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The Plague V3.7

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Please dowload Latest Versions to fully enjoy this game online and by yourself.






This is no run of the mill zombies game, this is a very open custom scenario where you can build you own camps and cities. There is no shortage of custom units either. Also, every person in the game is a potential zombie so watch out, because it only takes one zombie to take out an entire city! There are tons of things to do but mostly you just build cities and armies to try and destroy the undead hordes. Exploration in this map is key for your cities to thrive. Also, you dont have a time limit to win, you just play at you own pace and coordinate attacks with your fellow players. This is the second version of this map so other updates for it will follow. Ty and enjoy playing!

-Version 1.8

-created a hero selector
-Fixed health of walls
-Nerfed priest's heal
-Took away Divine Shield
-Decreased Hero level cap to 15 due to balance issues.
-Remember that this game is meant for Multiplayer, host it on BNET.

-Version 2.0

-Nerfed Heroes massively. They should all be balanced now.
-Slightly increased detail on terrain.
-The heroes now cost 100 gold and lumber a peice.
-Deleted archers on walls due to glitches in zombie attacks. (Build your own archers)

-Version 2.1

-Reduced players to 8
-Increased HP of walls.
-Decreased number of villagers available.
-Decreased border limit.
-Gave heroes more abilities.
-Fixed mill cost.
-Fixed steel fist tooltip.
-Fixed wall horizontal/vertical thing.
-Gave you the ability to make a market.

-Version 2.2

-Added Tome of Retraining and Searing Blade.
-Made towers able to be made by Workers.
-Made border guards drop Mutated.
-Nerfed john the swift.

-Version 2.3

-Created Border Guard Calvary.
-Made more refugee camps.
-Decreased Lumber cost of units.
-Decreased Cost of Encampment Center.
-Armored mutants are now able to see stealth.
-Nerfed John the swift again.
-Added more terrain and paths.
-Added more secrets.

-Version 2.4

-Added a lord zombie
-did some minor editing.

-Version 2.5

-Changed tooltips for several hero abilities.
-Changed Zombie Lords model.
-Added another zombie player to reduce lag.
-Now if you lose a town it causes the zombies to spawn more troops.
-reduced build time for most buildings.
-Added bounty for all zombies.
-Gave you more starting money so you can build a base faster.

-Version 2.6

-Made some minor terrain changes.
-Added more defense on towns.
-Buffed the arrow tower.
-Buffed the walls hp.

-Version 2.7

-Buffed tower again.
-Got rid of starfall for jacob the stealthy.
-Gave zombies more health.
-Gave town watchmen more health.
-Made all abilities available by lvl 10.
-Buffed walls again.
-Buffed zombie lord.
-Decreased lumber cost of a few buildings.
-Made a new area in the moutains, it has orcs and a new item.
-Added cleaving attack to the Border Guard Knights.
-Debuffed tower
-Got rid of hidden tomes.
-Gave zombie lord cleaving attack.
-Added more resources at islands.
-Made a message saying when a player leaves the game due to me getting pissed off when they leave and i dont know about it.

-Version 2.8

-Added minor terrain changes.
-Changed icons for several units and heroes to add variation.
-Gave heroes more abilities and auras.
-Made all zombie spawns beyond the trenches.
-Did some minor editing of town defences.
-Could not figure out how to fix cathedrals not spawning zombies but i will next patch.
-Made more paths through trees.
-Got rid of gates.

-Minor Update

-Added more powerful zombie attacks on trenches.
-Decreased defenses on trenches.

Version 2.9

-Made some minor terrain changes.
-Gave most human units increased hp.
-Added more powerful zombie attacks on trenches.
-Decreased defenses on trenches.

Version 3.0

-Increased gold supply greatly.
-Decreased cost of several units,
-Made chieftans less overpowered.
-Made markets vulnerable and they take 20 seconds to build.
-Also made taverns take 20 seconds to build.

Minor Patch

-Made few simple changes.
-Added some extra features.

Version 3.2

-Minor Terrain Changes.
-Added a trigger that causes a large amount of zombies to spawn when you lose a town.
-Moved around a few units,
-Added more trees to some areas,
-Edited the *extra features.

Version 3.3

-Made major terrain changes on cities.
-Added a 150 gold income per town that you own besides the main city until you lose that city.
-Changed the rat attacks into sewer dwelling zombie attacks.
-Added upgrades for all units and heroes.
-Added a Sewer Dwelling Zombie.
-Changed icons for builders.
-Changed Model Files for builders so people can tell them apart.
-Made less zombies attack but made the zombies better.
-Made all bowmen Better.

