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Dungeon Map Series "Dungeon Lords"

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Dungeon Lords
Its a idea someone can use seeing how my terrain sucks and that


The once great nation of Dyfon is now in ruins.
A evil green mist is in the air, changing and corrupting all of those that try to oppose it.
All that is left in the land now is death and chaos.
The civil people that once lived in Dyfon have turned into rampaging killers.
A small camp outside of Nadar Castle with a few people that seem to be a immune to the mist's effects is all that truely is left.
Will you become the one that saves Dyfon in it's darkest hour?
Or
Will you turn into the true beast inside?


Save/Load system to bring your character over into one of the other maps

Roles for each class can be chosen when you pick your class
Classes: (Roles)

DPS
Lash (Passive): 20% Chance to deal damage to adjust units and stun for 4/6/8/10 seconds
Remedy: Cures debuffs and heals self for 250/500/750/1000 Health
Untrusted Berserk: Reduces Movement by 50% and increases attack speed by 50% for 2/4/6/8 seconds.
Shield Bash: (Requires a shield) Stuns target for 30 seconds, dealing 50% of normal damage.
Massacre (Ultimate): Increases damage by 250% for 15 seconds. 3 Min CD

Tank
Damage Consume (Passive): 5% chance to heal for damage taken instead of taking damage.
Block (Passive): Reduces chance to be stunned by 10%/15%/20%/25%
Dragon Scales: Increases armor by 4/8/12/16 for 20 seconds. 1 Min CD
Inner Strength: Increases HP/MP by 250/500
Wings: Increases Movement and Attack Speed by 20%


DPS
Link: Sucks 5/10/15/20 life from target every 2 seconds and the Leech gains that life. Lasts 30 seconds, 45 Second CD
Vampiric Touch (Passive): Gaina 1/2/3/4% damage dealt in health.
Leechs: Summons 2/3/4/5 Leechs that heal the leech for 1 damage everytime they attack.
Soul Link: Stops Leech from dieing even if health is 0 till Link is broken. Link breaks after 1 Min or till target dies. 3 Min CD.
Tunnel: Causes the target to disappear into a hole to the center of the earth dealing 750 damage +100 damage to Organic units.


Healer
Prayer: Heals target for 150/300/450/600 Health deals 50/100/150/200 damage to undead.
Resurrect (Passive): If ally unit within 400 Range dies it revives instantly. 2 Min CD
Holy Wind: Heals self and units with 350 Range for 100/200/300/400
God's Will: Heals target for 250/400 and removes debuffs
Smite: Deals 300 Damage to target, Undead units take 600 damage instead.


DPS
Ancient Fire (Passive): 10% chance to do 100/150/200/250 damage and cause Fire Status, causing enemy units that come within 50 Range of target to take 5 damage a second. Fire Status can't be removed and doesn't stack.
Regeneration (Passive): Increases HP regen by .5/1/1.5/2
Liquid Steel: deals fire damage and causes a extra 10/20/30/40 damage. 5 sec CD
Hell Hound: Summons a Flamming Hell Hound with 1000 Health and deals 20-30 damage. Lasts 1 Min, 2 Min CD.
Burning Hell (Ultimate): Causes the Flames of Hell to raise dealing 500 damage 3 Min CD

Debuffs/Buffs
Hate: Allies gain +10% damage for 30 seconds. 1 Min CD
Frozen Blood: Stops target from moving and deals 25 damage a second for 2/4/6/8 Seconds
Blindness: Causes target's attacks to miss 40% of the time
Resolve (Passive, Aura): Increases attack speed by 5% and gain 5% of damage dealt
Swift (Ultimate, Passive): Enemy within 400 range of Arch-Demon movement decreases by 20% and ally movement increases by 20%.


DPS
1) Burrow: Goes underground (Can't take damage when underground.)
2) Surface: Does 100/200/300/400 Damage when the Lurker surfaces.
Spike: Throws target unit into the air and stuns them for 10 seconds also deals 50/100/150/200 damage. 30 sec CD
Earth Spike: Reduces target's armor to 0 for 15 seconds. 1 Min CD
Lurk: Disappears for 10 seconds. Damage dealt during this time is halved.
Critical Strike (Ultimate): 15% chance to do x4 damage


