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The Ancient Temple Idea Thread

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Hi guys! I'm making a dungeon-type map, the Ancient Temple, but i've run out of ideas. It's a old temple, with the sunken ruins tileset!
What i need is:
-Boss ideas
-Creep ideas
-Item ideas
-Hero ideas

Also, the current creeps\bosses\items\heroes will be posted here:



Nogrash, The Sea Lord


Brutal Strike
The Sea Lord strikes with all his power, dealing 800 direct damage and making target bleed for 80 damage every 2 seconds for 16 seconds.

209577-albums5234-picture55563.jpg

Call of the Sea
Calls 5 Sea Giants to fight for Nogrash.


Enraging Roar
When the boss reaches 15% HP he will go enraged, increasing his attack speed by 75% for the rest of the fight.



Orgoth, The Barbaric Warlord


Enforce
Orgoth charges in a straight line, dealing 600 damage to those he hits, and stunning them for 5 seconds.


Savagery
Gives a chance to do 8 times normal damage on an attack.


Sheer Strength
Gives to Barbaric Warlord a chance to bash his opponents, dealing 80% extra damage, and stunning them for 10 seconds.


Ravaging Hammers
Orgoth throws his hammer in a straight line, then the hammer circles around, forming a circular pattern, then creates immense waves of earthquakes dealing 500 damage per second, and slowing those units inside the circle by 90%. Lasts 10 seconds.



Gorloc, The Ancient Turtle


Heavy Stomp
Deals 800 damage to neabry enemies and stun them for 8 seconds.


Healing Bubbles
Gorloc draws healing bubbles from the sea, healing him for 100 HP every second for 10 seconds.


Sea Storm
When The Anciet Turtle has low health, flees to the sea and swimms out, creating a sea storm that deals instantly 500 damage to it's foes until the tuttle goes back on land.



Thraoth, The Earth Colossi

PASBTNResistantSkin.png

Earthen Skin
Bounces all incoming attacks by 75% back to the attacker. It also reduces the damage taken from all attacks. This effect makes Thraoth to immune magic.


Mud Hole
Sinks the target area in mud, making all units immobile and unable to attack. This traps the units at their location in the area. Lasts 20 seconds.


Rock Bind
Hardens the area, making all units immobile. All units in the area cannot attack and they take 200 damage per second. Lasts 25 seconds. Deals greater damage under influence of mud/nature/wet areas.




Atgeir, The Guardian


Flock
A pack of birds surround Atgeir, reducing all incoming damage and giving him an 50% chance to take no damage from an attack.


Gather
The Guardian uses his birds to gather around the target. The birds may:
- Greatly reduce the accuracy of the target for 10 seconds by 80%.
- Deals 80 damage per second, for 45 seconds.


Empower Flock
The Flock of Atgeir would consume nearby corpses, making them and Atgeir himself stronger. This makes his attacks go up from 50% to 80%and replenish his HP by 90%.



Mordor, The Orc Chieftain


Sword Slam
Mordor slams his sword with aggression that the ground is shaken, stunning all neabry enemies for 7 seconds and dealing 750 damage to them.


Chieftain's Defense
The Orc Chieftain uses his shield to defend himself against attacks, lessening them by 80% and giving him a 75% chance to deflect attacks, damaging opponents with the same amount of damage they dealt. Does not apply to spells though.


Battle Veteran
Mordor's experience in battles being the chieftain of the orc tribe, gives him the following:
60% chance to deal critical damage, stun opponents with his normal attacks for 8 seconds, and the ability to cast his skills 2x, 3x or even 4x.



Griyn, The Black Archer


Black Arrow
Griyn fires a shot at a target enemy. He becomes invisible while aiming his arrow. The shot strikes the target with precision and force, dealing 550 damage and slowing the target by 75%. The Black Archer has a 70% chance to dealing more damage.


Multiple Shot
The Black archer shots 9 arrows to multiple enemies or to a target enemy. One arrow=450 damage.


Bow of Darkness
Griyn, the Black Archer enchances his bow with dark power, giving +70% bonus damage and +50% attack speed.


Darkness Archery
Increases attack speed by 95% and gives a 75% chance to deal 4x times normal damage over 40 seconds.






Troll Rogue


Deadly Slice
Strikes a target unit, dealing 150 damage and stunning the target for 4 seconds.


Shadow Cloak
During the night the rogue is unnoticeable when not attack.