Version 3.4

-Made better terrain on most parts of the maps.
-increased amount of gold in several mines.
-Greatly reduced latency by decreasing number of zombies and increasing effectiveness.
-Fixed the massing problem at the gate.
-Made you get 5 gold per villager rather than 2 after i realized it was way too little lol.
-Made most units build time faster.
-Buffed a few human units.
-Buffed almost all undead units.
-Added a new zombie *infected*
-Fixed minor spelling errors.
-Edited tooltips.
-Made you get a better view with the camera by typing -camera.

Version 3.5

-Made zombies better again.
-Changed bounty for some units.
-increased gold in other goldmines.
-Fixed terrain up a little bit.
-Decreased build times.
-Increased food limit of knights from 1 to 2.

Version 3.6

-Added a nightstalker unit for the zombies.
-Added lumberjack lodges in several highly wooded areas to help with settlement and exploration.
-Made a sea entrance to the undead city so now the sea is good for something!
-Made minor terrain changes.
-Made more zombies at undead city.

Minor Update

-Made border guard drop zombies rather than mutated zombies.
-Lessened zombie defense in some areas.
-Made healers much better.

-Version 3.7

-Added a help me system for people who lose their hero and builder.
-Greatly buffed all heroes health.
-Minor terrain changes.

- SOME HINTS AND TIPS/DESCRIPTION

Its a good idea to build an encampment first thing in order to create a city later on. There are open areas provided for a town but you can make your own if you get enough workers together to clear some trees.

You can get workers in the begining from the first towns cathedral. Most units in the cathedral are limited so its first come first serve. You can also get villagers that give you 2 income each but the first cathedral has a very small amount available so you'll need to build a city if you want to get more of them.

Exploring the map is a good idea because there are tons of hidden items and food supplies all over the map. There are also refugee camps all over the place and destroying their towns gives you tons of cash.

HERES THE STORY

In the far lands of the southern kingdom, a beleagered king prepares his people for a desperate stuggle for survival. The undead came without warning and struck hard and fast. They took over one of his major towns to the Northwest.

Hundreds of desperate refugees crossed the border into his lands pillaging and killing at will. The zombies had destroyed there kingdom and now they intended to take what they could from others to survive.

The brave king acted quickly, sending the majority of his armies to combat the undead hordes, but this was a mistake. As they entered battle against the endless hordes, it went bad from the begining. Huge mutant beasts routed and slaughtered dozens of men at a time creating even more horrifying enemies to fight. A soldier would kill one zombie only to see his best friend turned into one coming after him. After he struck him down ten more would come to try and do the same. For every one you killed it seemed like there were three more. Every human they killed made the zombie ranks even more powerful. The soldiers could not take much more of this. In a little over an hour the entire army was routing from the zombies.

Thankfully, the king was no fool and had a backup plan. He had dug a trench along the outskirts of the battle in order to contain the imminent threat, the zombies poured upon the trenches relentlessly but were eventually held back and destroyed. With the ground full of dead soldiers and creatures, the king claimed victory over the zombies.


The trenches have held for three months now under constant siege. The king has called for aid from the neighboring kingdoms and eight kingdoms have answered him. The kingdoms only hope now lies in these noble kings hands. They need to push the undead back and retake the capital city in order to claim victory. The king needs your help! Will you answer his call?



-If you would like to host this map for me plz let me know in comments with date and time. It would be greatly appreciated.

Keywords:
The plague, Zombies, Armies, Battles, Cities, plague,
Contents

The Plague V3.7 (Map)

Reviews
MasterHaosis: Hey man awesome map ! I enjoined playing it ! Zombie survival oohh scaaarryy, awesome effort man what I repsect the most [ ] Map scanned of viruses [ ] Map doesnot crash WC3 as far I can see [ ] Map is yours/seems no edited from other...

Moderator

M

Moderator

MasterHaosis: Hey man awesome map ! I enjoined playing it ! Zombie survival oohh scaaarryy, awesome effort man what I repsect the most
[ ] Map scanned of viruses
[ ] Map doesnot crash WC3 as far I can see
[ ] Map is yours/seems no edited from other author
[APPROVED]
 
Level 11
Joined
Mar 9, 2008
Messages
241
Also, if you find any glitches or bugs please let me know so i can fix them. Also i was thinking of making a modern version of this game, it all depends on the outcome of this version. If you have any ideas for me to make this game better, let me know. This game is not meant for one person but if you think your good enough to take on the zombies alone by all means go for it.
 