DPS
18 Palm Hit: Increases attack speed by 500% for 5 secs. 30 sec CD
Anti-Magic Field: Reduces magic damage by 50% to every ally unit within 400 Range of caster for 20 secs. 2 Min CD
War Torn: Takes 500% damage but increases evasion by 50% for 30 secs. 3 Min CD
Inner Spirit: Increases HP/MP Regen by 2
36 Palm Hit: Increases attack speed by 250% and damage by 2 times for 10 secs. 5 Min CD

Healer
Inner Structum: Increases MP Regen by 1/2/3/4
Disbelief (Passive): All undead units within 250 Range of the Monk take 10/20/30/40 damage every 2 seconds. If undead unit dies ally units within 200 range of the undead unit heals for 100 HP. (Doesn't Effect Bosses)
Healing Touch: Heals target for 200/400/600/800
True Thoughts: Increase Mana by 500
Full Heal: Fully Heals target. Cost: All Mana


DPS
Thrust: Deals 100/105/110/115% Damage regardless of target's armor.
Swipe: Reduces attack speed by 10% for 5 seconds. 30 sec CD
Stab: Deals 50% damage but causes bleed dealing 50/100/150/200 over 10 seconds. 20 sec CD
Body Pierce (Passive): 25% to do 3 times damage
Critical Stab (Ultimate): Deals 100% damage regardless of target's armor dealing 500 damage over 10 seconds. 1 Min CD

Tank
Spiked Armor (Passive): Attacker takes 5/10/15/20% damage taken.
Reinforced Steel (Passive): Increases armor by 2/4/6/8.
Injection: Heals self for 75/150/225/300
Snap Weapon: Causes target unit's damage to 1 for 5 seconds
Lay to Rest (Ultimate): Increases Health by 500



Would have at least 5+ Maps in this ORPG Dungeon Map Series
DUNGEONS

Rough Terrain: Frozen Waste land, very little trees with high cliffs. Blueish Gray thick fog
Mobs: Wolf Pack(3-5 Ice Wolves), Crystal Golem, Ice Ghost, Bandits (1-4 Bandits)
Boss: Iceclaw
Level: 10
Attack Speed: 1.3
Attack: 35-50 (Melee)
Armor: 19
Boss Attacks
Frozen Slice: Slows target's movement and attack speed by 40%
Thick Fur: Immune to freeze effects and increases movement speed by 20%
Ice Pillar: Freezes target in a pillar of freeze causeing them to not be able to attack or move for 20 seconds. If attacked in those 20 seconds they take x2 damage.


Boss: Dark Magus
Level: 15-20
Attack Speed: 1.7
Attack: 60-95 Range: 520
Armor: 14
Boss Attacks
Void: Pushs all enemies within 200 range of Dark Magus back 500 yards (IDK what the range is)
Blackhole: Sucks enemies in AoE (300) into the middle than explodes dealing 250 Damage
Dark Mist: Disappears into the Dark Abyss granting him x2 Health and Mana Regen for 10 seconds; Instant Casts Void when it comes out of the Abyss


Boss: Drac Lord
Level: 20-25
Attack Speed: 1.65
Attack: 100-119 Range: 386
Armor: 23
Boss Attacks
Undying Breath: Turns target to become Undead and slowly rot to death. Heal skills cause damage to target. Lasts 2 mins or Cured.
Bone Spike: Surrounds the target in bones causing 25 damage a second for 20 seconds. Can destroy the Bone Spikes.
Poison Breath: Causes unit hit to take 5 damage a second and reduce armor and movement by 20%


Boss fight for this map would be a three way. If player(s) only attack 1 boss than they don't have to worry about the second boss. Both no EXP is gained from it :(. Only boss(es) being attack attack the players.
Bosses: Master, Abel the Sage
Boss Attacks (Abel the Sage)
Apocalypse: Deals 1000 Damage than deals 2 damage a second till units die. AoE 1000 (Only Casts once at the start of the fight)
Whirlwind: Deals 10 damage to every unit within 350 Range of Abel the Sage every second for 15 seconds
Frost Bite: Slows attack speed of target by 300% (If target speed is 1.00 than its new speed is 3.00) for 30 seconds
Higher Intelligence: Immune to Magic/Spell Damage.

Boss Attacks (Master)
Puppeteer: Takes control of target for 10 seconds. Leechs 10 HP a second till effect wears off.
True Strings: 5% Chance on hit to make a copy of target. Lasts 1 Minute
Death Grip: Holds target in place for 20 seconds. 10% chance to cause death every 5 seconds. Lasts 10 seconds
 
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