- Joined
- Aug 20, 2011
- Messages
- 4,141
Hi guys! I'm making a dungeon-type map, the Ancient Temple, but i've run out of ideas. It's a old temple, with the sunken ruins tileset!
What i need is:
-Boss ideas
-Creep ideas
-Item ideas
-Hero ideas
Also, the current creeps\bosses\items\heroes will be posted here:
Nogrash, The Sea Lord
Brutal Strike
The Sea Lord strikes with all his power, dealing 800 direct damage and making target bleed for 80 damage every 2 seconds for 16 seconds.
Call of the Sea
Calls 5 Sea Giants to fight for Nogrash.
Enraging Roar
When the boss reaches 15% HP he will go enraged, increasing his attack speed by 75% for the rest of the fight.
Orgoth, The Barbaric Warlord
Enforce
Orgoth charges in a straight line, dealing 600 damage to those he hits, and stunning them for 5 seconds.
Savagery
Gives a chance to do 8 times normal damage on an attack.
Sheer Strength
Gives to Barbaric Warlord a chance to bash his opponents, dealing 80% extra damage, and stunning them for 10 seconds.
Ravaging Hammers
Orgoth throws his hammer in a straight line, then the hammer circles around, forming a circular pattern, then creates immense waves of earthquakes dealing 500 damage per second, and slowing those units inside the circle by 90%. Lasts 10 seconds.
Gorloc, The Ancient Turtle
Heavy Stomp
Deals 800 damage to neabry enemies and stun them for 8 seconds.
Healing Bubbles
Gorloc draws healing bubbles from the sea, healing him for 100 HP every second for 10 seconds.
Sea Storm
When The Anciet Turtle has low health, flees to the sea and swimms out, creating a sea storm that deals instantly 500 damage to it's foes until the tuttle goes back on land.
Thraoth, The Earth Colossi
Earthen Skin
Bounces all incoming attacks by 75% back to the attacker. It also reduces the damage taken from all attacks. This effect makes Thraoth to immune magic.
Mud Hole
Sinks the target area in mud, making all units immobile and unable to attack. This traps the units at their location in the area. Lasts 20 seconds.
Rock Bind
Hardens the area, making all units immobile. All units in the area cannot attack and they take 200 damage per second. Lasts 25 seconds. Deals greater damage under influence of mud/nature/wet areas.
Atgeir, The Guardian
Flock
A pack of birds surround Atgeir, reducing all incoming damage and giving him an 50% chance to take no damage from an attack.
Gather
The Guardian uses his birds to gather around the target. The birds may:
- Greatly reduce the accuracy of the target for 10 seconds by 80%.
- Deals 80 damage per second, for 45 seconds.
Empower Flock
The Flock of Atgeir would consume nearby corpses, making them and Atgeir himself stronger. This makes his attacks go up from 50% to 80%and replenish his HP by 90%.
Mordor, The Orc Chieftain
Sword Slam
Mordor slams his sword with aggression that the ground is shaken, stunning all neabry enemies for 7 seconds and dealing 750 damage to them.
Chieftain's Defense
The Orc Chieftain uses his shield to defend himself against attacks, lessening them by 80% and giving him a 75% chance to deflect attacks, damaging opponents with the same amount of damage they dealt. Does not apply to spells though.
Battle Veteran
Mordor's experience in battles being the chieftain of the orc tribe, gives him the following:
60% chance to deal critical damage, stun opponents with his normal attacks for 8 seconds, and the ability to cast his skills 2x, 3x or even 4x.
Griyn, The Black Archer
Black Arrow
Griyn fires a shot at a target enemy. He becomes invisible while aiming his arrow. The shot strikes the target with precision and force, dealing 550 damage and slowing the target by 75%. The Black Archer has a 70% chance to dealing more damage.
Multiple Shot
The Black archer shots 9 arrows to multiple enemies or to a target enemy. One arrow=450 damage.