Level 3
Joined
Mar 12, 2008
Messages
29
The game is quite good its "quite" one thing that may need nerfing.. priest heal, and also heroes? i can win the game just by going divine shield locked and roll with 6 steel fist and finish the game.. One suggestion for winning condition. Can we destroy all the undead cities to win because 1 zombie can really take out a whole city and we wouldn't want that to happen again would we ? and also wall needs a buff... too easily killed by zombie <_<
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
Well done with this map!

I can say that I really enjoyed it, however as with every map; there were some balance issues.

For example, as soon as someone grabs the item that costs 2500 (I can't remember the name >.>) that's practically game over; he cannot be defeated.

I also think that you should make some sort of hero selection system, I prefare playing as ranger typed classes as opposed to melee, but that's not an option in your map.

Another small point is the power of zombies at the beginning of the map. Maybe you should create some sort of quest that takes you up to the front line of the zombie assault before you can build a base, etc. This is because most players simply buy peasants and villagers then get their asses kicked by zombies because their hero is unable to clear them out/they don't realise the zombie strength vs villagers.

All in all this is a good map, with a hell of a lot of potential. If you keep this work up, balance out the flaws and organize things slightly better, you could get this map up to the same popularity as that of vamprism and the like.
 
Level 11
Joined
Mar 9, 2008
Messages
241
Yeah, I actually thought about making a hero selector in the beginning. I wasn't really able to find the newcomers vulnerability in this because I play it alot, testing for bugs and all and eventually I get a little used to it. Thats why I posted on this website so I can get some testers. I guess I'll find a way to fix it in my next patch. ( I Patch it every day). Don't forget to host this on BNET please, I can't host and I the experience on BNET is a lot more filling then say 1 player, and with 9 more people playing I want to see if how easy it may become.
 
Level 11
Joined
Mar 9, 2008
Messages
241
I fixed all of the things that you guys suggested except for the power of the zombies, you need to defend your village in order to keep it safe, thats what makes it hard. Getting your hard earned city overrun with zombies is fun and not fun at the same time. If you want to keep it safe defend it. Also clear out al the zombies around your city to ensure its safekeeping, or you could build it on an island. But beware some islands have zombie attacks periodically. And keep your villagers penned in best you can or put them on patrol. that ull keep um from straying off. Also they run away when zombies hit one of them close by to reduce casualties.

ALSO if you would like to be kind enough to set up a date and time where u could host this game for me i would be much obliged. Being able to play my creation would be great.
 
Level 3
Joined
Mar 12, 2008
Messages
29
Oh and can you add more varity of zombie? Would make the map better :) and also a better boss zombie..
Oh and you forget to update the loading screen
Heroes needs a nerf... they own too much .. <_<.. And more types of units for the good guy . One minor bug, The lumber pack building in shop is only 80 gold while the one builder build is only 135 gold and also buildings are not worth it for 2 food.. Farm give 10 wood and u can build like 3 buildings which gives 6 food.. you will make a loss of 4 food and also the steel fist description is not upgraded
 
Level 3
Joined
Mar 12, 2008
Messages
29
Archers is also kinda rigged doing a shocking 30-40 damage Per 0.2 sec?? or 0.5 ... With battle Roar.. they will do a lot more damage and also can u add in a trigger to remove players who are not there? i dont know but is the heroes in the tarven suppose to cost gold? i think thats all ^^ sorry if you think i talk too much <_<
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
Cazeoj276; I'll host you're map on the 15th March (This saturday) on Northrend. My username is Devil_Ash(dmc) and I should be on after 12PM (if I'm not too hungover/tired). Come into the Chat Channel Clan DsMC and we'll set something up.

Thanks,
 
Level 11
Joined
Mar 9, 2008
Messages
241
Yeah, about the heroes costing gold in the tavern, I forgot to reduce the cost, sorry about that. The archers were a little underpowered, so I put their speed at .75. I didn't really test it, so it got out of hand. I guess the heroes are still too good, I'll nerf the again next patch. About the terrain, I guess I will make it MUCH more detailed and I can add more unit types. The next patch will be massive, and Ill keep taking suggestions until Sunday. Then I will start on it. Thanks so much for all the suggestions, and I hope it is for the betterment of the game. Please feel free to post more about it, im open to constructive criticism.
 
