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The old World Warhammer Total War 1.34

Submitted by babavoi
This bundle is marked as approved. It works and satisfies the submission rules.
THE OLD WORLD WARHAMMER TOTAL WAR1.34
The Old World Warhammer Total War is a map on the warhammer universe and it goes in the old world this Map is very inspired by the total game of warhammer. The principle of the Map is a team fight with a checkpoint system that provides income and allows the construction of buildings.
Gameplay:
It's a 12 player map, it's a fight between the forces of order and the forces of destruction.

I tried to make the game even more strategic than it already is.
To begin with, I wanted to bring into play the large units and the anti large units that I made so that the rider would have difficulty with the Spear and the same with the big monsters.
I also tried to create a magical wind system for mages that would greatly increase their mana regeneration depending on where they found it, but those locations aren't fixed.
I make sure that all shield units take less damage from ranged units.
and finally creates a city improvement system with different buildings that can recruit different units or even add a fixed garrison to the city.

The Order Forces are made up of 6 factions.
Empire

the empire is the largest nation of men is ruled by the new emperor Karl Franz. The forces of the empire are a very versatile army with infantry knights and the power of blackpowder
[​IMG]
Bretonnia
Bretonnia is a large human nation located to the west of the empire ruled by the king
Louen Leoncoeur. The Breton forces are made up of very good knights but their army is mainly composed of armed peasants and there are very few ranged units

High Elves
a Hight Elfe of Ulthuan had a vast territory but today most of their colony was lost in the old world the high elves are still present in a colony or rather in an enclave in the city of Mariensburg. The High Elves are a declining faction and are not numerous but are formidable warriors and archer.

Wood Elves
The Wood Elves are the elves who refused to leave the old world and seek refuge in the magical forest of Athel Loren. The Wood Elves have the best archery in the world but a weak infantry but with the spirit of the forest.

Dwarves
The Dwarves have an immense territory present in almost all the mountains of the old world. The Dwarves have a very good infantry as well as a very good artillery.

Kislev
Kislev is a faction in the north of the empire and which is close to the land of chaos, it is the border of the world of men. The men of Kislev use practically the same equipment as the men of the empire.


The Forces of Destruction made up of 6 factions.

Warriors of Chaos
The Warriors of Chaos are a faction of men corrupted by the Gods of Chaos. The Chaos Warriors are made up of very good infantry with very few ranged units

Green skins
The Greenskins are a faction that brings together all the Orcs and Goblins. Green skins are made up of a wide variety of infantry with monsters

Skavens
The Skaven are monsters that infest the world. The Skaven are made up of a very large army and units equipped with Skaven technology.

Von Carstein
The Von Carsteins are a line of vampires who rule the province of Sylvania. Vampire counts are made up of a wide variety of infantry, from zombies to ghosts and monsters.

Follower of Nagash
led by Arkhan the black this army of king of the tombs simply wants to resuscitate nagash but for that it must destroy the force of order
Dark Elves
A black arch approaches the old world at its head Morathi has just respected its pact with chaos

Change the distance from the camera: -cam [number]

AUTHOR NOTES:
I wanted to learn how to make a map and I loved this universe so I decided to create this map.
This map is my first map, so I learned how to use the editor on this map. I discovered the world of warhammer with total war and since I became interested in the universe even if I am nothing for board games, I always know the tradition.
I also have a lot of problems in my English and I am sorry that my map is made in French and English normally it is not even noticeable in the games the only way to see it and to change the language of the games

1.0
The trigger has been fixed
The bug has been fixed
1.01
The Grail Knight has been fixed
1.02
Checkpoint has been fixed