Bow of Darkness
Griyn, the Black Archer enchances his bow with dark power, giving +70% bonus damage and +50% attack speed.
Darkness Archery
Increases attack speed by 95% and gives a 75% chance to deal 4x times normal damage over 40 seconds.
Troll Rogue
Deadly Slice
Strikes a target unit, dealing 150 damage and stunning the target for 4 seconds.
Shadow Cloak
During the night the rogue is unnoticeable when not attack.
Awakened Stump
Seed of Life
Heals the stump for 10 HP every 2 seconds for 10 seconds.
Nature's Gas
A green fog surronds the stump, dealing 20 damage every 4 seconds to those in range for 20 seconds.
Dark Spider
Web
Snares 3 close target enemies in webs for 10 seconds.
Power of Darkness
Increases neabry friendly units' HP by 50%.
Spiders' Regeneration
Increases HP and MP regeneration by 40%.
Living Treasure
Torture Soul
Applies a curse on a target enemy. The enemy will lose 40 damage per second for 10 seconds. If the enemy die under the effect of this spell, a ghost will spawn from it's dead corpse.
Ghostly Corpse
The Living Treasure takes 20% less damage from enemies.
Evil Mage
Unholy Mastery
When the mage is attacked there is a chance to spawn a unholy ground, damaging all units who stand on it by 50 instantly. The damaging units will stop to take damage when the Evil Mage dies or when they leave the unholy ground.
Dark Sight
During night the mage got a chance to spawntwo unholy grounds around him when attacked and the unholy ground deal double damage during night.
Naga Invader
Fast Attack
The naga invader moves quickly to a target enemy unit, dealing 300 damage to it and reducing target unit's speed by 25%.
Fly Away
When Invader's life is under 20%, he will increase fly hightness, and when enemy is no more visible he turns invulnerable and he starts healing himself. When life is more than 50%, the Naga Invader returns to original hightness.
Strong Launch
Each 3 attacks the unit does a critical attack, damaging enemy by 125, and stunning it for 2 seconds.
Sea Dragon
Water Splash
Each 3 attacks, one will affect an large area, damaging neabry units by 200. Also, damaged units will be divided.
Tidal Wave
Launches a tidal wave does 350 damage to affected enemies and reduces their move speed by 50% over 10 seconds.
Lizard Warrior
Rage
The Lizard Warrior enters in rage. He receives 45% less damage and does 50% more damage, but has a 15% chance to miss atacks. Lasts 30 seconds.
Loose Spines
When he's attacked, spines will slit the attacking enemies, dealing 25 damage to each attacking enemy.
Hard Attack
When the Lizard Warrior has lower health than 15%, he receives 75% less damage from enemies that have health under 500 HP.
Turtle Sage
Shell Enforce
Hardens the protection of a target friendly unit. This makes the target unit take 40% less damage from attacks. Lasts 45 seconds.
Summon Sea Turtle
Summons 5 Sea Turtles to call on the aid of the Turtle Sage. They last 60 seconds and they have Spiked Shell and Crushing Wave. They are also Magic Immune.
Flood
Causes water to fall out of nowhere above the target area. The water deals 235 damage to units inside the area. Units inside the area would have reduced armor by up to 35% and movement and attack speed reduction by 50%. Effects last 20 seconds.
Nature Keeper
Raging Trees
Summons 4 raging trees.
Nature's Chosen
Increases size and attack damage by 50%.
Behemoth Rider
Mace Strike
The Behemoth Rider strikes with his maximum strenght the target. Target gets 350 damage and is stunned for 3 seconds. When stun stops, it will still have a 35% chance to miss atacks until 10 seconds.
Cleaving Attack
When the Rider attacks, neabry enemies will be damaged by 35% of the normal damage.
Fast Charge
Unit moves quickly to a target point, dealing 75 damage to units in that line and stunning them for 4 seconds.
