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The Order Of Elders

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Level 5
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*zarock inhales deepley and blows out mist which is ice cold
as the flames die away zarock pulls together the nearby air mositure and freezes it into some ice shards and he sends them flying at the mage as he leaps up and runs off into the fortress depths*
 
Level 5
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no sorry i should have been clearer i meant the mositure from the mist lol

but even without that it whould still work
 
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I'm still waiting for the responce to my necromancer's actions. lol

*Devilak wandered the halls as his officers gathered land. The halls, slightly empty, due to the necromancers being out on the other world collecting soldiers. Meanwhile, sacridshadow opened the door and walked into te apartment.*
 
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*A mage, seeing this sends a concussive blast at the threat to the shield. Meanwhile, the hellhounds sqaure off witht he zerglings, posing more of a threat due to their draining capabilities. Larger Zerg are frced to deal with multiple hellhounds, working as a pack to take down even ultralisks. (takes about 30 rofl) Yet, from the hellhounds, only the airborne zerg are safe...*
 
*Even more zerg warriors soon emerge and attack, outnumbering and starting to thin the hellhound numbers, the zerg mutalisks and guardians launch their attacks as well*

*meanwhile The twilight archon is hit by the concussive blast from a mage, which throws him off ballance. He looks at what hit him and decides to take a more direct approach, by thrusting his arm through the shield, in an attempt to rip it enough for him to enter*
 
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*Another concussive blast, a smashed zergling under the archon's form. The hellhounds work with even more fury as they drain the life from their victims as they work to take the same lives they are draining, thus weakening their prey to help kill it. This new tactic, and the Zerg are held at a stand-still against the hounds. One mage hurtels a series of fireballs into the fray, scorching the skin of various Zerg, sending concussive blasts at them (small AoE)* Seriously, how many Zerg do you have?!?! Does it take this long to take a fortress with the forces you obviously have, hidden away?!?!? -.- Or are you attempting to make this a fair fight? >:3
 
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zerg are not unlimited. Nor is my army or powers. Everything has a limit. It just matters how quickly you deplete them! *The mages send consecutive concussive blasts at the archon, while the other half that is not supporting the shield, commences a firesweep of the battle, letting loose a wildfire upon both the hounds and the zerg.* The hounds have a better chance of surviving, having originated in a place dexcribed as Hell. Hellion capture some, and proceeded to breed them for his army :p
 
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Well, I have over 30 mages :p They can switch when they need to. It's more of a "get drained, and switch" thing :p So, they can keep it up all day..... >:3

*The fires rage as the horrendous screams of burning Zerg sound within the inferno. The hellhounds come charging out of the blazing heat as a massive ultralisk comes crashing to its death, its life drained out, its body beginning to burn. The hounds, watching the flames, and attacking any Zerg that attempted to escape the flames towards the tower. Their focus was maintained on the Zerg, as the archon was not their prey, but they would not falter to attack if any of them were killed by the orb of swirling energy.*

*The mages however, were growing tired, and they switched roles, letting the drained take a break as they had held the shield for several hours with only 2 rotations. The others continued their control of the wildfire as they bruned their enemies to ashes. (though slowly :/ like any burning rhino skinned things :p)*
 
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Will they survive the inferno?

Well, the shield holds the gas at bay, as it did with the mana draining fog. :p


*A few of the mages are struck down by the web, and another mage sends a firebell towards the source. The others continue their burning of the grounded Zerg, scorching the life out of them. in the shadows of the doorway, in the night stricken battle, a shadow is watching, his gleaming red eyes glowing in the darkness...* yes, in the doorway :p
 
*the twilight archon finally manages to pass through the barrier made by the mages and slowly floats up in the air, inside the shield* hehe.. let's see what we can do here *The twilight archon sends a Maelstrom lock at the mages, trapping them and draining 'em*

EDIT: sacrid.. that doesn't matter because the defiler is burrowed, not covered
 
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well, if you lock them, the entire shield drops, opening them up to the zerg that are being held at bay by the hounds, and opens you up to attacks from the hounds since you have to concentrate on the mages... oh..... and you forgot something... >:3

*The berserkers charge the archon, their blades cutting the air, as they work to protect the mages that covered them so well. The hounds, meanwhile, continue to attack any of the Zerg that try to flee the flames.*

No, I am not adding them back in, they didn't all die. I just stopped posting about them adter they fled the first wildfire :p
 
Level 13
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Sacrid, NO, The my KNIGHT is talking to HELLIONS NECRO, And ZERO, is talking to your NECRO! GET IT?
Please, Edit those post of yours which you confused my knight to be talking to your necro. And zero to hellions mage.
Oh and btw, I still have to read from 668 to here.
 
