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Triggers
The_Plague_V_3.7.w3x
Variables
Opening Scene
First message
Help Me!
Red help
Red help Copy
Red help Copy 2
Red help Copy 3
Red help Copy 4
Red help Copy 5
Red help Copy 6
Red help Copy 7
Red help Copy 8
Quests (Information)
Towns n stuff
Initialization
Melee Initialization
Turn bounty on
Night Stalker Attacks
Main Towns
Player Areas
Lumberjacks
West
North
South
Dead=Zombaid
Zombaid Watchmen
Zombaid Border Ranger
Zombaid Elite soldier
Zombaid Healer
Zombaid Knight Hero
Zombaid Orc hero
Zombaid Paladin
Zombaid Soldier Hero
Zombaid Warrior 1
Zombaid Warrior 2
Zombaid Warrior 3
Zombaid Peasant
Zombaid Watch
Zombaid Zombie
Zombaid Berdrix
Zombaid Devlin
Zombaid Jacob
Zombaid Villager
Zombain Women
Zombaid Captain
Zombaid Orc
Zombaid Orc 2
Zombaid Orc Copy
Zombaid Border Guard
Zombaid Bowman
Zombaid Priest
Zombaid Wolf
Zombaid Worker
Zombaid Soldier
Zombain City Builder
Zombaid Scenic Builder
Zombaid Knight
Zombaid Border Guard Cav
Zombaid Refugee
Zombaid Refugee Female
Mutated dies zombie spawns
Lord Zombie
Patrols
Pat 1
Pat 1 Copy
Pat people
Villager = money
IKT is this
IT is this
Zombie Trench attack town 1
Zombie Attack T1 1 Trenches
Zombie attack T1 2 Trenches
Zombie attack T1 3 Trenches
Zombie Attack T1 4 Trenches
Armored Zombies Attack
Main city attack
Random Areas Zombie Spawns
Right Middle
Periodic Attack Island Left
Zombie Trench attack town 2
Zombie Attack T2 1 Trenches
Zombie attack T2 2 Trenches
Zombie attack T2 3 Trenches
Zombie Attack T2 4 Trenches
Trenches Offensive move
Periodic Attack 1
Zombie Trench Attack town 3
Zombie Attack T3 1 Trenches
Zombie attack T3 2 Trenches
Zombie attack T3 3 Trenches
Zombie Attack T3 4 Trenches
Occasional Big azz attack
Occasional Small attack
Open doors
Doors for all cities
Zombie Attacks on Towns
Zombie town 1 perioidic
Zombie town 2 periodic
Zombie town 3 periodic
Zombie town 4 periodic
Zombie Trench attack town 4
Zombie Attack T4 1 Trenches
Zombie attack T4 2 Trenches
Zombie attack T4 3 Trenches
Zombie Attack T4 4 Trenches
Sewer Attacks on Towns
Rat attack 1 T2
Rat attack 2 T1
Rat attack 3 4 T1 and T2
Rat attack 4 T3
Limits Villagers Workers
The limit
Training Limits
Tower Limits
Captain Limits
Border Guard Limits
Tile
Bage
Bage Bigger
Brick
Brick Bigger
Weather
First Rain
Defeat
Death of Big town
Victory
If citadel dies
Better view
Camera Player 1
Camera Player 4
Camera Player 5
Camera Player 6
Camera Player 7
Camera Player 8
Camera Player 9
Camera Player 10
Camera Player 11
Camera Player 12
Zombie Cathedrals
If town 1 dies
If town 2 dies
If town 4 dies
Zombie Attack Mcit AllT
Town 1 Mcit
Town 2 Mcit
Town 3 Mcit
Lil Attack
Drops
Armoured Mutant Zombies
Plz work
DOnt crash
If you lose towns
Town 1
Town 2
Town 3
Player leaves
Player 4 Copy 7
Player 4
Player 4 Copy
Player 4 Copy 2
Player 4 Copy 3
Player 4 Copy 4
Player 4 Copy 5
Player 4 Copy 6
Town Money
Town 1 Cash
Town 2 Cash
Town 3 Cash
Off Town 1 Cash
Off Town 2 Cash
Off Town 3 Cash
For those of you who are trying to edit this map, please dont edit this map and say it is the original version. You can work on it and make your changes if you like but i would rather not have you screwing around with it too much Ty.
Name
Type
is_array
initial_value
regionvar1
rect
No
Villagers
group
Yes
First message
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Destructible - Make Iron Gate 3417 <gen> Invulnerable
Camera - . Apply . gg_cam_Start_Cam for Player 1 (Red) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 4 (Purple) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 5 (Yellow) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 6 (Orange) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 7 (Green) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 8 (Pink) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 9 (Gray) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 10 (Light Blue) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 11 (Dark Green) over 0 seconds
Camera - . Apply . gg_cam_Start_Cam for Player 12 (Brown) over 0 seconds
Game - Display to (All players) for 5.00 seconds the text: Hello, welcome to The Plague Version 3.7.
Destructible - Open Iron Gate 3417 <gen>
Wait 5.00 seconds
Game - Display to (All players) for 20.00 seconds the text: The object of this game is to protect towns from the plague. This is a very open custom scenario where you have many choices. You can strictly protect the towns, you can make small encampents, you can even make your own town.
Wait 20.00 seconds
Game - Display to (All players) for 20.00 seconds the text: City builders build cities, scenic builders build cool stuff for your town. Also villagers give you money from taxes and cities now give you 150 gold every 60 seconds. You can also kill zombies for money. Food is produced by granaries and homes. Look for big open areas to build a city.
