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help with wrapping textures

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Dark Hound

D

Dark Hound

ok guys i have been making my first custom model lately and i have finished the mesh. now i want to texture the model but i would prefer using ingame textures. the model is like a lego head mask and i want it to be yellow with two eyes and a mouth. to get the yellow color i used wc3 viewer to get the yellow teamcolor ingame texture. i have found some ingame eyes i might use but how do i put all the images together to make one texture and wrap it on my model correctly?
thanks for the help
 
i made the mesh in vertex editor and then i imported it to magos model editor...
so if that helps?:eekani:
 
What tools do you use then? maybe i could use those instead of the ones i have been using to get the job done.:con:
 
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