Awakened Stump


Seed of Life
Heals the stump for 10 HP every 2 seconds for 10 seconds.


Nature's Gas
A green fog surronds the stump, dealing 20 damage every 4 seconds to those in range for 20 seconds.




Dark Spider



Web
Snares 3 close target enemies in webs for 10 seconds.


Power of Darkness
Increases neabry friendly units' HP by 50%.


Spiders' Regeneration
Increases HP and MP regeneration by 40%.



Living Treasure



Torture Soul
Applies a curse on a target enemy. The enemy will lose 40 damage per second for 10 seconds. If the enemy die under the effect of this spell, a ghost will spawn from it's dead corpse.


Ghostly Corpse
The Living Treasure takes 20% less damage from enemies.




Evil Mage


Unholy Mastery
When the mage is attacked there is a chance to spawn a unholy ground, damaging all units who stand on it by 50 instantly. The damaging units will stop to take damage when the Evil Mage dies or when they leave the unholy ground.


Dark Sight
During night the mage got a chance to spawntwo unholy grounds around him when attacked and the unholy ground deal double damage during night.



Naga Invader


Fast Attack
The naga invader moves quickly to a target enemy unit, dealing 300 damage to it and reducing target unit's speed by 25%.


Fly Away
When Invader's life is under 20%, he will increase fly hightness, and when enemy is no more visible he turns invulnerable and he starts healing himself. When life is more than 50%, the Naga Invader returns to original hightness.


Strong Launch
Each 3 attacks the unit does a critical attack, damaging enemy by 125, and stunning it for 2 seconds.



Sea Dragon


Water Splash
Each 3 attacks, one will affect an large area, damaging neabry units by 200. Also, damaged units will be divided.


Tidal Wave
Launches a tidal wave does 350 damage to affected enemies and reduces their move speed by 50% over 10 seconds.



Lizard Warrior


Rage
The Lizard Warrior enters in rage. He receives 45% less damage and does 50% more damage, but has a 15% chance to miss atacks. Lasts 30 seconds.


Loose Spines
When he's attacked, spines will slit the attacking enemies, dealing 25 damage to each attacking enemy.


Hard Attack
When the Lizard Warrior has lower health than 15%, he receives 75% less damage from enemies that have health under 500 HP.



Turtle Sage


Shell Enforce
Hardens the protection of a target friendly unit. This makes the target unit take 40% less damage from attacks. Lasts 45 seconds.

BTNSeaTurtleGreen.png

Summon Sea Turtle
Summons 5 Sea Turtles to call on the aid of the Turtle Sage. They last 60 seconds and they have Spiked Shell and Crushing Wave. They are also Magic Immune.


Flood
Causes water to fall out of nowhere above the target area. The water deals 235 damage to units inside the area. Units inside the area would have reduced armor by up to 35% and movement and attack speed reduction by 50%. Effects last 20 seconds.



Water Elemental


Water Splash
When the Elemental attacks, the neabry units are damaged too, but with half of the normal damage.


Wet Ground
Reduces enemy units' atk and movement speed by 50% in a target area for 40 seconds.



Nature Keeper


forceofnature.gif

Raging Trees
Summons 4 raging trees.


Nature's Chosen
Increases size and attack damage by 50%.




Behemoth Rider


Mace Strike
The Behemoth Rider strikes with his maximum strenght the target. Target gets 350 damage and is stunned for 3 seconds. When stun stops, it will still have a 35% chance to miss atacks until 10 seconds.


Cleaving Attack
When the Rider attacks, neabry enemies will be damaged by 35% of the normal damage.


Fast Charge
Unit moves quickly to a target point, dealing 75 damage to units in that line and stunning them for 4 seconds.



Troll Shaman


Change Totems
Changes the power and effect off the next totem that the Troll Shaman puts, totems are:
Life Stealing: 30% life steal, affect enemies & Troll Shaman
Mana: 400 extra mana
Mana Regeneration: 50% more mana regeneration, affect Troll Shaman
Slowness: 45% minus speed, affect enemies
Weakness: 25% chance to miss atacks, affect enemies
Damage: 15 damage every 5 seconds, affect enemies


Place Totem
Places a totem. Totem has 500 HP, and destroys after 25 seconds.


Mystic Gas
Creates a gas in a small area. Units inside there get all bad bonus of the totems and if the Troll enters gets all good buff of the totems, gas lasts 25 seconds, but buffs ends in 15 seconds after gas end.