Troll Shaman
Change Totems
Changes the power and effect off the next totem that the Troll Shaman puts, totems are:
Life Stealing: 30% life steal, affect enemies & Troll Shaman
Mana: 400 extra mana
Mana Regeneration: 50% more mana regeneration, affect Troll Shaman
Slowness: 45% minus speed, affect enemies
Weakness: 25% chance to miss atacks, affect enemies
Damage: 15 damage every 5 seconds, affect enemies
Place Totem
Places a totem. Totem has 500 HP, and destroys after 25 seconds.
Mystic Gas
Creates a gas in a small area. Units inside there get all bad bonus of the totems and if the Troll enters gets all good buff of the totems, gas lasts 25 seconds, but buffs ends in 15 seconds after gas end.
Flesh Scorpion
Venom
Each attack leaves a venom buff over the atacking unit. Unit will start losing blood and flesh, reducing movement speed by 45%. Vemon does 5 damage per sec for 15 seconds.
Fleshless
Target gets invulnerable, but starts becoming invisible. When target is finally invisible, after 10 seconds, it dies without corpse. Fleshless has a 60 second cooldown. Also, can't casted on Heroes.
Blindness
The Flesh Scorpion blinds all units in an area (if he's inside, he will blind too). Units inside there will miss all atacks and will not able too launch spells. The Scorpion instead, will miss 25% of his atacks but will do +50% damage. Lasts 10 seconds.
Man Eater
Hungry
If the Man Eater is not atacking a unit, it will get +40% attack speed and +25% damage bonus. This keeps until the Eater does 5 attacks.
Eat
Eats a target enemy unit. While the Man Eater engulfs the unit, his accuracy will be reduced by 25%. Engulf lasts 20 seconds. Cannot casted on Heroes.
Giant Needle
Dragonfly Form
Makes the Giant Needle very small for 14 seconds. While small, its invulnarable, but does -75% damage.
Envenomed Attack
Needle's attacks have venom, that does 10 damage every 2 sec for 8 seconds.
Death Weed
Carnivorous Plants
Creates a carnivorous plant at a target area. The plant disapear only after death, but revives after 5 seconds while the Death Weed is alive.
Decay
When the Death Weed has smaller HP than 15%, kills it self landing in a small area, and doing 125 damage to neabry enemy units.
Solar Wisdom
A mystical, light ring which emits an aura that resembles that of a sun. It was worn by powerful sorcerers, magicians and spellcasters, thus it being a good accessory for those who seek intelligence. Grants +10 to intelligence, +3 to agility, +3 to strength, and a 25% chance to create a barrage of bright lucent beams dealing 3 waves of 80 damage. (Can be casted when attacking)
Demons' Guide
A book which is said to be possessed by tormented spirits, who were once necromancers who wielded this book. It is said to be able to summon such spirits, which obey the commands of whoever wields this book. Grants +10 intelligence, +0.15% mana regeneration, and the ability Demon's Chant. When this is used, you are given 70% chance to create one demon spirit, 25% chance to create two demon spirits, and a 5% chance to create three demon spirits.
Magi's Dagger
An odd dagger, which was shaped in such a way that it is usable by mages and sorcerers even though they don't have experience in using such weapons. Grants +8 intelligence, +5 agility, +15% attack speed, and the ability Magi's Gift. When this is used, you gain +50 damage, and +10% attack speed, but your mana becomes 0 while this is on effect.
Jin'yan - Alchemist
Chemical Attack
Jin'yan's attacks got a chance, dealing bonus attack damage. Units affected by chemical attack will lose HP over 20 seconds.
Level 1 - 25% bonus damage, 10 HP lose per sec.
Level 2 - 50% bonus damage, 15 HP lose per sec.
Level 3 - 75% bonus damage, 20 HP lose per sec.
Poison Mastery
If Jin'yan kills a target that is affected by his chemical attack he will gain one stack of poison mastery increases his attack speed and also got a bonus damage on his next attack to apply the chemical attack on another target.
