- Joined
- Jun 28, 2008
- Messages
- 2,365
Ok, so I am using MilkShape 3D 1.8.4.
I am texturing my model, and I want to use in game textures.
But it only allows me to use textures I exported (I used Magos). When I export textures I don't change theyr name (I use default one that is given).
Then I use it in milkshape, wrap them and all other stuff. But when I import model in wc3, will the game automatically finde thos textures in game, or will I have to import used textures, automatically killing the point in using in game textures?
Or, am I doing it completely wrong with ingame textures?
I looked thro out tutorials, but didn't find the answer. I hope I didn't overlook something.
I am texturing my model, and I want to use in game textures.
But it only allows me to use textures I exported (I used Magos). When I export textures I don't change theyr name (I use default one that is given).
Then I use it in milkshape, wrap them and all other stuff. But when I import model in wc3, will the game automatically finde thos textures in game, or will I have to import used textures, automatically killing the point in using in game textures?
Or, am I doing it completely wrong with ingame textures?
I looked thro out tutorials, but didn't find the answer. I hope I didn't overlook something.