- Joined
- Jul 5, 2010
- Messages
- 1,132
The Dungeon
1. Intro
I am making a Dungeon Crawler. It will be playable by up to 4 players CO-OP.
2. Features
Advanced inventory
Aside from being a fullscreen interface, the inventory brings something Warcraft never saw before. It brings the ability to equip old stuff like Headgear, Armour and Weapons, along with new stuff, such as Boots, Gloves and Pants.
Although the design is quite basic at the moment, it is fully MPI for 4 players.
Items are represented by units, allowing for more options while positioning them in a map.
Custom combat system
Not a single thing was kept from the original Warcraft. Custom abilities are used to attack. Ranged combat features its own Missile system with Arcs and more. You can attack while Unarmed, while you have a Melee weapon and while you have a Ranged weapon, and each attack is different.
Custom stats
There are 5 stats: Constitution, Endurance, Dexterity, Focus and Spellcraft. Each affects you in a specific way, which further requires you to max at least 2 to 3 stats instead of 1.
Jump system
Most advanced jump system created for Warcraft.
Much more to come...
- - - - - - - - - - - - - - - - - - - -
I know this is not much at the moment, but I will appreciate any help with this. Aside from occasional brainstorming with a friend, I am a one-man-team for making the map, ideas, modeling, texturing, making the script, object data and terrain. So, once again, any help or support is appreciated.
I am looking for an all-around partner to work with. Please, answer here if you are at least mildly interested
Download Link
1. Intro
I am making a Dungeon Crawler. It will be playable by up to 4 players CO-OP.
2. Features
Advanced inventory
Aside from being a fullscreen interface, the inventory brings something Warcraft never saw before. It brings the ability to equip old stuff like Headgear, Armour and Weapons, along with new stuff, such as Boots, Gloves and Pants.
Although the design is quite basic at the moment, it is fully MPI for 4 players.
Items are represented by units, allowing for more options while positioning them in a map.
Custom combat system
Not a single thing was kept from the original Warcraft. Custom abilities are used to attack. Ranged combat features its own Missile system with Arcs and more. You can attack while Unarmed, while you have a Melee weapon and while you have a Ranged weapon, and each attack is different.
Custom stats
There are 5 stats: Constitution, Endurance, Dexterity, Focus and Spellcraft. Each affects you in a specific way, which further requires you to max at least 2 to 3 stats instead of 1.
Jump system
Most advanced jump system created for Warcraft.
Much more to come...
- - - - - - - - - - - - - - - - - - - -
I know this is not much at the moment, but I will appreciate any help with this. Aside from occasional brainstorming with a friend, I am a one-man-team for making the map, ideas, modeling, texturing, making the script, object data and terrain. So, once again, any help or support is appreciated.
I am looking for an all-around partner to work with. Please, answer here if you are at least mildly interested
Download Link
Attachments
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