Flesh Scorpion


Venom
Each attack leaves a venom buff over the atacking unit. Unit will start losing blood and flesh, reducing movement speed by 45%. Vemon does 5 damage per sec for 15 seconds.


Fleshless
Target gets invulnerable, but starts becoming invisible. When target is finally invisible, after 10 seconds, it dies without corpse. Fleshless has a 60 second cooldown. Also, can't casted on Heroes.


Blindness
The Flesh Scorpion blinds all units in an area (if he's inside, he will blind too). Units inside there will miss all atacks and will not able too launch spells. The Scorpion instead, will miss 25% of his atacks but will do +50% damage. Lasts 10 seconds.



Man Eater


Hungry
If the Man Eater is not atacking a unit, it will get +40% attack speed and +25% damage bonus. This keeps until the Eater does 5 attacks.


Eat
Eats a target enemy unit. While the Man Eater engulfs the unit, his accuracy will be reduced by 25%. Engulf lasts 20 seconds. Cannot casted on Heroes.


Giant Needle


Dragonfly Form
Makes the Giant Needle very small for 14 seconds. While small, its invulnarable, but does -75% damage.

corrosivebreath2.gif

Envenomed Attack
Needle's attacks have venom, that does 10 damage every 2 sec for 8 seconds.



Death Weed


Carnivorous Plants
Creates a carnivorous plant at a target area. The plant disapear only after death, but revives after 5 seconds while the Death Weed is alive.


Decay
When the Death Weed has smaller HP than 15%, kills it self landing in a small area, and doing 125 damage to neabry enemy units.






Solar Wisdom
A mystical, light ring which emits an aura that resembles that of a sun. It was worn by powerful sorcerers, magicians and spellcasters, thus it being a good accessory for those who seek intelligence. Grants +10 to intelligence, +3 to agility, +3 to strength, and a 25% chance to create a barrage of bright lucent beams dealing 3 waves of 80 damage. (Can be casted when attacking)



Energy Gloves
Light, yet powerful gloves which grants enough energy to last for days of battle. Grants +10 to all stats, +10% attack speed, and a 15% chance to cast Regain, which restores your hp by 300, and your mana by 150. (Can be casted when hit)



Demons' Guide
A book which is said to be possessed by tormented spirits, who were once necromancers who wielded this book. It is said to be able to summon such spirits, which obey the commands of whoever wields this book. Grants +10 intelligence, +0.15% mana regeneration, and the ability Demon's Chant. When this is used, you are given 70% chance to create one demon spirit, 25% chance to create two demon spirits, and a 5% chance to create three demon spirits.



Magi's Dagger
An odd dagger, which was shaped in such a way that it is usable by mages and sorcerers even though they don't have experience in using such weapons. Grants +8 intelligence, +5 agility, +15% attack speed, and the ability Magi's Gift. When this is used, you gain +50 damage, and +10% attack speed, but your mana becomes 0 while this is on effect.



Crystal Rose
Rose made of magical blue crystal and mana power. Gives +10% mana regeneration and +125 mana.




Soul Staff
Staff used in necromancy, by inteligent adept necromancers and powerful warlocks. Grants +6 to inteligence and increases damage by 15.




Heavy Axe
Powerful and resistent metal axe that breaks everything. Gives +10 strength and gives a 5% chance to deal additional 30 damage over 5 seconds.








Jin'yan - Alchemist


Chemical Attack
Jin'yan's attacks got a chance, dealing bonus attack damage. Units affected by chemical attack will lose HP over 20 seconds.

Level 1 - 25% bonus damage, 10 HP lose per sec.
Level 2 - 50% bonus damage, 15 HP lose per sec.
Level 3 - 75% bonus damage, 20 HP lose per sec.


Poison Mastery
If Jin'yan kills a target that is affected by his chemical attack he will gain one stack of poison mastery increases his attack speed and also got a bonus damage on his next attack to apply the chemical attack on another target.

Level 1 - 35% atk speed increase, 10 bonus damage
Level 2 - 60% atk speed increase, 20 bonus damage
Level 3 - 75% atk speed increase, 30 bonus damage


Dark Leach
Jin'yan uses dark magic, leaching minor health from nearby enemy units for 10 seconds.

Level 1 - 10 HP per second
Level 2 - 15 HP per second
Level 3 - 20 HP per second

Ultimate:

Potions of Restoration
Jin'yan rapidly throws healing potions to 5 nearby allied units healing them for 350 HP.