Wait 20.00 seconds
Game - Display to (All players) for 14.00 seconds the text: The trenches in the top left of your screen are vital to hold. If you lose them, hordes of zombies will rain death on your cities. Defend the trenches at all costs. If you lose a city, even more zombies will spawn.
Wait 14.00 seconds
Game - Display to (All players) for 20.00 seconds the text: So, Explore the map, build towns, and defend against zombie attacks. If you want to know how to get a worker, go up to any cathedrial at any town and purchase one. Good luck!
Game - Display to (All players) for 10.00 seconds the text: See quests for Details on how to play.
Wait 10.00 seconds
Game - Display to (All players) for 30.00 seconds the text: And also THIS IS VERY IMPORTANT. The town at the top right of your screen must survive the entire game. If it dies, then you all lose so defend it. You win by destroying the undead town, that town is beyond the trenches.
Wait 40.00 seconds
Game - Display to (All players) for 30.00 seconds the text: There is now a help me feature for all players who lose there hero and units in the begining. If you do, type -Help me! It only works once so dont waste it.
Red help
Events
Player - Player 1 (Red) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 1 (Red) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help <gen>
Red help Copy
Events
Player - Player 3 (Teal) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 3 (Teal) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy <gen>
Red help Copy 2
Events
Player - Player 4 (Purple) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 4 (Purple) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_2 <gen>
Red help Copy 3
Events
Player - Player 5 (Yellow) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 5 (Yellow) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_3 <gen>
Red help Copy 4
Events
Player - Player 6 (Orange) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 6 (Orange) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_4 <gen>
Red help Copy 5
Events
Player - Player 7 (Green) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 7 (Green) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_5 <gen>
Red help Copy 6
Events
Player - Player 9 (Gray) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 9 (Gray) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_6 <gen>
Red help Copy 7
Events
Player - Player 10 (Light Blue) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 10 (Light Blue) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_7 <gen>
Red help Copy 8
Events
Player - Player 11 (Dark Green) types a chat message containing -Help Me! (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Unit - Create 3 . Worker for Player 11 (Dark Green) at (Center of Region_069 <gen>) facing Default building facing degrees
Trigger - Turn off Red_help_Copy_8 <gen>
Towns n stuff
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Quest - Create a Required quest titled Cities with the description Look for big open areas where you can build your cites. There usually marked with leftover supplies. City builders build vital city structures. They can give you food and soldiers so its a good idea to clear a good spot for your town as soon as you can. You can hire a city builder from the Town center. But first hire a worker and use him to build an Encampment Center. , using icon path ReplaceableTextures\CommandButtons\BTNPeasant.blp
Quest - Create a Required quest titled Income with the description You get income from leftover supplies spread out throughout the map, killing zombies, holding towns, and by training villagers. You can make up to 100 male and female villagers all together. But be careful when moving them and or making them. Everyone is a potential zombie. It only takes one to destroy an entire city! When you find the ocean shores, there are usually trading posts there. They are a good source of gold. , using icon path ReplaceableTextures\CommandButtons\BTNChestOfGold.blp
Quest - Create a Required quest titled Encampments with the description Encampments are smaller then cities and are built mostly for getting money and lumber from. They are also good places to build barracks' and towers to make a good supply point. They are good to make before you make a city. Or, you could just not make a city at all and play the game with camps. Its up to you. , using icon path ReplaceableTextures\CommandButtons\BTNBanditSpearThrower.blp
Quest - Create a Required quest titled Exploration with the description The more you explore the richer you will become. There are tons of ways to get money like killing zombies and finding supplies. Always explore with a group of your troops or with buddies. Or else your hero probrably wont make it. He is reviveable but it takes a while. , using icon path ReplaceableTextures\CommandButtons\BTNFarSight.blp
Quest - Create a Required quest titled Exploring the Seas with the description You can build a shipyard with your peasant to make mighty battleships and sturdy transports. They will help you get realative safety from zombie attacks but will not help your main capital stay defended. , using icon path ReplaceableTextures\CommandButtons\BTNShip.blp
Quest - Create a Required quest titled Victory or Defeat with the description The town at the top right of your screen, is your capital. Dont let it die or you all lose the game. The undead base is in front of the trenches. You'll need a large army to be able to get through no mans land and then destroy the undead base. Its best to group up all your armies to do this. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Quest - Create a Required quest titled Cameras with the description Type -camera to get a better view of the battlefield or your town. , using icon path ReplaceableTextures\CommandButtons\BTNPotionOfClarity.blp
Quest - Create a Required quest titled Holding Towns with the description It may seem pointless to hold towns but they are a good holding and regrouping point for your armies. Also, it is difficult to navigate around the towns and if you dont retake a lost town, zombie will mass up at that town and could turn the tide of battle. , using icon path ReplaceableTextures\CommandButtons\BTNGenericHumanBuilding.blp
Quest - Create a Required quest titled Shops with the description You can find food and awesomely powerful weapons inside of shops, they can help you win the game and gives you a good reason to protect the towns. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