Level 1 - 35% atk speed increase, 10 bonus damage
Level 2 - 60% atk speed increase, 20 bonus damage
Level 3 - 75% atk speed increase, 30 bonus damage
Dark Leach
Jin'yan uses dark magic, leaching minor health from nearby enemy units for 10 seconds.
Level 1 - 10 HP per second
Level 2 - 15 HP per second
Level 3 - 20 HP per second
Ultimate:
Potions of Restoration
Jin'yan rapidly throws healing potions to 5 nearby allied units healing them for 350 HP.
Kuradin Ironfist - Dwarven Ram Rider
Mighty Bash
The dwarven ram rider uses his weapon to smash the ground dealing damage to close units.
Level 1 - 50 damage
Level 2 - 100 damage
Level 3 - 150 damage
Gold Favor
All dwarves love gold, Kuradin is not an expection. Increases the gold gained and the drop chance of valuable items.
Level 1 - 25% increase
Level 2 - 45% increase
Level 3 - 65% increase
Ironforge Power
Gives bonus to all stats and armor.
Level 1 - +5 to all stats, +3 armor
Level 2 - +10 to all stats, +6 armor
Level 3 - +15 to all stats, +9 armor
Ultimate:
Rage
Ram Rider's attack speed is increased by 75%, and during the duration gives 20% chance to stun for 2 seconds. Rage lasts 60 seconds.
Sindrio Firewalker - Blaze Warrior
Fireball
Throws a ball of fire at a target enemy, dealing damage over time. If the target unit dies during the duration of this spell, a lava minion will spawn from it's corpse.
Level 1 - 5 damage per second, 10 seconds
Level 2 - 10 damage per second, 10 seconds
Level 3 - 15 damage per second, 15 seconds
Flame Wall
Creates a wall of fire who moves forward and damages targets by 10 over 5 seconds when they come in range. The flame wall lasts in a period of time.
Level 1 - Lasts 20 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 40 seconds.
Fiery Bomb
Places a fiery bomb at a target enemy. The bomb will explode in 5 seconds and will take huge damage to the target enemy. Also, the neabry units will be affected too.
Level 1 - 200 damage dealt
Level 2 - 300 damage dealt
Level 3 - 400 damage dealt
Ultimate:
Fire Control
Takes control of a target enemy using fire. Cannot casted on heroes, bosses or creeps above level 10.
Morgog Dunesword - Human Champion
Sword Charge
Morgog runs forward in a straight line and uses his sword to strike enemies dealing damage.
Level 1 - 100 damage dealt
Level 2 - 200 damage dealt
Level 3 - 300 damage dealt
Champion's Strength
Increases Morgog's HP and strength.
Level 1 - +135 HP, +5 str
Level 2 - +200 HP, +7 str
Level 3 - +275 HP, +11 str
Throw Sword
The Human Champion, throws his sword on a target dealing damage and stunning the target for a period of time. If the ability gets a killing blow he will get the buff "blood thirst" that increases his attack speed by 50%.
Level 1 - 145 damage dealt, 2 sec stun
Level 2 - 255 damage dealt, 4 sec stun
Level 3 - 365 damage dealt, 6 sec stun
Ultimate:
Deadly Wounds
Morgog uses his whole strength to attack a target. The target becomes greatly wounded and takes 10 damage per sec and it's movement speed will be reduced by 75%. Lasts 40 seconds.
Lerisa the Master of Magic - Shadow Mage
Mirror of Shadows
The Shadow Mage summons a mirror image of herself. If the mirror image dont die during its duration he heals lerisa for it's current HP.
Shadow Barrage
Each 3 attacks Lerisa fires 3 shadow bolts who flies forward against the enemy. Each bolt deals 80 damage.
Hour of Midnight
During the night and it's dark shadows, Lerisa the Master of Magic is empowered, gaining bonus sight, 35% bonus damage and 300 HP.
Magic Wings
The Shadow Mage summons magical wings on her back. If used during day, attacks will heal her by 30 HP per second during the duration.
