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Textures

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Mar 12, 2010
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Hello everyone,
igot a question about txtures how can i make my model use ingame textures?
and how can i make a completly new mesh use ingame textures?

Well i got a simple example for you i made this crappy model an orc rider on a flying sheep. I imported it to Magos and searched in the MPQ Browser for the textures of the rider and the Sheep i clicke "use as texture" and so on.
I "attached" it to the model and everything worked fine in magos but in WC3 it didnt work.



And how can i make my custom textures work on my own new meshs because for example i just made a simple spear and made a Texture for it.
I added the texture to the spear in Milkshape and it worked. SO i imported the model and the texture in Magos and it work! I imported it to Wc3 and it didnt work i had just this white spear... -.-


So my Questions are:
How can i make my models ( simple Wc3 edits.) use Ingame Textures Correctly?
How can i make my model ( completly new meshs) use Ingame Textures Correctly
And how can i make my model use custom textures correctly?


An answer of my question or a link to a tutorial would be very nice :)

Elendor.
 
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