Quest - Create a Required quest titled If you lose a Town with the description If you lose a town to the zombies it will cause even more zombies to spawn but this time they will spawn from the towns. , using icon path ReplaceableTextures\CommandButtons\BTNSpiritWalkerAdeptTraining.blp
Quest - Create a Required quest titled Help me! with the description Type -Help me! if you lose all your units. , using icon path ReplaceableTextures\CommandButtons\BTNAbomination.blp
Player - Set name of Player 11 (Dark Green) to Undead Hordes
Default melee game initialization for all players
Melee Initialization
Events
Map initialization
Conditions
Actions
Melee Game - Use melee time of day (for all players)
Game - Set the time of day to 0.00
Game - Set time of day speed to 50.00 % of the default speed
Melee Game - Give trained Heroes a Scroll of Town Portal (for all players)
Melee Game - Remove creeps and critters from used start locations (for all players)
Player - Set Player 1 (Red) . Food max to 300
Player - Set Player 2 (Blue) . Food max to 300
Player - Set Player 3 (Teal) . Food max to 300
Player - Set Player 1 (Red) . Food cap to 10
Player - Set Player 4 (Purple) . Food cap to 10
Player - Set Player 5 (Yellow) . Food cap to 10
Player - Set Player 6 (Orange) . Food cap to 10
Player - Set Player 7 (Green) . Food cap to 10
Player - Set Player 8 (Pink) . Food cap to 10
Player - Set Player 9 (Gray) . Food cap to 10
Player - Set Player 10 (Light Blue) . Food cap to 10
Player - Set Player 11 (Dark Green) . Food cap to 10
Player - Set Player 12 (Brown) . Food cap to 10
Turn bounty on
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Add 600 to Player 1 (Red) . Current gold
Player - Add 600 to Player 4 (Purple) . Current gold
Player - Add 600 to Player 5 (Yellow) . Current gold
Player - Add 600 to Player 6 (Orange) . Current gold
Player - Add 600 to Player 7 (Green) . Current gold
Player - Add 600 to Player 8 (Pink) . Current gold
Player - Add 600 to Player 9 (Gray) . Current gold
Player - Add 600 to Player 10 (Light Blue) . Current gold
Player - Add 600 to Player 11 (Dark Green) . Current gold
Player - Add 600 to Player 12 (Brown) . Current gold
Player - Add 500 to Player 1 (Red) . Current lumber
Player - Add 500 to Player 4 (Purple) . Current lumber
Player - Add 500 to Player 5 (Yellow) . Current lumber
Player - Add 500 to Player 6 (Orange) . Current lumber
Player - Add 500 to Player 7 (Green) . Current lumber
Player - Add 500 to Player 8 (Pink) . Current lumber
Player - Add 500 to Player 9 (Gray) . Current lumber
Player - Add 500 to Player 10 (Light Blue) . Current lumber
Player - Add 500 to Player 11 (Dark Green) . Current lumber
Player - Add 500 to Player 12 (Brown) . Current lumber
Main Towns
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit - Create 8 . Night Stalker (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Player Areas
Events
Game - The in-game time of day becomes Equal to 21.00
Conditions
Actions
Unit - Create 8 . Night Stalker (Custom) for Player 3 (Teal) at (Center of Region_068 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
West
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Order Worker 1321 <gen> to Harvest . Summer Tree Wall 6084 <gen>
Unit - Order Worker 1320 <gen> to Harvest . Summer Tree Wall 6050 <gen>
Unit - Order Worker 0880 <gen> to Harvest . Summer Tree Wall 6084 <gen>
North
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Order Worker 1323 <gen> to Harvest . Summer Tree Wall 7314 <gen>
Unit - Order Worker 1324 <gen> to Harvest . Summer Tree Wall 0398 <gen>
South
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Unit - Order Worker 1326 <gen> to Harvest . Summer Tree Wall 0154 <gen>
Unit - Order Worker 1327 <gen> to Harvest . Summer Tree Wall 0155 <gen>
Unit - Order Worker 1328 <gen> to Harvest . Summer Tree Wall 0695 <gen>
Zombaid Watchmen
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Town Watchman
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Border Ranger
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Border Guard Ranger
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Elite soldier
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Elite Soldier
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Healer
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Healer
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Knight Hero
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Knight
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Orc hero
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Clan Lord
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Paladin
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Paladin
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Soldier Hero
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Soldier
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Warrior 1
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Warrior
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Warrior 2
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Warrior
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Warrior 3
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
Trigger - Turn off Zombaid_Warrior_3 <gen>
Game - Display to (All players) for 8.00 seconds the text: Jimbo the Cowardly: HEY GO AWAY! THIS IS MY HIDING SPOT!
Wait 6.00 seconds
Game - Display to (All players) for 8.00 seconds the text: Jimbo the Cowardly: WAIT! PLEASE DONT KILL ME! HERE JUST TAKE THIS AND GO AWAY!
Wait 2.00 seconds
Item - Create Gold Coins at (Center of Region_049 <gen>)
Item - Create Gold Coins at (Center of Region_050 <gen>)
Item - Create Gold Coins at (Center of Region_051 <gen>)
Item - Create Gold Coins at (Center of Region_052 <gen>)
Item - Create Gold Coins at (Center of Region_053 <gen>)
Item - Create Claws of Attack +15 at (Center of Region_056 <gen>)
Item - Create Searing Blade at (Center of Region_054 <gen>)
Item - Create Scroll of Town Portal at (Center of Region_055 <gen>)
Wait 4.00 seconds
Trigger - Turn on Zombaid_Orc_2 <gen>
Zombaid Peasant
Events
Unit - A unit enters Region_057 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
Trigger - Turn off Zombaid_Peasant <gen>
Game - Display to (All players) for 10.00 seconds the text: Jimbo the Cowardly: SCREW THIS MAN! IM LEAVING!