Kuradin Ironfist - Dwarven Ram Rider




Mighty Bash
The dwarven ram rider uses his weapon to smash the ground dealing damage to close units.

Level 1 - 50 damage
Level 2 - 100 damage
Level 3 - 150 damage


Gold Favor
All dwarves love gold, Kuradin is not an expection. Increases the gold gained and the drop chance of valuable items.

Level 1 - 25% increase
Level 2 - 45% increase
Level 3 - 65% increase


Ironforge Power
Gives bonus to all stats and armor.

Level 1 - +5 to all stats, +3 armor
Level 2 - +10 to all stats, +6 armor
Level 3 - +15 to all stats, +9 armor

Ultimate:

Rage
Ram Rider's attack speed is increased by 75%, and during the duration gives 20% chance to stun for 2 seconds. Rage lasts 60 seconds.



Sindrio Firewalker - Blaze Warrior



Fireball
Throws a ball of fire at a target enemy, dealing damage over time. If the target unit dies during the duration of this spell, a lava minion will spawn from it's corpse.

Level 1 - 5 damage per second, 10 seconds
Level 2 - 10 damage per second, 10 seconds
Level 3 - 15 damage per second, 15 seconds


Flame Wall
Creates a wall of fire who moves forward and damages targets by 10 over 5 seconds when they come in range. The flame wall lasts in a period of time.

Level 1 - Lasts 20 seconds.
Level 2 - Lasts 30 seconds.
Level 3 - Lasts 40 seconds.


Fiery Bomb
Places a fiery bomb at a target enemy. The bomb will explode in 5 seconds and will take huge damage to the target enemy. Also, the neabry units will be affected too.

Level 1 - 200 damage dealt
Level 2 - 300 damage dealt
Level 3 - 400 damage dealt

Ultimate:

Fire Control
Takes control of a target enemy using fire. Cannot casted on heroes, bosses or creeps above level 10.



Morgog Dunesword - Human Champion


Sword Charge
Morgog runs forward in a straight line and uses his sword to strike enemies dealing damage.

Level 1 - 100 damage dealt
Level 2 - 200 damage dealt
Level 3 - 300 damage dealt


Champion's Strength
Increases Morgog's HP and strength.

Level 1 - +135 HP, +5 str
Level 2 - +200 HP, +7 str
Level 3 - +275 HP, +11 str


Throw Sword
The Human Champion, throws his sword on a target dealing damage and stunning the target for a period of time. If the ability gets a killing blow he will get the buff "blood thirst" that increases his attack speed by 50%.

Level 1 - 145 damage dealt, 2 sec stun
Level 2 - 255 damage dealt, 4 sec stun
Level 3 - 365 damage dealt, 6 sec stun

Ultimate:

Deadly Wounds
Morgog uses his whole strength to attack a target. The target becomes greatly wounded and takes 10 damage per sec and it's movement speed will be reduced by 75%. Lasts 40 seconds.



Lerisa the Master of Magic - Shadow Mage


Mirror of Shadows
The Shadow Mage summons a mirror image of herself. If the mirror image dont die during its duration he heals lerisa for it's current HP.


Shadow Barrage
Each 3 attacks Lerisa fires 3 shadow bolts who flies forward against the enemy. Each bolt deals 80 damage.


Hour of Midnight
During the night and it's dark shadows, Lerisa the Master of Magic is empowered, gaining bonus sight, 35% bonus damage and 300 HP.


Magic Wings
The Shadow Mage summons magical wings on her back. If used during day, attacks will heal her by 30 HP per second during the duration.
If used during night, attacking enemies will be throwed into the air and they will damaged by 300. Lasts 30 seconds.

 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,184


Jin'yan the bloodthirsty - Troll alchemist
model
Icon

icons_13898_btn.jpg
Envenomed spear
open hit jin'yans attacks got a XX% chance deal bonus attack damage over time as posion

icons_14794_btn.jpg
Posion mastery
If jin'yan kills a target that is affected by his envenomed spear he will gain one stack of posion mastery increases his attack speed by X% and also got a bonus 10% chance on his next attack to apply the envenomed spear on another target.

icons_10955_btn.jpg
Voodoo leach
Jin'yan uses voodoo skills, for X seconds jin'yan leach minor health from nearby enemy units

Ultimate
icons_12141_btn.jpg
Potion restoration
Jin'yan rapidly throws healing potion to X nearby allied units healing for X hp



