I've been replaying this campaign for the last 5-6 days after like 5 years, on patch 1.31.1.something, normal difficulty, newest patch, and I must say I'm amazed. Know I said that Day of the Dragon was my favorite of all your campaigns, but I changed my mind. I don't know what can top this. It's truly epic, a masterpiece, original, interesting and I had a blast.
Things I liked the most:
-The terrain was nailed. Everything about the terrain is epic. Karazhan looks like a spooky palace from both outside and inside, Dalaran really looks like a magical city. Stormwind is just gorgeous. And the swamp and orc's burning the town looks really epic.
-The campaign really feels like you're reading the book/watching the movie and playing the campaign at the same time.
-You're playing with Khadgar, the most powerful mage in WoW(apart from Jaina) and he really feels powerful from the beginning and getting even more powerful as the story progresses, Medivh feels even a lot more powerful than Khadgar, and that's lovely.
-Finding all tomes and Medivh ghosts.
-The bossfights in the last chapter and Medivh in the end.
Two things i didn't like:
-Unneeded items. I think that finding and using all items would be more epic. Difficulty could be adjusted with harder puzzles and harder chests to open.
-Chest opening items. There is no point investing in lockpicking. It should be either invest in the skill or have a hard time finding the right combination.
Bugs:
In all those chapters i didn't find a single bug, which is beyond impressive. The bugs are in the interludes.
-The interlude where Aegwynn is fighting the avatar does not appear in the campaign loading screen.
-In the prologue some archmages and priests are standing vertically on the walls.
-In the interludes where Aegwynn fights the Avatar, Khadgar and Medivh are first talking behind the wall, then later behind a column.
Chapters and interludes:
Here you might find some nitpicking, but the campaign is amazing so what can I do
Prologue: I like the Prologue very much. Dalaran really feels magical. But the thing I don't like is that dialog that explains Arrexis moves a little too fast. Also Dalaran is stuffed with blood elves, blood elven footmen, blood elven priests, blood elven sorceresses, blood elven spellbreakers. Blood elves didn't exist in TLG time. Blood elven spellbreakers didn't even exist (what's the point of stealing magic when you have the whole Sunwell). Spell breakers should go, and give priest and sorceresses RoC high elven skins. Also the whole city guard seems to be elven, there are to many elves, and Dalaran is mostely a human city. Human footmen could replace the elven ones. A lot less elven archers. Chaplins could replace some priests, and add more human spellcasters (type human mage in search, you'll find dozen human casters). The four mages imo need better models. All of them are humans and they use elven and dwarven models. The worst is Alonda, she needs a new model desperately. She is a female and a model is a male. She is human and the model is (blood) elven. The model is a Demon Hunter, the only Demon Hunter at TLG time was on the other side of the world, imprisoned under the Earth, carefully guarded, so he/she being a Demon Hunter makes absolutely no sense. The other three could also use a new model, there are dozens of Jaina skins and Archmages on foot models(type human mage in search).
Chapter 1: Loved it. Perfect as it is. Looks really spooky. The only problem I noticed was that a bandit in the beginning was purple color rather than neutral hostile. My favorite part was when helping the zombie.
Chapter 2: Chapter two is also amazing. Loved talking to Medivh. Alchemy is a really well made skill. The only thing that you could change in the chapter is when Khadgar sees himself fighting on Outland, you could change the knight to standard WC3 as it more closely resemble WC2 knight, and add enemy ogres. Medivh could also use a different attack missile, black dragon missile perhaps, would make him look more powerful.
Chapter 3: Looks like a spooky swamp. Best part was hunting the bird and cutting Lothar's hair, and talking to the orcs. The only problem with this chapter is that Lothar stands in the middle of everything, so when you go from one place on the map to the other you trigger the dialog which you don't want to more often than not. Move him somewhere. Also noticed that orc warlock corpses are purple instead of red. You could also give the warlocks Gul'dan model as it would fit a WC1 warlock better.
Interlude: Amazing interlude I loved it. Feels really epic. The only thing is that Aegwynn and Avatar could be more powerful. Like Aegwynn moving her staff and arcane and frost explosions happening all around, Aegwynn could use a frost wyrm missile would make her more powerful. The Avatar could also use more powerful spells like Raign of Chaos, Doom on a dragon, Chaos attack that Archemond has that does a lot of damage(forgot the name). Also would be cool to see more variety of demons not just doomguards and hounds, but also felguards, succubi and infernal machines. Noticed two more things, man you hate blue dragons(lol) and there are too many bronze and green dragons, replace some with red, cause the red dragonflight is a couple of times more numerous than all the rest combined.
Chapter 4: My favorite chapter. Stormwind just looks epic. Love the part of solving mysteries, everyone being shady and corrupt, and the part with firemen was really funny. Things I don't like is that I think that WoW Stormwind theme is simply too epic to be a secret item. It could play automatically when Kadgar and Medivh arrive in Stormwind or when you enter the keep. Again the city is filled with blood elves(blood elves in Stormwind, really?), change some with human casters, WC1 conjurer would be perfect here, and give the others high elven skins, and add some dwarves. Also change the night elves in the vision with highborne(talk about nitpicking). Would also be cool if we could enter the cathedral and have something to do with the corrupt clergy.
Chapter 5: Awesome, loved the parts with Garona and fighting the demon, in this chapter you really see Medivh becoming evil. The only thing is that Medivh and Aegwynn could use more epic spells during their battle.
Chapter 6: Awesome, especially loved controlling Khadgar and Garona at the same time, though I noticed that Garona dosn't gain experience, why not? Best part was fooling the orcs and humans, and teleporting everything.
Interlude: I love it. It really makes the story complete and is very interesting.
Chapter 7: Epic. Really feels like a demon infested creepy castle. Loved all the boss fights, especially Medivh that combines all the boss fights. The bosses could use more original models though.
edit: In this chapter Garona has the same problem as Lothar in chapter 3, but on a slightly lesser scale.
Epilogue: Perfect conclusion to this awesome campaign.
In the end I would like to thank you and congratulate zou on this awesome campaign. Wish you all the best.