Wait 3.00 seconds
Unit - Create 1 . Jimbo the Cowardly for Neutral Hostile at (Center of Region_048 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Move To . (Center of Region_058 <gen>)
Unit - Make (Last created unit) Invulnerable
Wait 6.50 seconds
Unit - Remove (Last created unit) from the game
Wait 2 seconds
Trigger - Turn on Zombaid_Zombie <gen>
Zombaid Watch
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Jimbo the Cowardly
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected Jimbo the Cowardly (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Zombie
Events
Unit - A unit enters Region_058 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
Trigger - Turn off Zombaid_Zombie <gen>
Game - Display to (All players) for 5.00 seconds the text: Jimbo the Cowardly: ALRIGHT! STOP IT ALREADY!
Wait 5.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Jimbo the Cowardly: LOOK! IF IT WILL STOP YOU FROM BOTHERING ME ILL FIGHT THESE F*N ZOMBIES! JEEZ!
Wait 5.00 seconds
Unit - Create 1 . Jimbo the Cowardly for Player 2 (Blue) at (Center of Region_058 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 30.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 30.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 30.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 30.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Zombaid Berdrix
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Bowman
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Devlin
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Healer/Warrior
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Jacob
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Bowman
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Hero (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Villager
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Villager
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombain Women
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Villager (Female)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Captain
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Town Watch Captain
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Orc
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Axe Thrower
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Orc 2
Events
Unit - A unit enters Region_048 <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to Warrior
Actions
Trigger - Turn off Zombaid_Orc_2 <gen>
Game - Display to (All players) for 20.00 seconds the text: Jimbo the Cowardly: NO! GO AWAY I ALREADY GAVE YOU WHAT YOU WANTED!
Wait 5.00 seconds
Game - Display to (All players) for 10.00 seconds the text: :Jimbo the Cowardly throws a flaming object!
Special Effect - Create a special effect at (Center of Region_054 <gen>) using Abilities\Spells\Human\FlameStrike\FlameStrike1.mdl
Wait 2 seconds
Trigger - Turn on Zombaid_Peasant <gen>
Zombaid Orc Copy
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Orc Mountain-dweller
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Border Guard
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Border Guard
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Bowman
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Bowman
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Priest
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Priest (Custom)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Wolf
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Wolf
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected Wolf for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Unit - Change color of (Last created unit) to Green
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Worker
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Worker
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Soldier
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Soldier
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombain City Builder
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to City Builder
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Scenic Builder
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Scenic Builder
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Infected (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Knight
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Knight (Custom)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Border Guard Cav
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Border Guard Calvary (Custom)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Refugee
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Dying unit)) Equal to Desperate Refugee
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Zombaid Refugee Female
Events
Unit - A unit Dies
Conditions
And - All (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Infected (Custom)
(Unit-type of (Dying unit)) Equal to Desperate Refugee (Female)
Or - Any (Conditions) are true
Conditions
(Unit-type of (Killing unit)) Equal to Sewer Dwelling Zombie
(Unit-type of (Killing unit)) Equal to Infected Wolf
(Unit-type of (Killing unit)) Equal to Mutated Hero (Custom)
(Unit-type of (Killing unit)) Equal to Infected Jimbo the Cowardly (Custom)
(Unit-type of (Killing unit)) Equal to Night Stalker (Custom)
(Unit-type of (Killing unit)) Equal to Armoured Mutant Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Mutated Zombie (Custom)
(Unit-type of (Killing unit)) Equal to Zombie (Custom)
Actions
Wait 4.00 seconds
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Wait 120.00 seconds
Unit - Order (Last created unit) to Attack-Move To . (Random point in Zombie_Attack_Zone_T3 <gen>)
Mutated dies zombie spawns
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Mutated Zombie (Custom)
Actions
Wait 4.00 seconds
Special Effect - Create a special effect at (Position of (Dying unit)) using Abilities\Spells\Undead\AnimateDead\AnimateDeadTarget.mdl
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Unit - Create 1 . Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Lord Zombie
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to Lord of the Zombies (Custom)
Actions
Unit - Create 5 . Mutated Zombie (Custom) for Player 3 (Teal) at (Position of (Dying unit)) facing Default building facing degrees
Special Effect - Create a special effect at (Position of (Dying unit)) using Objects\Spawnmodels\Orc\Orcblood\BattrollBlood.mdl
Pat 1
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Unit Group - Order (Units in Pat_people1 <gen>) to Patrol To . (Center of Pat_to_zone1 <gen>)
Pat 1 Copy
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Unit Group - Order (Units in Pat_people2 <gen>) to Patrol To . (Center of Pat_to_zone2 <gen>)
Pat people
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Unit - Order Villager 0043 <gen> to Patrol To . (Center of Pat_people2 <gen>)
Unit - Order Villager 0093 <gen> to Patrol To . (Center of Pat_to_zone3 <gen>)