Kuradin iron fist - Dwarven ram rider
Model
Icon


icons_7488_btn.jpg
mighty bash
The dwarven ram rider uses his weapon to smash the ground dealing damage to close units

icons_1063_btn.jpg
Gold fever
All dwarves love gold kuradin is not an expection, increases the gold gained by X% and the drop chance of valuable items to drop by X%

icons_13914_pas.jpg
Empower soul
Gives X bonus for all stats and 0.x armor

Ultimate
icons_6761_btn.jpg
Rage
Attack speed greatly increased, also during the duration 20% chance to stun for 2 seconds



Sindrio firewalker - Blaze warrior
model
Icon


icons_10429_btn.jpg
Flame wall
Creates a wall of fire who moves forward and damages targets over time when they come in range

icons_13195_pas.jpg
Fiery bomb
When attacked there is a x% chance to place a fiery bomb on the attacker it will deal X damage

icons_7934_btn.jpg
Fire bolt
Deals damage over time if the target dies during the duration of this spell a lava minion will spawn

Ultimate
icons_13973_btn.jpg
Consumed by flame




icons_5432_btn.jpg
Troll rogue
model

icons_10774_btn.jpg
Deadly slice
stun target for 4 seconds and deal X damage

icons_11544_pas.jpg
Eye of shadow
During night the rogue are unnoticeable




Awaken stump
Model

icons_14797_btn.jpg
Seed of life
Heals the stump for 10 hp every 2 seconds for 10 seconds

icons_6632_btn.jpg
Natures gas
For 5 seconds a green fog surronds the stump dealing damage every second to those in range



Giant spider
model, any spider model fits

icons_11054_btn.jpg
Snares 3 close targets in webs

icons_5909_btn.jpg
Corrupted guardian

icons_4416_btn.jpg
Entlings
Summons 5 corrupted entlings to aid him

icons_3915_pas.jpg
Blood regination
increases hp and mana reg by X



I am working on more atm will edit the post or post a new, also if you need quest ideas i can give you some



Fel ogre lord
model
Icon, recolored ogre icon by blizz

icons_11899_btn.jpg
Claw strike
Deals X direct damage and makes target bleed for X damage every X seconds

icons_13395_pas.jpg
Ogre ruler
Randomly calls in orgres to help him in the fight

icons_13958_btn.jpg
Frustrating roar
When the boss reaches 15% hp he will go enrage inceases his attack speed by X for the rest of the fight
 
Last edited:
Level 28
Joined
Apr 6, 2010
Messages
3,107
Boss idea:

Krlx'rxx, Giant Scorpion

A scorpion mutated to unbelievable size by twisted magics and regular sacrifices. Kept in a sandy arena.

Attacks: Poison Dagger, Devour, Burrow. When burowed, moves much faster and damages units by passing under them, the only way to draw it out is with a slam attack (War stomp, Thunder clap, Infernal, etc.)


Hero/Boss/Hero who joins you once defeated as a boss: Zul'nazj, the Mad One

After receiving a blow to the head, Zul'nasj started hearing voices telling him secrets no troll should know. He poisoned his entire village and fled into the temple, hoping for respite from the terrible voices reminding him of his deeds.

Attacks:

Shut up shut up shut UP!: Dark creatures whisper horrible secrets into Zul'nazj's mind, causing him to attack with renewed energy in hopes of stopping them. Increases attack and move speed.

Behind you!: the voices in Zul'nazj's head warn him of incoming attacks. Increases evasion while activated.

Look there!: An invisible tormentor advises Zul'nazj on an enemy's weaknesses. When activated, every attack Zul'nazj makes lowers the enemy's armor and does additional damage.

Ultimate: Al'ess Ma Tu'hm Unayya: Zul'nazjs fragile sanity finally snaps, and he goes catatonic, neither moving or attacking. The evil things inside him have no wish to lose their plaything, and rush out to defend their toy. Channelled Locust Swarm, does damage to all enemies while channelled.
 
