Hey Erkan, this is a decent map i'd give it a 6.5/10.
+ Positives +
- I love the eccentric doodads/trees terrain
- The overall theme is quite nice
- The paths are very good. You have a clear base opening and direct path through the middle and then two alternate routes either side. This is something that FIlmting's maps sometimes lack, I'm glad you got it right here.
-The space between the openings are gorgeous
-Overall atmosphere and feel is good.
- Negative -
-Despite all this, the execution of the map is quite poor. This map has potential to be a 8/10. I know you're not a melee player so I'll give you some slack. But there is a few balance problems are crucial creep/creep camp positioning errors
- You should't have a Way Gate guarded by creeps. Im all for Way Gate's in maps - I think they bring something extra and can make the map more interesting but they should never be guarded.
- The position of the Way Gate should be in a different location. There isn't much point in taking the way gate if its just going to teleport you to a location with little benefit. Way Gate's should be there to benefit one of the players by moving them to a more favourable position in the map more quickly.
- This brings me to my next point which is the GOld Mines (Expansions) should be in the position where the current Way Gate's are instead. This is because expanding is a HUGE part of the Human races game plan. It is very hard for a human to win vs a good Undead or Night elf without tier 1 expanding or possibly tier 2 expanding. In short, the Expansion needs to be a little closer towards the main bases.
-There is a huge space of just tree area above each players main base (In between the main base and the way gate). There should be a orange/brown camp here instead so its possible for each race to have multiple options for their creep routes. Currently there is only 1 immediate creep route which is the green camp, which is adjacent to each players main base. This is a problem for ALL races. Night elf need a juicy camp to Ancient of War creep. Human needs a camp to miltita creep, undead need multiple options to creep with fiends and orc need to creep too of course.
-The merchant shop and the Merc camp should swap positions. The merc camp should be closer to the main base and the Merchant shop should be closer to the middle. But there is still a problem if you swap them. The merc camp needs to be even closer, so I would swap it with the small green camp. So it would go like this: Merc Camp, Green Camp, Red Gold mine, and the Merchant shop in the middle (where the current merc camp is)
-Also the only expansion option should never be a red camp! THere needs to be 1 expansion as an orange camp. You only have 1 expand option for each player which means they both have to be an orange camp. If you had 4 possible expansions, then you could have 2 orange and 2 red.
I don't think i've covered everything but I might add to this later. Overall i like the idea, just needs some more melee map elements and better execution