Hello,
i've recently gotten into modelling and am catching on pretty quickly, but i have come to a problem that i can't figure out.
I used one of the tutorials made available by some of the members here, and have succesfully inserted a weapon from one unit to another. The only problem is that the weapon is the Morning Star from the Gnoll.
The problem i am having is A: getting the ball\chain to have the "free form" appearance it has in the Gnoll's animations, and B: getting the ball texture to face the camera at all times (hopefully you understand what i mean).
I'm unsure if it is something to do with the animations or with the modeling but, regardless, any and all help would be appreciated.
i've recently gotten into modelling and am catching on pretty quickly, but i have come to a problem that i can't figure out.
I used one of the tutorials made available by some of the members here, and have succesfully inserted a weapon from one unit to another. The only problem is that the weapon is the Morning Star from the Gnoll.
The problem i am having is A: getting the ball\chain to have the "free form" appearance it has in the Gnoll's animations, and B: getting the ball texture to face the camera at all times (hopefully you understand what i mean).
I'm unsure if it is something to do with the animations or with the modeling but, regardless, any and all help would be appreciated.