Unit - Order Villager 0089 <gen> to Patrol To . (Center of Pat_to_zone3 <gen>)
IKT is this
Events
Time - Every 25.00 seconds of game time
Conditions
Actions
For each (Integer A) from 1 to (Number of players) , do (Actions)
Loop - Actions
Set Variable Set Villagers[1] = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Villager) and ((Owner of (Matching unit)) Equal to (Player((Integer A))))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Villagers[1]) Equal to 1
Then - Actions
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + 5)
Else - Actions
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + 5)
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + (5 x ((Number of units in Villagers[1]) - 1)))
For each (Integer A) from 1 to (Number of players) , do (Actions)
Loop - Actions
Set Variable Set Villagers[2] = (Units in (Playable map area) matching (((Unit-type of (Matching unit)) Equal to Villager (Female)) and ((Owner of (Matching unit)) Equal to (Player((Integer A))))))
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Number of units in Villagers[2]) Equal to 1
Then - Actions
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + 5)
Else - Actions
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + 5)
Player - Set (Player((Integer A))) . Current gold to (((Player((Integer A))) Current gold) + (5 x ((Number of units in Villagers[2]) - 1)))
Unit - Create 10 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T1_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Zombie attack T1 2 Trenches
Events
Time - Every 607.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T1_P2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Zombie attack T1 3 Trenches
Events
Time - Every 453.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T1_P2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Random point in Town_1_Zombie_Attack_Rally_Pt <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Zombie Attack T1 4 Trenches
Events
Time - Every 629.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T1_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Random point in Town_1_Zombie_Attack_Rally_Pt <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_1_Zombie_Attack_Rally_Pt <gen>)
Main city attack
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Armoured Mutant Zombie (Custom) for Player 3 (Teal) at (Center of Region_047 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Rally_point_t3 <gen>)
Right Middle
Events
Time - Every 1400.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Spwn_Right_Middle <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spwn_Right_Middle <gen>) to Attack-Move To . (Center of Zombie_Rally_P_Right_Middle <gen>)
Periodic Attack Island Left
Events
Time - Every 1500.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie (Custom) for Player 3 (Teal) at (Center of Island_Attack <gen>) facing Default building facing degrees
Unit Group - Order (Units in Island_Attack <gen>) to Attack-Move To . (Center of Island_Attack_Rally_Point <gen>)
Zombie Attack T2 1 Trenches
Events
Time - Every 411.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T2_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Zombie attack T2 2 Trenches
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T2_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Zombie attack T2 3 Trenches
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T2_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Unit - Create 2 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T2_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Zombie Attack T2 4 Trenches
Events
Time - Every 429.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T2_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Town_Center <gen>)
Periodic Attack 1
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 12 . Soldier for Player 2 (Blue) at (Center of Trenches_Offense <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Unit - Create 6 . Bowman for Player 2 (Blue) at (Center of Trenches_Offense <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Trench_Offense_Rally_point <gen>)
Zombie Attack T3 1 Trenches
Events
Time - Every 311.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T3_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Spwn_T3_Tr <gen>) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 2.00 seconds
Unit - Create 2 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T3_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Zombie attack T3 2 Trenches
Events
Time - Every 600.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T3_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Zombie attack T3 3 Trenches
Events
Time - Every 650.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T3_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Zombie Attack T3 4 Trenches
Events
Time - Every 326.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T3_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Zone_T3 <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Occasional Big azz attack
Events
Time - Every 1200.00 seconds of game time
Conditions
Actions
Unit - Create 10 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Big_and_Small_Tr <gen>) facing Default building facing degrees
Unit - Create 2 . Armoured Mutant Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Big_and_Small_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Big_and_Small_Tr <gen>) to Attack-Move To . (Center of Zombie_Rally_Point_T3_2 <gen>)
Wait 13.00 seconds
Unit - Create 10 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Big_and_Small_Tr <gen>) facing Default building facing degrees
Unit - Create 2 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Big_and_Small_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Big_and_Small_Tr <gen>) to Attack-Move To . (Center of Zombie_Rally_Point_T3_2 <gen>)
Wait 60.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Occasional Small attack
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 7 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Big_and_Small_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Big_and_Small_Tr <gen>) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Wait 60.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Doors for all cities
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Destructible - Open Gate 1877 <gen>
Destructible - Open Gate 1602 <gen>
Destructible - Open Gate 1603 <gen>
Destructible - Open Gate 1604 <gen>
Zombie town 1 perioidic
Events
Time - Every 450.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombies <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombies <gen>) to Attack-Move To . (Random point in Town_1_Zombie_Attack_Rally_Pt <gen>)
Zombie town 2 periodic
Events
Time - Every 550.00 seconds of game time
Conditions
Actions
