map was ok, stat-based spells would be great, terrain was quite nice, and yeah, you still can pick all 5 heroes in the game due to wisp not being removed.
alot of missing tooltips, shops were not organised. i didnt know they were shops still i clicked on the guy. Items in shops would be best if the items were labelled properly, eg: a label in front of the name of the item telling players what item type is it. it really sucks when you save up and you buy the wrong item due to items not properly labelled.
good suggestions of marking the item would be:
[item type](item name)
small description.
stats.
item placement(hat, body, legs, offhand etc.)
i believe that would be more organised.
Also, put a set colour for item types, and the colour for rarity of item on the item name. it would really help this way.
ps: priest, seriously? all healing spells. at least put one holy offensive on him. it really sucks to call him to just whack using normal wands.
gnoll quest triggers wilkin box quest together, and gnoll quest is completed at another group in the desert.
perfect shell quest needs 5 shells, for some reason.
edit: tested your save load function, and my priest items do not save.
Need to introduce cooldown for your scorpid king, hes too overpowered, dealing aoe spells every second. With poison.
moar edits: wondered what priest's first skill does. can't seem to tell.
Also, why is the minos hand or something(blue item from diff dungeon) for thief, has the same stats as the thief's beginning item? makes no sense.
even moar edits: priest buys book from shop, cannot equip.
priest gets gnoll book from gnoll boss, can equip.
seriously?
hard mode dungeon spawns some archer with 1-1 attack, invul etc. couldnt do the damm dungeon after 2 runs, due to it blocking the damm path.
last note: you can equip loads of weapons. wow. my character has 6 hands.
you want me to upload the replay?
replay
here.