If used during night, attacking enemies will be throwed into the air and they will damaged by 300. Lasts 30 seconds.
What i need is:
-Boss ideas
-Creep ideas
-Item ideas
-Hero ideas
Also, the current creeps\bosses\items\heroes will be posted here:
Nogrash, The Sea Lord
Brutal Strike
The Sea Lord strikes with all his power, dealing 800 direct damage and making target bleed for 80 damage every 2 seconds for 16 seconds.
Call of the Sea
Calls 5 Sea Giants to fight for Nogrash.
Enraging Roar
When the boss reaches 15% HP he will go enraged, increasing his attack speed by 75% for the rest of the fight.
Orgoth, The Barbaric Warlord
Enforce
Orgoth charges in a straight line, dealing 600 damage to those he hits, and stunning them for 5 seconds.
Savagery
Gives a chance to do 8 times normal damage on an attack.
Sheer Strength
Gives to Barbaric Warlord a chance to bash his opponents, dealing 80% extra damage, and stunning them for 10 seconds.
Ravaging Hammers
Orgoth throws his hammer in a straight line, then the hammer circles around, forming a circular pattern, then creates immense waves of earthquakes dealing 500 damage per second, and slowing those units inside the circle by 90%. Lasts 10 seconds.
Gorloc, The Ancient Turtle
Heavy Stomp
Deals 800 damage to neabry enemies and stun them for 8 seconds.
Healing Bubbles
Gorloc draws healing bubbles from the sea, healing him for 100 HP every second for 10 seconds.
Sea Storm
When The Anciet Turtle has low health, flees to the sea and swimms out, creating a sea storm that deals instantly 500 damage to it's foes until the tuttle goes back on land.
Thraoth, The Earth Colossi
Earthen Skin
Bounces all incoming attacks by 75% back to the attacker. It also reduces the damage taken from all attacks. This effect makes Thraoth to immune magic.
Mud Hole
Sinks the target area in mud, making all units immobile and unable to attack. This traps the units at their location in the area. Lasts 20 seconds.
Rock Bind
Hardens the area, making all units immobile. All units in the area cannot attack and they take 200 damage per second. Lasts 25 seconds. Deals greater damage under influence of mud/nature/wet areas.
Atgeir, The Guardian
Flock
A pack of birds surround Atgeir, reducing all incoming damage and giving him an 50% chance to take no damage from an attack.
Gather
The Guardian uses his birds to gather around the target. The birds may:
- Greatly reduce the accuracy of the target for 10 seconds by 80%.
- Deals 80 damage per second, for 45 seconds.
Empower Flock
The Flock of Atgeir would consume nearby corpses, making them and Atgeir himself stronger. This makes his attacks go up from 50% to 80%and replenish his HP by 90%.
Mordor, The Orc Chieftain
Sword Slam
Mordor slams his sword with aggression that the ground is shaken, stunning all neabry enemies for 7 seconds and dealing 750 damage to them.
Chieftain's Defense
The Orc Chieftain uses his shield to defend himself against attacks, lessening them by 80% and giving him a 75% chance to deflect attacks, damaging opponents with the same amount of damage they dealt. Does not apply to spells though.
Battle Veteran
Mordor's experience in battles being the chieftain of the orc tribe, gives him the following:
60% chance to deal critical damage, stun opponents with his normal attacks for 8 seconds, and the ability to cast his skills 2x, 3x or even 4x.
Griyn, The Black Archer
Black Arrow
Griyn fires a shot at a target enemy. He becomes invisible while aiming his arrow. The shot strikes the target with precision and force, dealing 550 damage and slowing the target by 75%. The Black Archer has a 70% chance to dealing more damage.
Multiple Shot
The Black archer shots 9 arrows to multiple enemies or to a target enemy. One arrow=450 damage.
Bow of Darkness
Griyn, the Black Archer enchances his bow with dark power, giving +70% bonus damage and +50% attack speed.