Level 3
Joined
Mar 12, 2008
Messages
29
Ok just played the map. you haven't fixed the tooltip for steel fist <_<..
The Lumber Mill item cost is still 80 gold
Hero level cap were at level 10... some heroes have abilities that last up to 12
Also in the long run zombie can't move that fast due to a blizzard bug.
Remove some players because not a lot of people will want to stay that long seperate each zombie for certain function like 1 computer zombie attack town 1 defend and 1 spawn ect.. Villagers needs some work on because if mass Every 25 sec there will be some lag spike

Oh and wall might need more buff <_< Thats all for now :)
 

Ash

Ash

Level 22
Joined
Aug 27, 2005
Messages
1,684
Being the grammar nazi I am...

In the far lands of the southern kingdom, a beleagered king prepares his people for a desperate stuggle for survival. The undead came without warning and struck hard and fast. They took over on of his major towns to the Southwest.

Towns in the Northwest. You also got mixed up between Horizontal and Vertical.
 
Level 11
Joined
Mar 9, 2008
Messages
241
Ok thanks for the grammar update. As for the heroes ill have to add more abilities and i might get rid of 2 players. As for the lag spike i never encountered any lag when i played but ill see what i can do, and the infected animals, thanks but no thanks. I tried to make a zombie disease and failed so that isnt going to work out. Ty for comments and dont rate it badly b/c of a few glitches. By the way ash i need to know what time b/c im going to the st patties day pardade in my town, im in it so after the parade is over i can play not before.
 
Level 5
Joined
Mar 19, 2008
Messages
52
I think this map was great. You should make one set in a desert with different unit models in theme with it. And you need to also add some more zombies for a bit more variety. I'd suggest using ghouls and abominations or finding different skins for them. I also think you should add one great big boss in the undead city, something like a huge deathknight. and I can host March 21 at 5:00 p.m.
 
Level 11
Joined
Mar 9, 2008
Messages
241
Awesome puncho, ill prolly add a boss for you and i cant really find any more models for zombies. It would be hard changing it w/ all the triggers and everything but ill see what i can do. Im making the modern version of this game now so im occupied. And as for the 21st at five. I cant play that day with you but if could u host the next day it would be appreciated. Also tommarrow (thursday) would be nice also. If you can host sometime before or after that plz let me know. Ty anyways if u cant.
 
Level 5
Joined
Nov 4, 2006
Messages
132
I downloaded this map as one of the maps I sometimes randomly download in hope of the chance of it being fun and interesting. This map is both fun and interesting but after hosting it a couple of times I have some suggestions.

1 make the victory/defeat conditions on the loading page as many new players dont know what to do.

2 make people start with a worker

3 make it so you can revive your hero at the cities but at extra cost or something because if your hero dies at start b4 you get a encampment you are screwed and cant do anything.

4 maybe make the loss of the smaller cities make the game a fair bit harder as at the moment nobody defends the smaller cities as they dont matter.

5 change the zombie lord's model

6 fix the tooltips of the heros abilities

Great map keep up the good work
 
Level 5
Joined
Nov 4, 2006
Messages
132
I only host on Bored Aussies so I am not sure if that will be easy

Also next time you update I suggest you change the filename so it has the version number

I have tried the new version but here is a couple of new suggestions

1 make the second zombie team give bounty

2 in the new version it seem that about 2 minutes into the game my base get swamped by about 20 zombies while in 2.4 it took about 5-6 minutes until you got attacked and it is near immposible to get a base set up now.

3 make some more coast areas rather than sea cliffs as at the moment ports and boats are near usless.

4 make it possible to buy scroll of town portals or give the origional one 2-3 charges.

5 make it so you start with 475 gold so you can buy a worker and build an encampment asap.

Keep up the good work
 
Level 11
Joined
Mar 9, 2008
Messages
241
No i didnt actually. I had this idea in my head for a while and didnt really do anything with it until recently. made a few tests then finally found out how to do events and stuff. Thats what inspired me to make it. Your map sounds pretty cool though. I figured somebody would have had a similiar idea.
 