Level 12
Joined
Dec 20, 2011
Messages
884

Background Story: Orgoth, an orc enforcer, was taken care of orc raiders to become their chieftain. Orgoth did not like using horses so he took a boar and raised it to become his mount in his battles. The tribe did not approve of this, so when he had grown up and become a better fighter and become a full-fledged orc raider, his brother, Mordor, stole his supposed to be chieftain position, and banished him from his tribe. Orgoth now has trained himself to be able to survive on his own, with his boar and without his tribe using his sheer strength, brute force and his hammers capable of slashing through thick armors.
Icon: http://www.hiveworkshop.com/forums/.../?prev=search=orc%20raider&r=20&d=list&page=8
Model: http://www.hiveworkshop.com/forums/models-530/twilight-enforcer-211519/?prev=r=20&page=3
Skills:
Enforce - Orgoth and his boar, charges in a straight line, dealing damage to those he hits, and stunning them.
Savagery - Orgoth's natural wild, and primal instincts make his damage deal more damage, and gives him a chance to deal critical damage.
Sheer Strength - Orgoth's training with his tribesmen, increased his power on throwing his hammers thus increasing his range, and gives him a more powerful hold on his hammers giving him a chance to bash his opponents, dealing extra damage, and stunning them for some time.
Hammers of Ravaging - Orgoth holds his hammer for a while, then throws it in a straight line, then the hammer circles around, forming a circular pattern, then creates immense waves of earthquakes dealing damage per seccond, and slowing those units inside the circle.
 
Thx for the ideas guys! +rep!

Updates:
-Finished one hero, Sindrio Flamewalker and added to the 1st post
-Finished 3 creeps, Troll Rogue, Awaken Stump, Giant Spider(now named Dark Spider) and added to the 1st post
-Finished 2 bosses, Fel Ogre Lord(now named The Sea Lord), Orgoth The Barbaric Warlord and added to the 1st post
 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,184
lol fail i did not type anything on one of my heroes ultiamte....

anyway here is some more ideas since im a bit bored


model
icon, orc rider icon


icons_4223_btn.jpg
Shield charge
Morgog runs forward in a straight line and uses his shield to knock people awey deals X damage

icons_12058_pas.jpg
orcish strength
Increases Morgogs hitpoints and strength by X

icons_11812_btn.jpg
throw sword
Morgog throws his sword on a target deals damage and stuns for 2 seconds, if the ability gets a killing blow he will get a buff "blood thrist" increases his attack speed by X

Ultimate
icons_8759_btn.jpg
Deadly wounds
Morgog uses his whole strength to attack a target the target becomes greatly wounded and takes damage over time and got reduced movement speed



model
icon, the night elf shop cant remember the name


icons_11886_btn.jpg
Heavy stomp
Deals damage to close enemys also stuns them for 6 seconds

icons_11909_btn.jpg
Restoreing bubbles
The legendary turple draws healing bubbles from the sea (nearby pool) heals for 30 every second for X seconds

icons_9375_btn.jpg
Sea storm the turtle flees to the sea and swimms out, and summons ssea storm dealing damage to its foes until the tuttle goes back on land (use on low hp)



Cursed thief
model
icon, footman icon


icons_13704_btn.jpg
Torture soul
Applys a curse on a target deals damage over time

http://www.hiveworkshop.com/forums/resource_images/8/icons_7828_pas.jpg[IMG]ghoustly corpse
10% chance to evade a attack


Evil mage
[URL="http://www.hiveworkshop.com/forums/models-530/black-mage-204694/?prev=search%3Dmage%26d%3Dlist%26r%3D20"]model[/URL]
icon, ???

[IMG]http://www.hiveworkshop.com/forums/resource_images/6/icons_5871_pas.jpgunholy mastery
When the mage is attacked there is a chance to spawn a unholy ground damageing all units who stand in it

icons_4602_pas.jpg
Dark sight
during night the mage got a chance to spawn TWO unholy grounds around him when attacked OR unholy ground deal double damage during the night
 
Last edited:
Level 16
Joined
Nov 30, 2009
Messages
2,073
Man, some of these names are really awkward-sounding.

Frustrating Roar -> Frustrated Roar (frustrating is an active verb) or Enraged
A frustrating roar is an annoying roar. A frustrated roar means trouble in Roarish.

Hammers of Ravaging -> Ravaging Hammers or Earthripper
Hammers of Ravaging sounds more like an artifact than a skill.

Eye of Shadows -> Shadow Cloak
Eye of shadows sounds more like an artifact that allows you to see invisible units instead of an artifact that grants invisibility.

Awaken Stump -> Awakened Stump or Living Tree
Eh yeah. This should be a bit clearer than the rest.

Hope that helps.
 
Thx Dead Man Walking! +rep!