Level 24
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then you had a coincidence in finding one of my mages as a necro cause they are extremely rare and necromacy is not taught to Hellion's mages. He is likely one that learned it in secret, or knew it when he joined the ranks of Hellion's army. so, did you kill him? I don't remember. D:
 
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*zarock now walking along a small hallway finds a huge locked door,as he walks up to it he lift's his hand and touch's the lock freezeing it with magic and breacking it as he starts to open the door he says to him self "i hope this isnt like the last room i broke into"*
 
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var, No.. Your mage isn't the necro, The necro is Sacrids, And the knight who is currently at the siege of that demon fort is talking to your mage. *Sigh*

SO, To make it simple, Ken, My knight, Is talking to Hellions mage.
ZERO, is talking to sacrid's necro. So.. You get it now?
 
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*zarock walks into the room and seeing many valubale objects walks around looking at them and at the far end of the room is a smaller door almost hidden by two tapestarys walks towards it and finds no matter how fast he moves towards it he cant get any closer to it ignoring the door for now he looks around some more and finds some pretty good armour as he is putting it on he realiases that there is no where for his wings to go so he takes the armour and with his sword slices two holes in the back plate as he slides it on his wings slip into place almost perfictley then putting the helmet on he starts to head the way he frist came into the fortress from

while in his mind comunticating with misha "im comeing im comeing misha i was just looking for some good armour thats all"*
 
Level 24
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... typically, borderline fortresses don't carry good valuables. That armour probably belonged to a famous berserker, which means it'd be at least 3-4 times larger than the ordinary plate armour. As for the wing holes... if your blades can slice through it with no problem, then that armour wouldn't help you out one bt, cause any attack will go through it then. So, with your claiming it, and damaging it, your destroying history... and no one in my empire appeciates you disrepecting the honored dead's armour... So, you are going to be seriously messed up soon.

As for you Misha, the berserkers are swinging weapons, not punches :p SO, they wouldn't be burning themselves. :p
 
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((continued))

You know..... the abilities of that XXL armor will not activate for you... The owner was a berserkerwhos armour was enchanted by one of the head mages, thus turning him into a weapon. And, knowing such an object would be desired, the mage made sure that only a servant of Hellion could wield its power. Otherwise, it becomes like a super large can, and the sword is the can opener. Theres also one other ability it has that I will not be telling you, cause I know your going to find a way to make it work, and thus abuse it.
 
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well, hes still not large enough, since the infested terrains tend to grow big to explode, he isn't one of them, and thus isn't big enough to wear it. Basically, imagine my Orc Berserker model next to a Footman model. The footman's armour will disappear inside the Berserker's mesh (same size as the Beast Master) and the Berserker's armor (in this RP, its metal plates) is far too large for a footman to wear. It'd be a bit tight for an Ogre too :p So, now you ought to have gotten the idea of its size :p It's like wearing an XXL shirt, on an ordinary sized 20 year old :p

Also, when I said demons, I'm imagining creatures similer to the Doom Guard. The armour does not reconize magic types or bloodlines, just loyalties. Its a nasty trick :p
 
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rofl besides, he damaged it. Its never a good sign to damage historical artifacts. And, due to the history of this armour, he'll incure the wrath of every berserker alive. :D (and it would be cheap if he killed them all with little or much problem. He'd be butchered. They don't die easily XD well, during combat at least :p)
 
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well, you may not have said it, but it is in my treasure vault, in a borderland outpost. It may have been on route to the new capitol of the empire, or it may have been something a recently fallen warrior owned, or a treasure to the tribe of Berserkers in the fortress. (they kinda form tribes within the army). So, due to it beign Berserker armor, it is naturally large.

*The hounds continue to slaughter escaping Zerg.* (escaping towards the fortress)
 
Level 13
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So, the barrier is down right? Finally.

*Ken, The gray knight after all the chaos has dissapeared and began assasinating some mages that were resting. He appeared behind his 4th target and raised his blade, Requiem up in the air with light reflecting on it in a dramatic way. " Good bye. " He slammed the blunt edge of the sword on the mages head, Knocking him out cold. " I really tolerate violence. " Ken sighed quietly and then dissapeared again looking for other resting mages *
 
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killing or concussions? :p

*Hellion saw this, memorized the face, and his eyes narrowed. And, the eyes moved forwards, and into the light of the fire appeared the image of a mage, it's feathers real, but obviously a puppet. His four red eyes burned in the fake skull, as he watched the battle, the assasination of his mages. His clawed hands burst into flame, and the robed figure moved fowards. Rising into the air, he came up to the first balcony of the fortress front, and landing before surprised mages, he weaved his firey spell, manipulating the flames, making an inquisite dance of hell upon the battlefield below. Fire burst into the air, only to land on the backs of erlings, and he wove the fire upon his enemies, upon the assailiants, upon his despised prey. Though the amount of power he could put through the mage was limited, it did not stop him from making sure his enemies would regret their actions.*
 
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