1. Updated Resource Submission Rules: All model & skin resource submissions must now include an in-game screenshot. This is to help speed up the moderation process and to show how the model and/or texture looks like from the in-game camera.
    Dismiss Notice
  2. DID YOU KNOW - That you can unlock new rank icons by posting on the forums or winning contests? Click here to customize your rank or read our User Rank Policy to see a list of ranks that you can unlock. Have you won a contest and still havn't received your rank award? Then please contact the administration.
    Dismiss Notice
  3. The Lich King demands your service! We've reached the 19th edition of the Icon Contest. Come along and make some chilling servants for the one true king.
    Dismiss Notice
  4. The 4th SFX Contest has started. Be sure to participate and have a fun factor in it.
    Dismiss Notice
  5. The poll for the 21st Terraining Contest is LIVE. Be sure to check out the entries and vote for one.
    Dismiss Notice
  6. The results are out! Check them out.
    Dismiss Notice
  7. Don’t forget to sign up for the Hive Cup. There’s a 555 EUR prize pool. Sign up now!
    Dismiss Notice
  8. The Hive Workshop Cup contest results have been announced! See the maps that'll be featured in the Hive Workshop Cup tournament!
    Dismiss Notice
  9. Check out the Staff job openings thread.
    Dismiss Notice
Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

parts facing user

Discussion in 'Modeling & Animation' started by Afronight_76, Feb 12, 2005.

  1. Afronight_76

    Afronight_76

    Joined:
    Aug 3, 2004
    Messages:
    2,317
    Resources:
    75
    Models:
    21
    Icons:
    26
    Skins:
    26
    Tutorials:
    2
    Resources:
    75
    how do you make it so that certain parts of a model always face you or the camera? example: the ball on top of the priest's staff and the balls on the arcane santrum, or on hero glow.
     
  2. Mecheon

    Mecheon

    Joined:
    Mar 31, 2004
    Messages:
    4,974
    Resources:
    10
    Models:
    10
    Resources:
    10
    Billboarded planes

    I don't know terrible much as current. I know it involves a bone and a certain modifier, which I have forgotten the name of
     
  3. Afronight_76

    Afronight_76

    Joined:
    Aug 3, 2004
    Messages:
    2,317
    Resources:
    75
    Models:
    21
    Icons:
    26
    Skins:
    26
    Tutorials:
    2
    Resources:
    75
    well it'd be nice if you could elaborate a bit on what i could do to make a certain plane billboarded.
     
  4. Nasrudin

    Nasrudin

    Joined:
    Sep 25, 2004
    Messages:
    503
    Resources:
    29
    Models:
    28
    Maps:
    1
    Resources:
    29
    This is taken straight from the priest.mdl


    GeosetAnimId 0,
    }
    Bone "Plane01" {
    ObjectId 17,
    Parent 15, // "Staff"
    Billboarded, <-----billboard command
    GeosetId 0,
    GeosetAnimId 0,
    }


    As you can see, it's quite simple to do: you just have to add the 'Billboarded,' line to a bone. NOTE: this will billboard all the polys related to it; so in some cases you may want to create a new bone, attach it to an existent one and then geomerge a face on it.
     
  5. Afronight_76

    Afronight_76

    Joined:
    Aug 3, 2004
    Messages:
    2,317
    Resources:
    75
    Models:
    21
    Icons:
    26
    Skins:
    26
    Tutorials:
    2
    Resources:
    75
    thanks, but i'm not sure of which bone to add it to. see, i gave some hero glow to one of my models which was originally a demon hunter. now i want the glow that i geomerged to his blade to be billboearded, but i dont know where to add the billboard line.
     
  6. Nasrudin

    Nasrudin

    Joined:
    Sep 25, 2004
    Messages:
    503
    Resources:
    29
    Models:
    28
    Maps:
    1
    Resources:
    29
    Well, the DH already have a billboarded weapon glow. So i guess you want either to change its color or the blade don't match the glow (ie it's too long). In the first case i can help you, in the second you better ask at wc3campaigns, i've already tried to clone and move the glow, but there must be some special bone command that screw the effect; i'm sure oinkerwinkle or someone else can help you.