thanks for the grammar update. As for the heroes ill have to add more abilities and i might get rid of 2 players. As for the lag spike i never encountered any lag when i played but ill see what i can do, and the infected animals, thanks but no thanks. I tried to make a zombie disease and failed so that isnt going to work out. Ty for comments and dont rate it badly b/c of a few glitches. By the way ash i need to know what time b/c im going to the st patties day pardade in my town, im in it so after the parade is over i can play not before.
     
  17. Ash

    Ash

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    Snap, its St Paddys day today! Oh well, I should be at the pub but I guess I'll go out tomorrow instead.

    I'm online now, and will be for the rest of the day/early hours of tomorrow.
     
  18. Cazeoj276

    Cazeoj276

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    Please dowload newest versions to fully enjoy the game online and by yourself.

    Thanks!
     
  19. Puncho

    Puncho

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    I think this map was great. You should make one set in a desert with different unit models in theme with it. And you need to also add some more zombies for a bit more variety. I'd suggest using ghouls and abominations or finding different skins for them. I also think you should add one great big boss in the undead city, something like a huge deathknight. and I can host March 21 at 5:00 p.m.