Unit - Create 2 . Mutated Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_attack_zone <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_attack_zone <gen>) to Attack-Move To . (Random point in Town_Center <gen>)
Zombie town 3 periodic
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 4 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_spawn_T3 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_spawn_T3 <gen>) to Attack-Move To . (Random point in Zombie_Rally_point_t3 <gen>)
Zombie town 4 periodic
Events
Time - Every 400.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mutated Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Spawn_T4 <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Spawn_T4 <gen>) to Attack-Move To . (Random point in Zombie_T4_rally_point <gen>)
Zombie Attack T4 1 Trenches
Events
Time - Every 533.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Zombie attack T4 2 Trenches
Events
Time - Every 750.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Spwn_T4_Tr <gen>) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Zombie attack T4 3 Trenches
Events
Time - Every 723.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Random point in Zombie_T4_rally_point <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Zombie Attack T4 4 Trenches
Events
Time - Every 633.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit - Create 1 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Attack_Spwn_T4_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Units in Zombie_Attack_Spwn_T4_Tr <gen>) to Attack-Move To . (Random point in Zombie_T4_rally_point <gen>)
Wait 300.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_T4_rally_point <gen>)
Rat attack 1 T2
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Sewer Dwelling Zombie for Player 3 (Teal) at (Center of Rat_Attack_T2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Rat attack 2 T1
Events
Time - Every 700.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Sewer Dwelling Zombie for Player 3 (Teal) at (Center of Rat_Attack_T1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Rat attack 3 4 T1 and T2
Events
Time - Every 800.00 seconds of game time
Conditions
Actions
Unit - Create 6 . Sewer Dwelling Zombie for Player 3 (Teal) at (Center of Rat_Attack_2_T1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Unit - Create 3 . Sewer Dwelling Zombie for Player 3 (Teal) at (Center of Rat_Attack_2_T2 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Rat attack 4 T3
Events
Time - Every 900.00 seconds of game time
Conditions
Actions
Unit - Create 5 . Sewer Dwelling Zombie for Player 3 (Teal) at (Center of Sewer_Zombie_Spawn_Town_4 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
The limit
Events
Time - Elapsed game time is 0.10 seconds
Conditions
Actions
Player - Limit training of Worker to 20 for Player 1 (Red)
Player - Limit training of Worker to 20 for Player 4 (Purple)
Player - Limit training of Worker to 20 for Player 5 (Yellow)
Player - Limit training of Worker to 20 for Player 6 (Orange)
Player - Limit training of Worker to 20 for Player 7 (Green)
Player - Limit training of Worker to 20 for Player 8 (Pink)
Player - Limit training of Worker to 20 for Player 9 (Gray)
Player - Limit training of Worker to 20 for Player 10 (Light Blue)
Player - Limit training of Villager (Female) to 60 for Player 1 (Red)
Player - Limit training of Villager (Female) to 60 for Player 4 (Purple)
Player - Limit training of Villager (Female) to 60 for Player 5 (Yellow)
Player - Limit training of Villager (Female) to 60 for Player 6 (Orange)
Player - Limit training of Villager (Female) to 60 for Player 7 (Green)
Player - Limit training of Villager (Female) to 60 for Player 8 (Pink)
Player - Limit training of Villager (Female) to 60 for Player 9 (Gray)
Player - Limit training of Villager (Female) to 60 for Player 10 (Light Blue)
Player - Limit training of Villager to 60 for Player 1 (Red)
Player - Limit training of Villager to 60 for Player 4 (Purple)
Player - Limit training of Villager to 60 for Player 5 (Yellow)
Player - Limit training of Villager to 60 for Player 6 (Orange)
Player - Limit training of Villager to 60 for Player 7 (Green)
Player - Limit training of Villager to 60 for Player 8 (Pink)
Player - Limit training of Villager to 60 for Player 9 (Gray)
Player - Limit training of Villager to 60 for Player 10 (Light Blue)
Tower Limits
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Limit training of Arrow Tower to 10 for Player 1 (Red)
Player - Limit training of Arrow Tower to 10 for Player 4 (Purple)
Player - Limit training of Arrow Tower to 10 for Player 5 (Yellow)
Player - Limit training of Arrow Tower to 10 for Player 6 (Orange)
Player - Limit training of Arrow Tower to 10 for Player 7 (Green)
Player - Limit training of Arrow Tower to 10 for Player 8 (Pink)
Player - Limit training of Arrow Tower to 10 for Player 9 (Gray)
Player - Limit training of Arrow Tower to 10 for Player 10 (Light Blue)
Captain Limits
Events
Time - Elapsed game time is 1.00 seconds
Conditions
Actions
Player - Limit training of Town Watch Captain to 6 for Player 1 (Red)
Player - Limit training of Town Watch Captain to 6 for Player 4 (Purple)
Player - Limit training of Town Watch Captain to 6 for Player 5 (Yellow)
Player - Limit training of Town Watch Captain to 6 for Player 6 (Orange)
Player - Limit training of Town Watch Captain to 6 for Player 7 (Green)
Player - Limit training of Town Watch Captain to 6 for Player 8 (Pink)
Player - Limit training of Town Watch Captain to 6 for Player 9 (Gray)
Player - Limit training of Town Watch Captain to 6 for Player 10 (Light Blue)
Border Guard Limits
Events
Time - Elapsed game time is 0.25 seconds
Conditions
Actions
Player - Limit training of Border Guard Ranger to 12 for Player 1 (Red)
Player - Limit training of Border Guard Ranger to 12 for Player 4 (Purple)
Player - Limit training of Border Guard Ranger to 12 for Player 5 (Yellow)
Player - Limit training of Border Guard Ranger to 12 for Player 6 (Orange)
Player - Limit training of Border Guard Ranger to 12 for Player 7 (Green)
Player - Limit training of Border Guard Ranger to 12 for Player 8 (Pink)
Player - Limit training of Border Guard Ranger to 12 for Player 9 (Gray)
Player - Limit training of Border Guard Ranger to 12 for Player 10 (Light Blue)
Player - Limit training of Border Guard Ranger to 12 for Player 11 (Dark Green)
Player - Limit training of Border Guard Ranger to 12 for Player 12 (Brown)
Player - Limit training of Border Guard to 8 for Player 1 (Red)
Player - Limit training of Border Guard to 8 for Player 4 (Purple)
Player - Limit training of Border Guard to 8 for Player 5 (Yellow)
Player - Limit training of Border Guard to 8 for Player 6 (Orange)
Player - Limit training of Border Guard to 8 for Player 7 (Green)
Player - Limit training of Border Guard to 8 for Player 8 (Pink)
Player - Limit training of Border Guard to 8 for Player 9 (Gray)
Player - Limit training of Border Guard to 8 for Player 10 (Light Blue)
Player - Limit training of Border Guard to 8 for Player 11 (Dark Green)