Darkness Archery
Increases attack speed by 95% and gives a 75% chance to deal 4x times normal damage over 40 seconds.
Troll Rogue
Deadly Slice
Strikes a target unit, dealing 150 damage and stunning the target for 4 seconds.
Shadow Cloak
During the night the rogue is unnoticeable when not attack.
Awakened Stump
Seed of Life
Heals the stump for 10 HP every 2 seconds for 10 seconds.
Nature's Gas
A green fog surronds the stump, dealing 20 damage every 4 seconds to those in range for 20 seconds.
Dark Spider
Web
Snares 3 close target enemies in webs for 10 seconds.
Power of Darkness
Increases neabry friendly units' HP by 50%.
Spiders' Regeneration
Increases HP and MP regeneration by 40%.
Living Treasure
Torture Soul
Applies a curse on a target enemy. The enemy will lose 40 damage per second for 10 seconds. If the enemy die under the effect of this spell, a ghost will spawn from it's dead corpse.
Ghostly Corpse
The Living Treasure takes 20% less damage from enemies.
Evil Mage
Unholy Mastery
When the mage is attacked there is a chance to spawn a unholy ground, damaging all units who stand on it by 50 instantly. The damaging units will stop to take damage when the Evil Mage dies or when they leave the unholy ground.
Dark Sight
During night the mage got a chance to spawntwo unholy grounds around him when attacked and the unholy ground deal double damage during night.
Naga Invader
Fast Attack
The naga invader moves quickly to a target enemy unit, dealing 300 damage to it and reducing target unit's speed by 25%.
Fly Away
When Invader's life is under 20%, he will increase fly hightness, and when enemy is no more visible he turns invulnerable and he starts healing himself. When life is more than 50%, the Naga Invader returns to original hightness.
Strong Launch
Each 3 attacks the unit does a critical attack, damaging enemy by 125, and stunning it for 2 seconds.
Sea Dragon
Water Splash
Each 3 attacks, one will affect an large area, damaging neabry units by 200. Also, damaged units will be divided.
Tidal Wave
Launches a tidal wave does 350 damage to affected enemies and reduces their move speed by 50% over 10 seconds.
Lizard Warrior
Rage
The Lizard Warrior enters in rage. He receives 45% less damage and does 50% more damage, but has a 15% chance to miss atacks. Lasts 30 seconds.
Loose Spines
When he's attacked, spines will slit the attacking enemies, dealing 25 damage to each attacking enemy.
Hard Attack
When the Lizard Warrior has lower health than 15%, he receives 75% less damage from enemies that have health under 500 HP.
Turtle Sage
Shell Enforce
Hardens the protection of a target friendly unit. This makes the target unit take 40% less damage from attacks. Lasts 45 seconds.
Summon Sea Turtle
Summons 5 Sea Turtles to call on the aid of the Turtle Sage. They last 60 seconds and they have Spiked Shell and Crushing Wave. They are also Magic Immune.
Flood
Causes water to fall out of nowhere above the target area. The water deals 235 damage to units inside the area. Units inside the area would have reduced armor by up to 35% and movement and attack speed reduction by 50%. Effects last 20 seconds.
Nature Keeper
Raging Trees
Summons 4 raging trees.
Nature's Chosen
Increases size and attack damage by 50%.
Behemoth Rider
Mace Strike
The Behemoth Rider strikes with his maximum strenght the target. Target gets 350 damage and is stunned for 3 seconds. When stun stops, it will still have a 35% chance to miss atacks until 10 seconds.
Cleaving Attack
When the Rider attacks, neabry enemies will be damaged by 35% of the normal damage.
Fast Charge
Unit moves quickly to a target point, dealing 75 damage to units in that line and stunning them for 4 seconds.
