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That trigger will never work because it will simply be way too laggy jonhysone.
He was almost right, just either index it or create a unit-group to move them.
"picking every fireball type" Leaks for some reason and makes it quite troublesome.
Now putting it into a group and destroying it afterwards works much better apparently. You should give how projectiles correctly work otherwise people will get the wrong idea and start making it with so many bugs because wc3 is flawed with thousands of those. Good for your wooden pc, how long can it survive though for these simple spells? 5-10 fireballs performing as the same as 50 you mean. Still thanks for providing an answer and helping. Sure make an indexed ability.
People who make projectiles that way complain about wc3's engine and quickly give up.
dude i know ._.
@Nichilus : I would also suggest if his spell be used for some units though, all projectiles spells become laggy once they are used ten and up times at once.... I don't think he is on this purpose
P.S : I will try making an indexed spell for this after I search for some out there, if I don't find any, I will make one![]()