Player - Limit training of Border Guard to 8 for Player 12 (Brown)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 1 (Red)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 4 (Purple)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 5 (Yellow)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 6 (Orange)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 7 (Green)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 8 (Pink)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 9 (Gray)
Player - Limit training of Border Guard Calvary (Custom) to 5 for Player 10 (Light Blue)
Bage
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tile Bage
Actions
Environment - Change terrain type at (Position of (Constructed structure)) to Cityscape - Square Tiles using variation 1 in an area of size 1 and shape Square
Unit - Remove (Constructed structure) from the game
Bage Bigger
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Tile Bage (Larger)
Actions
Environment - Change terrain type at (Position of (Constructed structure)) to Cityscape - Square Tiles using variation 2 in an area of size 4 and shape Square
Unit - Remove (Constructed structure) from the game
Brick
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Brick
Actions
Environment - Change terrain type at (Position of (Constructed structure)) to Cityscape - Brick using variation 1 in an area of size 1 and shape Square
Unit - Remove (Constructed structure) from the game
Brick Bigger
Events
Unit - A unit Finishes construction
Conditions
(Unit-type of (Constructed structure)) Equal to Brick (Larger)
Actions
Environment - Change terrain type at (Position of (Constructed structure)) to Cityscape - Brick using variation 2 in an area of size 2 and shape Square
Unit - Remove (Constructed structure) from the game
First Rain
Events
Time - Elapsed game time is 1500.00 seconds
Conditions
Actions
Environment - Create at (Entire map) the weather effect Lordaeron Rain (Light)
Wait 500.00 seconds
Environment - Remove (Last created weather effect)
Death of Big town
Events
Unit - Cathedral 0580 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: You've failed to defend the kingdom from the zombie hordes.
Wait 6.00 seconds
Game - Defeat Player 1 (Red) with the message: Defeat!
Game - Defeat Player 4 (Purple) with the message: Defeat!
Game - Defeat Player 5 (Yellow) with the message: Defeat!
Game - Defeat Player 6 (Orange) with the message: Defeat!
Game - Defeat Player 7 (Green) with the message: Defeat!
Game - Defeat Player 8 (Pink) with the message: Defeat!
Game - Defeat Player 9 (Gray) with the message: Defeat!
Game - Defeat Player 10 (Light Blue) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Game - Defeat Player 12 (Brown) with the message: Defeat!
If citadel dies
Events
Unit - Undead City 0440 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: Condgratulations! You have beaten the odds and have defeated the undead!
Wait 6.00 seconds
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Defeat!
Game - Defeat Player 11 (Dark Green) with the message: Defeat!
Camera Player 1
Events
Player - Player 1 (Red) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 1 (Red) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 4
Events
Player - Player 4 (Purple) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 4 (Purple) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 5
Events
Player - Player 5 (Yellow) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 5 (Yellow) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 6
Events
Player - Player 6 (Orange) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 6 (Orange) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 7
Events
Player - Player 7 (Green) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 7 (Green) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 8
Events
Player - Player 8 (Pink) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 8 (Pink) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 9
Events
Player - Player 9 (Gray) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 9 (Gray) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 10
Events
Player - Player 10 (Light Blue) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 10 (Light Blue) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 11
Events
Player - Player 11 (Dark Green) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 11 (Dark Green) 's camera Distance to target to 2000.00 over 0 seconds
Camera Player 12
Events
Player - Player 12 (Brown) types a chat message containing -camera (Unexpected type: 'stringnoformat') as An exact match
Conditions
Actions
Camera - Set Player 12 (Brown) 's camera Distance to target to 2000.00 over 0 seconds
If town 1 dies
Events
Unit - Cathedral 0129 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Cinematic - Ping minimap for (All players) at (Center of T1_Undead_City_Spwn <gen>) for 10.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Oh no, we have lost the town of Vendale, more zombies will now plague our cities!
Unit - Create 1 . Undead City (City) for Player 3 (Teal) at (Center of T1_Undead_City_Spwn <gen>) facing Default building facing degrees
Unit - Create 8 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Region_059 <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie (Custom) for Player 3 (Teal) at (Center of Region_060 <gen>) facing Default building facing degrees
Trigger - Turn off Zombie_Attack_T1_1_Trenches <gen>
Trigger - Turn off Zombie_attack_T1_2_Trenches <gen>
Trigger - Turn off Zombie_attack_T1_3_Trenches <gen>
Trigger - Turn off Zombie_Attack_T1_4_Trenches <gen>
Trigger - Turn on Town_1 <gen>
If town 2 dies
Events
Unit - Cathedral 0130 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Cinematic - Ping minimap for (All players) at (Center of Town_Center <gen>) for 10.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Oh no, we have lost Ravendale, more zombies will now plague our cities!
Unit - Create 1 . Undead City (City) for Player 3 (Teal) at (Center of Town_Center <gen>) facing Default building facing degrees
Unit - Create 12 . Zombie (Custom) for Player 3 (Teal) at (Center of Region_061 <gen>) facing Default building facing degrees
Unit - Create 8 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Region_062 <gen>) facing Default building facing degrees
Trigger - Turn off Zombie_Attack_T2_1_Trenches <gen>
Trigger - Turn off Zombie_attack_T2_2_Trenches <gen>
Trigger - Turn off Zombie_attack_T2_3_Trenches <gen>
Trigger - Turn off Zombie_Attack_T2_4_Trenches <gen>
Trigger - Turn on Town_2 <gen>
If town 4 dies
Events
Unit - Cathedral 0735 <gen> Dies
Conditions
Actions
Wait 4.00 seconds
Cinematic - Ping minimap for (All players) at (Center of T4_Undead_City_Spwn <gen>) for 10.00 seconds
Game - Display to (All players) for 15.00 seconds the text: Oh no, we have lost Kinilworth , more zombies will further plague our cities!