Troll Shaman
Change Totems
Changes the power and effect off the next totem that the Troll Shaman puts, totems are:
Life Stealing: 30% life steal, affect enemies & Troll Shaman
Mana: 400 extra mana
Mana Regeneration: 50% more mana regeneration, affect Troll Shaman
Slowness: 45% minus speed, affect enemies
Weakness: 25% chance to miss atacks, affect enemies
Damage: 15 damage every 5 seconds, affect enemies
Place Totem
Places a totem. Totem has 500 HP, and destroys after 25 seconds.
Mystic Gas
Creates a gas in a small area. Units inside there get all bad bonus of the totems and if the Troll enters gets all good buff of the totems, gas lasts 25 seconds, but buffs ends in 15 seconds after gas end.
Flesh Scorpion
Venom
Each attack leaves a venom buff over the atacking unit. Unit will start losing blood and flesh, reducing movement speed by 45%. Vemon does 5 damage per sec for 15 seconds.
Fleshless
Target gets invulnerable, but starts becoming invisible. When target is finally invisible, after 10 seconds, it dies without corpse. Fleshless has a 60 second cooldown. Also, can't casted on Heroes.
Blindness
The Flesh Scorpion blinds all units in an area (if he's inside, he will blind too). Units inside there will miss all atacks and will not able too launch spells. The Scorpion instead, will miss 25% of his atacks but will do +50% damage. Lasts 10 seconds.
Man Eater
Hungry
If the Man Eater is not atacking a unit, it will get +40% attack speed and +25% damage bonus. This keeps until the Eater does 5 attacks.
Eat
Eats a target enemy unit. While the Man Eater engulfs the unit, his accuracy will be reduced by 25%. Engulf lasts 20 seconds. Cannot casted on Heroes.
Giant Needle
Dragonfly Form
Makes the Giant Needle very small for 14 seconds. While small, its invulnarable, but does -75% damage.
Envenomed Attack
Needle's attacks have venom, that does 10 damage every 2 sec for 8 seconds.
Death Weed
Carnivorous Plants
Creates a carnivorous plant at a target area. The plant disapear only after death, but revives after 5 seconds while the Death Weed is alive.
Decay
When the Death Weed has smaller HP than 15%, kills it self landing in a small area, and doing 125 damage to neabry enemy units.
Solar Wisdom
A mystical, light ring which emits an aura that resembles that of a sun. It was worn by powerful sorcerers, magicians and spellcasters, thus it being a good accessory for those who seek intelligence. Grants +10 to intelligence, +3 to agility, +3 to strength, and a 25% chance to create a barrage of bright lucent beams dealing 3 waves of 80 damage. (Can be casted when attacking)
Demons' Guide
A book which is said to be possessed by tormented spirits, who were once necromancers who wielded this book. It is said to be able to summon such spirits, which obey the commands of whoever wields this book. Grants +10 intelligence, +0.15% mana regeneration, and the ability Demon's Chant. When this is used, you are given 70% chance to create one demon spirit, 25% chance to create two demon spirits, and a 5% chance to create three demon spirits.
Magi's Dagger
An odd dagger, which was shaped in such a way that it is usable by mages and sorcerers even though they don't have experience in using such weapons. Grants +8 intelligence, +5 agility, +15% attack speed, and the ability Magi's Gift. When this is used, you gain +50 damage, and +10% attack speed, but your mana becomes 0 while this is on effect.
Jin'yan - Alchemist
Chemical Attack
Jin'yan's attacks got a chance, dealing bonus attack damage. Units affected by chemical attack will lose HP over 20 seconds.
Level 1 - 25% bonus damage, 10 HP lose per sec.
Level 2 - 50% bonus damage, 15 HP lose per sec.
Level 3 - 75% bonus damage, 20 HP lose per sec.
Poison Mastery
If Jin'yan kills a target that is affected by his chemical attack he will gain one stack of poison mastery increases his attack speed and also got a bonus damage on his next attack to apply the chemical attack on another target.
Level 1 - 35% atk speed increase, 10 bonus damage
Level 2 - 60% atk speed increase, 20 bonus damage
Level 3 - 75% atk speed increase, 30 bonus damage
Dark Leach
Jin'yan uses dark magic, leaching minor health from nearby enemy units for 10 seconds.