Level 5
Joined
Mar 19, 2008
Messages
52
hey don't forget cazeoj, I'm hosting this weekend. and also I've recently made a map so if you ever get the time to check it out and give me your pro's opinion I'd appreciate it, or maybe you could give me some tips =P
 
Level 11
Joined
Mar 9, 2008
Messages
241
Wow that was a great game puncho, you missed it. we won bt barely, zombies were gunna kill us if wedidnt keep pushing the attack. Our armies were crushed a few times but were kept reinforcing the front lines and sending attacks. In the end a small group of soldiers infiltrated the undead base and killed the cathedral. If ne1 else would like to host this game plz let me know. You wont be disapointed.
 
Level 5
Joined
Nov 4, 2006
Messages
132
I think you uploaded an old version as it says 2.1

After playing a few more games here are some more suggestions

1 get rid of the tomes and gold in the corner and intead make them scattered in hard to reach parts of the map

2 make another enterance to the zombie city near the water so it encourages players to use boats as an alternitive to charging

3 reduce the towers attack damage because you buffed it to much but instead increase their health to about 1500 so they are more as something for the zombies to punch while you get your hero to your base rather than stationary super archers.

4 Give zombie lord cleaving attack or some other ability to deal with swams of smaller units.

5 Compress your map as it has a large file size and this is not that great when playing Bnet.

6 read up on memory leaks and try and implement non leaking zombie spawn triggers. (if you really cant be bothered ask me and I could do it)

7 make it so if you kill and infected town that the extra spawns stop from that town.

8 maybe add some more hidden items in the less visited locations such as dense forests, islands etc

Hope you contiue this very fun map
 
Level 5
Joined
Mar 19, 2008
Messages
52
that was a good game last time and I can host again next weekend if nothing comes up.
and I also see you got rid of tomes :p
and if you can some how add more islands or make them more valuable to get it'd be awesome
 
Level 5
Joined
Nov 4, 2006
Messages
132
Keep up the good work

To make the zombies stop spawning when the zombie cathedrals die make it so when it spawns the zombie cathedral that it sets the last created unit to a variable and then make a trigger that if [put variable name here] dies it turns off the trigger that spawns the extra zombies.

oh and look at this post to read up on memory leaks
http://www.hiveworkshop.com/forums/showthread.php?t=5889
you dont have to remove them but it makes the map lag less and stops post game delay.

also you might want to read
http://www.hiveworkshop.com/forums/showthread.php?t=35124

If you cant be bothered I could do it if you wanted me to and I had time.
 
Level 3
Joined
May 3, 2007
Messages
30
It is a very nice map which I like to play, it just has some small mistakes. There are some spelling mistakes, but you'll probably sort them out later. And could you also fix the portraits for all you imported units, it is really easy and it looks good too. And in my opinion you should change the animation for the Paladin's storm bolt ability, change it to attack instead of spell, it looks so much better then. If you also could do something about the gates, they are completely useless unless you use them to keep you villagers inside. I think that it is possible to make a trigger that will make the zombies attack the gate instead of it just dying when they get near.
I'll wait to vote untill I see your full potential, but I believe that it will become a 9 or a 10. :)
Oh, and one more thing about the heroes: please vary the hero auras. So many heroes with devotian aura is a little boring and useless if you fight many heroes together.
 
Level 18
Joined
Nov 1, 2006
Messages
1,612
I tried it out last night with some friends, it wasn't so bad actually. The thing I didn't like though is that sometimes zombies seemed to spawn in the trees between cities when in reality there would have been no way for them to get there. I think all spawning should occur outside of city gates and from the zombie encampment.

Also, I'd suggest fixing the overlapping hotkeys for spells. Like Heal's hotkey is E and so is Healing Wave's hotkey. Furthermore, it was such a hard game :p
 
Level 5
Joined
Nov 4, 2006
Messages
132
1)ark Nite I think that having the zombies in the forests etc was really good and made it so that worker would need escorts of troops to set up a new base or get to a new area of the map.

While I agree that zombies should only spawn from the undead cities I believe zombies should start in the forests as this make early parts of the game fun.

If you want to get rid of the zombies I suggest instead replacing them with wild beast etc as there are only a small amount of wolfs at the moment because the forests should NOT be safe exept for near a main path

Also what about adding a mage hero?
 
Level 5
Joined
Nov 4, 2006
Messages
132
I have been playing the newest version a bit and it seems as if its ALOT easier now that all the spawns are at the trench as you just blockade it with large amounts of troops

I suggest that to keep people challenged you make a spawn that go to a random encampment so that player have to defend there bases rather than just sending all troops to the trench.
 
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