- Joined
- Mar 9, 2012
- Messages
- 1,557
when you look at gnoll's ball on the end of a chain,
or the orb at top end of priest's staff*,
it is actually an 2d texture but once the model is playing any animation it gets rendered the same no matter which direction you are viewing it from, emulating an 3d feel.
*this also applies to human emissary model, interestingly if you replace the texture with custom it breaks and shows up as 2d.
I need the knowledge on how blizzard did that at those models as want to fix an certain model using ball and chain like gnoll's.
or the orb at top end of priest's staff*,
it is actually an 2d texture but once the model is playing any animation it gets rendered the same no matter which direction you are viewing it from, emulating an 3d feel.
*this also applies to human emissary model, interestingly if you replace the texture with custom it breaks and shows up as 2d.
I need the knowledge on how blizzard did that at those models as want to fix an certain model using ball and chain like gnoll's.