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Dungeon Item Drop Poll

What idea is best?

  • Teemu Idea

    Votes: 0 0.0%
  • Other Idea

    Votes: 0 0.0%

  • Total voters
    2
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Level 17
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Jun 12, 2007
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Oke, me and my partner are making a dungeon map for the paired mapmaking contest and it's going along pretty nice.
I'm making the awsome terrain for now and he is making uber custom spells.

But now we have a personal issue about the loot in our map.
What we are going to drop and some things besides that.
Please give your opinion what system you would like best for a dungeon map!

_________________________________________________________________


[Airandius Idea]:
There are around 5 classes, each class has their own items. A warrior for example can't wear items mage for a mage class.
So you have Warrior Items, Mage Items, Druid Items, just using it as an example though.
Next to that there are 3 items, weapon items, shield items and chest items.
Your hero can only wear 1 weapon, 1 shield and 1 chest item at the same time.
Bosses btw will drop items for each class btw so there wont be any disadvantages.


[Teemu Idea]:
There will be items like necklaces and rings. Each class can wear them, there are no restrictions and you can wear as much as you want.


[Other Idea]:
Don't like either one of them? Make a suggestion and vote for other in the poll.
 
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