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parts facing user

Discussion in 'Modeling & Animation' started by Afronight_76, Feb 12, 2005.

  1. Afronight_76

    Afronight_76

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    how do you make it so that certain parts of a model always face you or the camera? example: the ball on top of the priest's staff and the balls on the arcane santrum, or on hero glow.
     
  2. Mecheon

    Mecheon

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    Billboarded planes

    I don't know terrible much as current. I know it involves a bone and a certain modifier, which I have forgotten the name of
     
  3. Afronight_76

    Afronight_76

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    well it'd be nice if you could elaborate a bit on what i could do to make a certain plane billboarded.
     
  4. Nasrudin

    Nasrudin

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    This is taken straight from the priest.mdl


    GeosetAnimId 0,
    }
    Bone "Plane01" {
    ObjectId 17,
    Parent 15, // "Staff"
    Billboarded, <-----billboard command
    GeosetId 0,
    GeosetAnimId 0,
    }


    As you can see, it's quite simple to do: you just have to add the 'Billboarded,' line to a bone. NOTE: this will billboard all the polys related to it; so in some cases you may want to create a new bone, attach it to an existent one and then geomerge a face on it.
     
  5. Afronight_76

    Afronight_76

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    thanks, but i'm not sure of which bone to add it to. see, i gave some hero glow to one of my models which was originally a demon hunter. now i want the glow that i geomerged to his blade to be billboearded, but i dont know where to add the billboard line.
     
  6. Nasrudin

    Nasrudin

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    Well, the DH already have a billboarded weapon glow. So i guess you want either to change its color or the blade don't match the glow (ie it's too long). In the first case i can help you, in the second you better ask at wc3campaigns, i've already tried to clone and move the glow, but there must be some special bone command that screw the effect; i'm sure oinkerwinkle or someone else can help you.