Updates:
-Finished one Hero, Morgog and added to the 1st post
-Finished one Boss, Legendary Turtle(now named Gorloc, The Ancient Turtle) and added to the 1st post
-Finished 2 creeps, Cursed Thief(now named Living Treasure), Evil Mage and added to the 1st post

Edit:
Any ideas?
 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,184
As im on my moblile i got problems with giving icons and links but ideas inc.


Model, jaina or a custom model
icon, jainas icon

shadow barrage
over 3 seconds lerisa fires x shadow bolts who flies forward against a target. Each bolt deals x damage.

Mirror of shadow
lerisa summons a mirror of herself but if the mirror image dont die during its duration he heals lerisa for his current hp.

Hour of midnight
duuring the night and its dark shadows lerisa is empowered gain bonus sight and x% bonus damage and hp


Magic wings
lerisa summons magical wings on her back if used during day attacks will heal her during the duration.
If used during night attacking units will be throwed into the air and gets a damageing debuff




Water elemental

Water splasj passive
Attacks hit x additional targets

Wet ground
slows every enemy unit by x%

Nature keeper

rageing trees
summons x rageing trees

Natures chosen
size and damage is increased by 50%
 
Level 12
Joined
Dec 20, 2011
Messages
884

http://www.hiveworkshop.com/forums/...n-53382/?prev=search=orc%20raider&r=20&d=list
(There's a fitting icon you could use in Object Editor.)
Skills:
Sword Slam (AoE, Active Spell) - Mordor slams his sword with aggression that the ground is shaken, thus stunning all those in it's AoE and dealing damage to them.
Chieftain's Defense (No Target, Active Spell) - Mordor uses his shield to defend himself against attacks, lessening them by a percent and giving him the chance to deflect attacks, thus damaging opponents with the same amount of damage they dealt. Does not apply to spells though.
Battle Veteran - The orc chieftain's experience in battles being the warlord of the orc tribe, gives him the following:
Chance to deal critical damage, stun opponents with his normal attacks, and the ability to cast his skills 2x, 3x or even 4x (like Ogre Magi's ss).


(This guy is a good boss, because you'll have to run, strategize and think of a plan in order to avoid getting stun-locked. Plus, he's the brother of Orgoth, the other boss I suggested earlier. You could add a cinematic where Mordor kills Orgoth, then you face him in another battle or face him later on.)
 
Level 12
Joined
Dec 20, 2011
Messages
884



Lunar Wisdom
A mystical, light, ring which emits an aura that resembles that of a moon. It was worn by powerful sorcerers, magicians and spellcasters, thus it being a good accessory for those who seek intelligence. Grants +10 to intelligence, +3 to agility, +3 to strength, and a x% chance to create a barrage of bright lucent beams dealing x waves of x damage. (Can be casted when attacking)



Energy Glove
A light, yet powerful glove which grants enough energy to last for days of battle. Grants +10 to all stats, +10% attack speed, and a x% chance to cast Regain, which restores your hp by 300, and your mana by 150. (Can be casted when hit)



Demon's Guide
A book which is said to be possessed by tormented spirits, who were once necromancers who wielded this book. It is said to be able to summon such spirits, which obey the commands of whoever wields this book. Grants +10 intelligence, +0.15% mana regeneration, and the ability Demon's Chant. When this is used, you are given 70% chance to create one demon spirit, 25% chance to create two demon spirits, and a 5% chance to create three demon spirits.



Magi's Dagger
An odd dagger, which was shaped in such a way that it is usable by mages and sorcerers even though they don't have experience in using such weapons. Grants +8 intelligence, +5 agility, +15% attack speed, and the ability Magi's Gift. When this is used, you gain +50 damage, and +10% attack speed, but your mana becomes 0 while this is on effect.

 
Level 3
Joined
Nov 24, 2009
Messages
29
The Black Archer
Model:http://www.hiveworkshop.com/forums/models-530/black_archer-211768/?prev=search%3Darcher%26d%3Dlist%26r%3D20

An orphaned child found on the streets by a mysterious and elite rogue group known only as the Nightingales, he had the talent for the bow and was taught techniques unique to the Nightingales. Because of his talent for the bow, he was named after one of the Nightingales legendary Marksman, Gray. Now he has joined this expedition to the Ancient Temples in search of treasures to repay the debt owed to the Nightingales.