Unit - Create 12 . Zombie (Custom) for Player 3 (Teal) at (Center of Region_063 <gen>) facing Default building facing degrees
Unit - Create 8 . Mutated Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_T4_rally_point <gen>) facing Default building facing degrees
Unit - Create 1 . Undead City (City) for Player 3 (Teal) at (Center of T4_Undead_City_Spwn <gen>) facing Default building facing degrees
Trigger - Turn off Zombie_Attack_T3_1_Trenches <gen>
Trigger - Turn off Zombie_attack_T3_2_Trenches <gen>
Trigger - Turn off Zombie_attack_T3_3_Trenches <gen>
Trigger - Turn off Zombie_Attack_T3_4_Trenches <gen>
Trigger - Turn on Town_3 <gen>
Town 1 Mcit
Events
Time - Every 340.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Spawn_T1_Destroy <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Town 2 Mcit
Events
Time - Every 330.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Spawn_T2_Destroy <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Town 3 Mcit
Events
Time - Every 260.00 seconds of game time
Conditions
Actions
Unit - Create 8 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Spawn_T3_Destroy <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Rally_Trenches_T3 <gen>)
Lil Attack
Events
Time - Every 500.00 seconds of game time
Conditions
Actions
Unit - Create 3 . Mutated Zombie (Custom) for Player 11 (Dark Green) at (Center of Zombie_Attack_Spwn_T1_Tr <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Rally_Point_T3_2 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Rally_Point_T3_2 <gen>)
Wait 50.00 seconds
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Rally_Point_T3_2 <gen>)
Armoured Mutant Zombies
Events
Unit - A unit owned by Player 3 (Teal) . Dies
Conditions
(Unit-type of (Dying unit)) Equal to Armoured Mutant Zombie (Custom)
Actions
Item - Create Steel Fist at (Position of (Dying unit))
DOnt crash
Events
Unit - A unit Finishes training a unit
Conditions
Or - Any (Conditions) are true
Conditions
(Unit-type of (Trained unit)) Equal to Elite Soldier
(Unit-type of (Trained unit)) Equal to Healer
(Unit-type of (Trained unit)) Equal to Knight
(Unit-type of (Trained unit)) Equal to Paladin
(Unit-type of (Trained unit)) Equal to Soldier
(Unit-type of (Trained unit)) Equal to Warrior
(Unit-type of (Trained unit)) Equal to Warrior
(Unit-type of (Trained unit)) Equal to Bowman
(Unit-type of (Trained unit)) Equal to Healer/Warrior
(Unit-type of (Trained unit)) Equal to Bowman
Actions
Unit - Remove (Triggering unit) from the game
Town 1
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Trigger - Turn on Town_1_Mcit <gen>
Unit - Create 6 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Town_1_Death_Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Zone_T3 <gen>)
Town 2
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Trigger - Turn on Town_2_Mcit <gen>
Unit - Create 6 . Zombie (Custom) for Player 3 (Teal) at (Center of Zombie_Exit_Point_Front_T1 <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Zone_T3 <gen>)
Town 3
Events
Time - Every 300.00 seconds of game time
Conditions
Actions
Trigger - Turn on Town_3_Mcit <gen>
Unit - Create 6 . Zombie (Custom) for Player 11 (Dark Green) at (Center of Town_4_Death_Zombie_Spawn <gen>) facing Default building facing degrees
Unit Group - Order (Last created unit group) to Attack-Move To . (Center of Zombie_Attack_Zone_T3 <gen>)
Player 4 Copy 7
Events
Player - Player 1 (Red) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 1 Red has left the game!
Player 4
Events
Player - Player 4 (Purple) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 4 Purple has left the game!
Player 4 Copy
Events
Player - Player 5 (Yellow) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 5 Yellow has left the game!
Player 4 Copy 2
Events
Player - Player 6 (Orange) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 6 Orange has left the game!
Player 4 Copy 3
Events
Player - Player 7 (Green) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 7 Green has left the game!
Player 4 Copy 4
Events
Player - Player 8 (Pink) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 8 Pink has left the game!
Player 4 Copy 5
Events
Player - Player 9 (Gray) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 9 Gray has left the game!
Player 4 Copy 6
Events
Player - Player 10 (Light Blue) leaves the game
Conditions
Actions
Game - Display to (All players) for 30 seconds the text: Player 10 Light blue has left the game!
Town 1 Cash
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Town 2 Cash
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 150 to Player 1 (Red) . Current gold
Player - Add 150 to Player 4 (Purple) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Player - Add 150 to Player 6 (Orange) . Current gold
Player - Add 150 to Player 7 (Green) . Current gold
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 9 (Gray) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Town 3 Cash
Events
Time - Every 60.00 seconds of game time
Conditions
Actions
Player - Add 100 to Player 1 (Red) . Current gold
Player - Add 100 to Player 4 (Purple) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Player - Add 100 to Player 6 (Orange) . Current gold
Player - Add 100 to Player 7 (Green) . Current gold
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 9 (Gray) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
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