- Joined
- Dec 13, 2018
- Messages
- 2,368
Hello Hive
This is a map I have been working on for the past 6-7 months. While still far from completion, it is finally starting to reach a stage where I have something to showcase.
My main inspiration comes from Fable and KotoR, but also gets inspiration from many other games, movies and maps.
The story and other major details regarding the world you play in will remain undisclosed until release.
It is a single player offline RPG map where your choices impacts both the story, your own appearance and your abilities. Your choices grants you "Alignment points". Minus alignment means you are evil, positive means you are good. The more evil or good you get your appearance will change and the stronger your abilities gets.
Throughout the map you will find so called "Mystical Doors" spread around. They are initially dormant, but can be woken up in a secret way. They present you with some kind of challenge, and if completed, will open their chamber to you. Their chamber can contain traps, secrets and loot. A big thanks goes to @HerrDave for making the amazing model for the doors. This map wouldn't be the same without the work of @HerrDave.
Another big thanks goes to @Jaccouille for modifying the Sylvanas Windrunner model to have burning holy fiery eyes.
Lastly to @MadMax for making an icon for the Sylvanas with fiery eyes.
Another big thanks goes to @deepstrasz for a lot of invaluable information, ideas, quest testing and more. A keen set of eyes like his are invaluable for any map maker seeking to improve their map. He also combined a chicken with a dragon to make a cockatrice model!
Thanks to @Mythic for altering his bow enchantment model so it fits the Banshee queen model.
Huge thanks to @ThisPOT for making the fire brute charge spell! I had a poor system in place prior to his help and this bossfight would not be the same without @ThisPOT.
Thanks a lot to @PROXY for making the moving pillar model. A great tool for nice puzzles in Skyrim syle!
My gratitude also goes to @xYours Trulyx for editing various models for me. He is working ever so diligently in the Hive's Simple Edit Resources Thread. Wholesome guy all around. He has also edited 5 WoW/HOTS models for me to optimize them, re-attach tens of thousands of vertices, transfer their animations so they all have the same animations, re-texturing them to have different colors and even make awesome icons for them. Amazing work!
Features
Planned features
Progress
- Good/evil aligment system.
- Choices impacts the story and hero build.
- Well thought out spells that synergizes.
- Lots of cinematics for those who likes complex backstories for even the smallest side quests (skippable for the boring people who just wants to pew pew).
- A full fledged murder case where you have to investigate, interrogate and find culprits.
- A lot of puzzles, traps, secrets, varied boss fights, interesting dialogue.
- 5 super bosses and lots of minibosses.
- Good looking terrain.
- Varied terrain types. You have a full fledged forest, 2 caves, 2 cities, 1 village, countryside and a volcano with a moving magma stream.
- Upgradeable rune tablet that grants different auras, information and a fast travel/warp function.
- Pouch system for expanded inventory.
- Almost every single encounter is scripted.
- 6 different travel/world music playlists and 7 boss fight music playlists.
- Dynamically changing night/day cycles with filters and enabled/disabled rays of moon/sun light.
- Bow upgrade system with 5 bow upgrade levels and visual enchantment.
- Quest item multiboard tracker.
- Custom items (will be made after all quests are done).
- At least 4 different endings, depending on your choices.
- Terrain 99% complete.
- Hero good/evil system 100% complete.
- Spells 98% complete (I am planning on changing out two spells).
- Main quest 68% complete.
- Side quests 30% complete.
- Other systems 89% complete.
Screenshots:
Forest
Cave
Village & Countryside
Human city
Undead city
Volcano
NEW SCREENSHOTS:
Gameplay videos:
Spells
Gameplay
Terrain
If you would like to be a part of this project just throw me a PM.
Release will be anything from 2 - 4 months.
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