Rune does not become a location for construction
Deathclow and Warhawk riders can no longer attack the building.
Disable build slot to donate blood
New building for the income of the population for chaos
1.03
New faction dark elves
implementation of a bug following the update
1.04
Fixed trigger
1.05
Fixed high level elves.
reduced charge damage (200 to 100).
Nerve of summoning the living dead.
Reduced cost of the crusade
more start building for the kislev
The mana of all ranged units has been increased.
Flying units, even on the ground, can no longer attack checkpoints to prevent it from being captured by this.
1.06
green skin units are thinner
Now losing your heroes is more punitive, it still doesn't cost money but the resurrection time is much longer.
the high elf and the dark elf start with more starting buildings than the other factions.
1.07
Hyppogrif Knight Model Display Problem Set
Now ally control is no longer given at the start, but you get control if a slot is not in use or if a player leaves.
1.08
Name issue between French and English resolved.
all heroes are now weaker
there is now more space in the passages between the orc and the dwarf.
all checkpoints are now checked
and the victory trigger was redone.
1.09
it's just a solution for the victory trigger
1.10
Replacement of the Mound Legion with the Disciple of Nagash
The kings of the tombs come with Arkhan the black
New event where the police lost Arkhan resuscitates nagash and chaos and the forces of death declare war (Von carstein / disciple of Nagash / green skin vs chaos / skaven / dark elves
first technology trees
description correction
added a small introduction and a new icon for the population
1.11
Trigger fixed
1.12
additions to a table with the number of control points per faction
Trigger fixed
Control point at Mariensburg Fixed
1.13
Overhaul of all Kislev troops is now a faction quite apart
Arrive from Teclis and new Event to bring in Tyrion
skaven now have more territory
phoenix summon spell overhaul
1.14
reduction of the search price to call tyrion
changing garrisons it's now the player who controls them and who decides when to show the garrison but it's always the ia who controls the units
terrorgheist can no longer attack checkpoints.
correction of the number of checkpoints of the dwarf which prevent the war undead chaos from happening
1.15
bears in the kislev no longer need food to be recruited
Most human cities have been altered
1.16
trigger of war Fixed
change in the price of the bone giant building from 4500 to 500
control points are now more resistant
now the garrison tower is invulnerable
1.17
Multiboard and trigger fixed for skaven
1.18
Trigger of War control of leave player fixed
New Garrisons for chaos and Skaven
gyrocopter limits set
Mortar limits add
most of the portals were raised to avoid complete blockers.
the dark elves can no longer recruit chaos warriors and fixed the upgrade for autel of kayne
when teclis cast a spell there is no more saphery shield appearing in the middle of the map.
description and name fixed
the roots of the world are now further apart so there is no problem between portals.
Flying units can no longer enter the roots of the world.
the buildings in the city of kislev are now closer to the walls to avoid blocking the units.
1.19
Big change
Removing the ammunition system, which in the end I think was not adapted and boring there is already a lot to manage without having to keep an eye on your ammunition.
balancing the recruiting time of certain faction which was really long balancing of certain units notably the cavalry and artillery
redesign of some city and some icon
addition of a passage between the south of brittany and the land of the dead when the louen crusade is launched
also I have modified the damage of the armor types they are all 100% except for the riders who always suffer a lot of damage from the piker units
and finally an overhaul of the garrison system this time if the player controls everything but the units are stuck in the city.
1.20
the charge and care of the grail guardians no longer costs mana, but it takes time to recharge.
1.21
I deleted the 3 bots that are now useless.
balancing of certain units
1.22
I decided to remove the charge maybe I'll add it later, but I have to set it first.
1.23
I fixed the problems that there was with the mana of the winds of magic and also of the anvil of destiny that hit certain units that it should not be so the charge can be used again.
Now the research is a unique building that you have to build. I'll add new technology later.
wall fix in mariensburg
addition of projectile for cannon
1.24
due to a corrupted backup I had to remake version 1.23 completely.
now some care for the undead treats all allies while others only care for the undead.
the passage from the land of the dead and brittany is now always open
a lot of bugs we were fixing
1.25
the starting troops of most of the faction to be modified to avoid a too fast rush of certain players
addition of several watchtowers for certain regions
I've also added a spell for skaven sorcerers.
I've also added music from the total war warhammer game there's about 25 minutes of different music that I've chosen so far I don't need any more because even by changing the music to make it lighter the map gets bigger.
I've also changed the description of the map
1.26
change of teclis model and black guards
3 new heroes one for the kislev the empire and the dark elves
a new event of renforce like the High Elf event for the Dark Elves.
small damage reduction for most artillery units
correction of certain description
1.27
change of certain building model
many new weapons are available : the elf ballista with the demonic cannon of chaos or the vast armament of the empire with the helstorm rocket battery or the steam tank.
1.28
name and voice of certain unity and spell fixed
dwarves now possess a natural resistance to magic
correction of the shield of the lion which is now an object.
change of many skills for some heroes and great change for some.
1.29
from now on the war event between undead and chaos starts automatically when all the players of the order leave the game, but if one player is still there you must always take all the city.
1.30
some minor spell correction
big change now you no longer get control of a player if the location is not occupied the player's units will automatically become neutral and it will be impossible to capture his control points.the map is now adapted for games with fewer players as long as those if take factions that are equal example dwarf orc and Dark elf/high elf
1.31
some change for malekith and morathi
added Ungrim Ironfist and Wurrzag
1.32
Morgania arrives as a hero for brettonia and krell becomes a hero for the follower of nagash and minor change of some spell for teclis,heinrich,arkhan and for Ungrim
1.33
New hero durthu and Ikit
New spell and some change for hero.
now all heroes possess their legendary object with unique abilities.
1.34
bug fixed


to contact me my discord: Babavoi # 6756
I'm creating a discord server for the map you can join it now Join the The Old World Warhammer Total War Discord Server!
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all voices and music are taken from the total war warhammer 1 and 2 games from creative assembly a big thank you to them for these great games
Contents

The old World WarhammerTotalWar 1.34 (Map)

Reviews
  1. Shar Dundred

    Shar Dundred

    Map Moderator

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  2. babavoi

    babavoi

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    Hello thank you for your quick answer I read the rules but apart from the screenshot I don't really see what's missing from my description Pardon me for asking but if you could tell me in detail the problems it would be with joy that I would modify it.
     
  3. Shar Dundred

    Shar Dundred

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    Apart from screenshots, it would be a good idea to describe the factions and how they
    are played in your map.
    While not mandatory, I'd also suggest trying to use BB code to further improve the look of your
    description.
     
  4. micca

    micca

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    We played your map and it looks very good, however we didn't understand what to do to win. I was playing as the "evil" side and conquered the whole map, but the game didn't show us the win.
    Maybe it is because green has a base in the top left corner and we don't know how to reach it.

    Also there are plenty of invulnerable bases in which one can spawn units and the other side can't do anything about it, even when they conquer the near point.

    Strange thing happended in Athel Loren (the wood elven base), where I conquered it and after a while it fired the event when it spawned units for green in there, because there were enemy units (mine), even though I controlled Athel Loren.

    Do you plan to add more players and playable factions like norsca? Would be cool. And also more events.
     
  5. babavoi

    babavoi

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    hello did you manage to play it with a lot of people? It makes me happy because I never really managed to play it so yes I think I know what to talk to you about so for the victory you have to conquer all the control points except the green one that you mentioned but do you remember the places with invulnerable city? it should not be normal and the declo n is not very precise otherwise I do not know too much to add faction with this number of player I was afraid that it would never be played but if not yes it would be with pleasure.and I think I know what event you're talking about and I'm going to see thanks
     
    Last edited: Jun 27, 2020
  6. micca

    micca

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    We were 9-10 players, also today we played a new version and bretonia has knights with 100k damage that is quite broken. :d
     
  7. babavoi

    babavoi

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    ah yes shit sorry i dont know why but yes i fixed this
     
  8. Shar Dundred

    Shar Dundred

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    Approved!
     
  9. Horomis

    Horomis

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    Good work ! waiting for the udpate : )