- Joined
- Dec 8, 2008
- Messages
- 4,371
Hey guys it's me.
I wanted to make a short thread about a thing that is bugging me a long time now. The faces of warcraft. The meshes of the heads, to be exactly.
I've seen so many epic models made by the users but there's often one way to ruin a great model. It's head. For example, a bloodelf model with a priest head. How often have we seen a priest head now. If you put them into a map, it seems like there a millions of the same person everywhere.
I've put together a personal gallery of what is possible. With little changes you can create entirely different characters. And it's not that hard.
This is not a tutorial but mere an inspiration of what can be done, to increase the variation of heads in wc3.
All of these examples are more or less heavy edits of existing heads. Often switched texturse and just a few mesh adjustments can make a great deal. So don't hestitate and be creative!