Black Arrow [Active]http://www.hiveworkshop.com/forums/icons-541/btnarcanearrow-178734/?prev=search%3DArrow%26d%3Dlist%26r%3D20%26t%3D14
Gray retreats to the shadows and draws his bow. Breathing slowly and focusing, he fires the single shot at his prey. Gray becomes invisible while aiming his arrow. The shot hits the target with precision and force, dealing damage and slowing the target. Has a 50% chance to dealing more damage.
1.5 second casting time and 1.5 second invisibility

Level 1 - Deals 3x Normal Damage,slows by 10% and 50% chance to deal 4.5x Normal damage instead.
Level 2 - Deals 4x Normal Damage,slows by 20% and 50% chance to deal 5.5x Normal damage instead.
Level 3 - Deals 5x Normal Damage,slows by 30% and 50% chance to deal 6.5x Normal damage instead.

The Nine Arrows [Active]http://www.hiveworkshop.com/forums/icons-541/btnflyingarrows-142069/?prev=t%3D14%26search%3DArrow%26r%3D20%26d%3Dlist%26page%3D2
Drawing 9 arrows, Gray fires the shots at the nearest units. The arrows seek out their target and strike. Should there be only one unit in range, all arrows will strike that target.

Level 1 - Deals 2x Agility[Include Bonuses]
Level 2 - Deals 2.5x Agility[Include Bonuses]
Level 3 - Deals 3x Agility[Include Bonuses]

Nightingale's Bow[Passive]http://www.hiveworkshop.com/forums/icons-541/btndarkbow-146819/?prev=search%3DBow%26d%3Dlist%26r%3D20%26t%3D14
Granted by the rogue group, Gray possesses a magical bow stolen from the vaults of the Enchanter's Guild. The bow enhances the skill of the user and propels arrows with deadly power.

Level 1 - 10 bonus damage,15% attack speed and 5 Agility
Level 2 - 20 bonus damage,20% attack speed and 10 Agility
Level 3 - 30 bonus damage,25% attack speed and 15 Agility

One with the Bow[Active/Ultimate]http://www.hiveworkshop.com/forums/icons-541/btnrapidfire-180112/?prev=t%3D14%26search%3DBow%26r%3D20%26d%3Dlist%26page%3D2
Gray reaches a high level of focus and moves as if his bow was a part of him. While in this state, he fires with even more deadly and accurate shots. His shots will also never miss the target.

Level 1 - Attacks deal bonus 1x agility. 25% attack speed. 66% chance to deal 4x agility in damage.
Level 2 - Attacks deal bonus 2x agility. 50% attack speed. 66% chance to deal 5x agility in damage.
Level 3 - Attacks deal bonus 3x agility. 75% attack speed. 66% chance to deal 6x agility in damage.
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,184

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Model


Phase 1; NOTHING can stop ME!

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Burning death
Keldrad puts a target into deadly flames dealing X damage every X seconds

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Rise undead
Spawns one undead minon this unit got alot of hp and armor and are very hard to kill, you should not kill it but you got to kill the boss before too many spawns and out damage you

phase 2; Consumed by flame!

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Empower minions
His minons now do x% more damage

Phase 3; Face the might of the scourge!

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Wrath of the lich king
Keldrad calls a shadow of his master to aid him aslong as the shadow is alive you will lose 1% hp every 4 seconds




model
icon, any gnoll icon

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Sharp axe
Deals aditional damage on hit

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Paw bash
stuns target for x seconds and deal x damage
 

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,184

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Crystal rose
+0.10 mana reg

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Skull staff
6 int and 3 damage

icons_9530_btn.jpg
heavy metal axe
10 str and 5% chance to deal additional 30 damage over 5 seconds

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Hood
50 hp and 2 armor

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Cold hunters bow
6 agi 5 attack and chance to push the attacked unit back

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Sea giants spear
10 str

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magical jewel
8 int and 0.05 mana reg

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elemental stone
deals 150 damage (on use) and give 0.20 hp reg (permanent)
 
Level 2
Joined
Apr 21, 2012
Messages
22
I'll suggest an item, I guess. I hope you like it!


Dion'Esel'Vias! [http://www.hiveworkshop.com/forums/...ger5-106682/?prev=search=Knife&d=list&r=20for the icon for the icon]The wielder stabs him or herself with the cursed knife and draws energy from the wound, taking [60/55/50/45]. The caster's next basic attack does [25%] more damage and reduces other cooldowns by [5-45/15-55/25-65/35-75]% of the remaining cooldowns based on how much health the user has left. The lower health had, the more the cooldowns are reduced.
 
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