Level 1 - 10 HP per second
Level 2 - 15 HP per second
Level 3 - 20 HP per second
Ultimate:
Potions of Restoration
Jin'yan rapidly throws healing potions to 5 nearby allied units healing them for 350 HP.
Kuradin Ironfist - Dwarven Ram Rider
Mighty Bash
The dwarven ram rider uses his weapon to smash the ground dealing damage to close units.
Level 1 - 50 damage
Level 2 - 100 damage
Level 3 - 150 damage
Gold Favor
All dwarves love gold, Kuradin is not an expection. Increases the gold gained and the drop chance of valuable items.
Level 1 - 25% increase
Level 2 - 45% increase
Level 3 - 65% increase
Ironforge Power
Gives bonus to all stats and armor.
Level 1 - +5 to all stats, +3 armor
Level 2 - +10 to all stats, +6 armor
Level 3 - +15 to all stats, +9 armor
Ultimate:
Rage
Ram Rider's attack speed is increased by 75%, and during the duration gives 20% chance to stun for 2 seconds. Rage lasts 60 seconds.
Sindrio Firewalker - Blaze Warrior
Fireball
Throws a ball of fire at a target enemy, dealing damage over time. If the target unit dies during the duration of this spell, a lava minion will spawn from it's corpse.
Level 1 - 5 damage per second, 10 seconds
Level 2 - 10 damage per second, 10 seconds
Level 3 - 15 damage per second, 15 seconds
Flame Wall
Creates a wall of fire who moves forward and damages targets by 10 over 5 seconds when they come in range. The flame wall lasts in a period of time.
Level 1 - Lasts 20 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 40 seconds.
Fiery Bomb
Places a fiery bomb at a target enemy. The bomb will explode in 5 seconds and will take huge damage to the target enemy. Also, the neabry units will be affected too.
Level 1 - 200 damage dealt
Level 2 - 300 damage dealt
Level 3 - 400 damage dealt
Ultimate:
Fire Control
Takes control of a target enemy using fire. Cannot casted on heroes, bosses or creeps above level 10.
Morgog Dunesword - Human Champion
Sword Charge
Morgog runs forward in a straight line and uses his sword to strike enemies dealing damage.
Level 1 - 100 damage dealt
Level 2 - 200 damage dealt
Level 3 - 300 damage dealt
Champion's Strength
Increases Morgog's HP and strength.
Level 1 - +135 HP, +5 str
Level 2 - +200 HP, +7 str
Level 3 - +275 HP, +11 str
Throw Sword
The Human Champion, throws his sword on a target dealing damage and stunning the target for a period of time. If the ability gets a killing blow he will get the buff "blood thirst" that increases his attack speed by 50%.
Level 1 - 145 damage dealt, 2 sec stun
Level 2 - 255 damage dealt, 4 sec stun
Level 3 - 365 damage dealt, 6 sec stun
Ultimate:
Deadly Wounds
Morgog uses his whole strength to attack a target. The target becomes greatly wounded and takes 10 damage per sec and it's movement speed will be reduced by 75%. Lasts 40 seconds.
Lerisa the Master of Magic - Shadow Mage
Mirror of Shadows
The Shadow Mage summons a mirror image of herself. If the mirror image dont die during its duration he heals lerisa for it's current HP.
Shadow Barrage
Each 3 attacks Lerisa fires 3 shadow bolts who flies forward against the enemy. Each bolt deals 80 damage.
Hour of Midnight
During the night and it's dark shadows, Lerisa the Master of Magic is empowered, gaining bonus sight, 35% bonus damage and 300 HP.
Magic Wings
The Shadow Mage summons magical wings on her back. If used during day, attacks will heal her by 30 HP per second during the duration.
If used during night, attacking enemies will be throwed into the air and they will damaged by 300. Lasts 30 seconds.
Last edited: