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Test Heaven-The beginning(v1.04.AI2)

Submitted by ic3_water
This bundle is marked as substandard. It may contain bugs, not perform optimally or otherwise be in violation of the submission rules.

[​IMG]

If you want become bravery warrior, learn combat techniques. If you want become a great wizard, learn magic. You can build any hero you like :D
Features:
- Unique player combat system.
- Spells with casting time.
- 1 character playable.
- Attachment System
- Save/load

Requirements :
Warcraft 3 1.24e
Code (Text):
How to install version 1.24e
You can download Warcraft Version Switcher Download at [url=http://www.dota-blog.com/2009/08/warcraft-version-switcher-download-and.html]here[/url]

Linkdownload :
Version Link
1.03 Download

Gameplay :

Status :
STR Strength effects a characters P.Atk.
DEX Dexterity effects a characters P.Aspd, critical rate.
CON Constitution effects a characters HP, bleed resistance, stun resistance.
INT Intelligence effects a characters M.Atk.
WIT Wit effects a characters Casting speed
MEN Mentality effects a characters MP and their M.Def, debuff resistance



HP Hit Points are a reflection of your character's total health.
MP Mana Points determine how much mana you have to use skills and cast spells.
P.Atk Physical Attack determines how much physical damage you can do.
P.Def Physical Defense represents your ability to take damage.
M.Atk Magical Attack determines how much damage you can do with spells and magic.
M.Def Magical Defense represents your ability to absorb magic damage.
P.Aspd Physical Attack Speed determines how fast you can swing or fire your weapon.
Casting.spd Magical Attack Speed determines how quickly you are able to cast spells.
Critical Critical represents your chance to land a critical blow with a weapon.
Movement Movement determines how fast your character can run.
Accuracy Accuracy determines your ability to actually hit a target with a weapon.
Evasion Evasion determines how well you can avoid physical attacks.


EXP : The exp you gain after kill mob depend number number of nearby hero and the different of your level and monster's level
1 hero 100% exp
2 heroes 150% exp
3 heroes 170% exp
4 heroes 190% exp
.......

Different :
3lv : 70%
5lv : 50%
7lv : 0%

Arena

Red area : PVP area
Blue area : Safe area
[​IMG]



Skill :You can take skill through doing quest

Quest :
Gather quest : Quest ask you take item to npc
Daily quest : Quest appear every 6a.m. You can can do 1 time in 1 day.
Hunting quest : Kill xx mob

Library
Item

Weapon

Sword

Name P.atk M.atk Special Ability
Rusted Bronze Sword 40 26
Sword 40 26


Blunt

Name P.atk M.atk Special Ability
Hammer 40 26
Damaged Hammer 46 29


Dagger

Name P.atk M.atk Special Ability
Rusty Dagger 30 18
Dagger 35 26


Bow

Name P.atk M.atk Special Ability
Wooden Bow 32(+82) 26


Polearm

Name P.atk M.atk Special Ability
Spear 40 26 Polearm Multi-attack:Enables the character to attack multiple opponents.


Misc

Name P.atk M.atk Special Ability
Magic Wand 32 35



Off-hand

Shield

Name P.def
Wooden Shield 23


Sigil

Name P.def Special Ability
Ancient Sigil 0 Empower:Increases m.atk by 5



Armor

Light Amor

Name P.def MP Bonus Special Ability
Puma 18 0


Heavy Armor

Name P.def MP Bonus Special Ability
Scale Mail 31 0


Robe

Name P.def MP Bonus Special Ability
Cursed Tunic 10 172



Jewelry

Name M.def Special Ability
Magic Ring 10




Class

Warrior

Name Mana Description
Weapon Mastery 0 P. Atk. increases by 8.5% and additionally by 4.
Armor Mastery 0 P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
Heavy Amor Mastery 0 P. Def. increases by 3.3 when heavy armor is equipped.
Light Amor Mastery 0 Increases P. Def. by 5.3 and evasion by 3 when light armor is equipped.
Boost HP 0 Max HP increases by 60.
Sword/Blunt Weapon Mastery 0 P. Atk. is increased by 4.5 when using a sword or blunt weapon.
Polearm Mastery 0 Increases P. Atk. by 4.5 when using a polearm, making it possible to attack a large number of enemies.
Mortal Blow 30 Strikes the target in an unprotected area with 210 Power added to P.atk. Requires a dagger.
Power Shot 67 Supplements user's P. Atk. with 187 Power to make a powerful long-distance attack. Requires a bow.
Power Strike 0~17 Delivers a powerful blow that strikes the target with 0~84 Power added to P.atk. Requires a sword or blunt weapon.
Relax 0 HP recovery bonus increases by 5. While sitting, 1 MP is consumed per second.
Power Smash 34 Supplements user's P. Atk. with 90~326 Power to inflict a powerful blow. Requires a sword or blunt weapon.
Stun Attack 32 Supplements user's P. Atk. with 42~131 Power, stunning an enemy for 9 seconds. Requires a blunt weapon.
Vicious Stance 0 Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level.
War Cry 10 Increases P. Atk. by 20% for 1 minute.
Wild Sweep 34 Attacks several enemies simultaneously with 108~391 Power added to P. Atk. Requires a polearm.


Knight

Name Mana Description
Weapon Mastery 0 P. Atk. increases by 8.5% and additionally by 4.
Armor Mastery 0 P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
Heavy Amor Mastery 0 P. Def. increases by 20.5 and received critical damage decreases by 15% when heavy armor is equipped.
Shield Mastery 0 Shield defense increases by 30% and defense rate increases by 50%.
Magic Resistance 0 M. Def. increases by 24
Sword/Blunt Weapon Mastery 0 P. Atk. is increased by 1.5 when using a sword or blunt weapon.
Mortal Blow 30 Strikes the target in an unprotected area with 210 Power added to P.atk. Requires a dagger.
Power Shot 67 Supplements user's P. Atk. with 187 Power to make a powerful long-distance attack. Requires a bow.
Power Strike 0~17 Delivers a powerful blow that strikes the target with 0~84 Power added to P.atk. Requires a sword or blunt weapon.
Relax 0 HP recovery bonus increases by 5. While sitting, 1 MP is consumed per second.
Shield Stun 36 Stuns an enemy for 9 seconds. Requires a shield.
Drain Health 17 Supplements user's M. Atk. with 20~40 Power to inflict Dark damage. Recovers 20% of the damage inflicted on target as HP.
Ultimate Defense 10 For 30 seconds, increases user's P. Def. by 1800, M. Def. by 1350, resistance to buff-canceling attacks by 80%, and restricts movement.
Majesty 10 Increases P. Def. by 7% for 5 minutes and decreases evasion by 2.


Rogue

Name Mana Description
Weapon Mastery 0 P. Atk. increases by 8.5% and additionally by 4.
Armor Mastery 0 P. Def. increases by 14 and MP recovery bonus increases by 10%. Evasion additionally increases by 3 when light armor is equipped.
Light Armor Mastery 0 P. Def. increases by 2.2, evasion increases by 4, and the rate of being targeted for critical damage decreases by 15% when light armor is equipped.
Long Shot 0 The bow's range is increased by 200.
Bow Mastery 0 P. Atk. increases by 27.6 when using a bow
Dagger Mastery 0 P. Atk. increases by 3.6 when using a dagger.
Mortal Blow 30 Strikes the target in an unprotected area with 268~977 Power added to P.atk. Requires a dagger.
Power Shot 67 Supplements user's P. Atk. with 239~868 Power to make a powerful long-distance attack. Requires a bow.
Power Strike 0~17 Delivers a powerful blow that strikes the target with 0~84 Power added to P.atk. Requires a sword or blunt weapon.
Relax 0 HP recovery bonus increases by 5. While sitting, 1 MP is consumed per second.
Vicious Stance 0 Increases the power of critical attacks by 35. MP is continuously consumed proportionate to user's level.


Wizard

Name Mana Description
Magician's Movement 0 Increases attack speed when wearing a robe.
Mana Recovery 0 Increases MP regeneration when wearing a robe.
Spellcraft 0 Doubles the spell Casting Spd. when wearing a robe.
Weapon Mastery 0 P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
Higher Mana Gain 0 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle 0 When using magic, re-use time decreases by 10%.
Anti Magic 0 M. Def. increases by 20 and resistance to damage magic increases by 5%.
Armor Mastery 0 P. Def. increases by 9.2
Robe Mastery 0 P. Def. increases by 2.7 when a robe is equipped.
Boost MP 0 Max MP increases by 30.
Self Heal 9 Restores one's HP by 42 power.
Blaze 30 User's M. Atk. is supplemented by 26-44 Power in a blazing eruption that inflicts fire damage on an enemy.
Inner Fire 10 Increases P. Atk and P.Def by 8% for 2 minutes.
Ice Bolt 20 Supplements user's M. Atk. with 16 Power to temporarily freeze the surrounding air, inflicting water damage on an enemy and decreasing their movement speed by 20% for 1 minute.
Flame Strike 40 Supplements user's M. Atk. with 13~14 Power to launch a flaming swath of energy that inflicts fire damage on an enemy.
Aura Burn 30 Inflicts non-attribute damage on an enemy using magical power supplemented with 21~36 Power.


Cleric

Name Mana Description
Magician's Movement 0 Increases attack speed when wearing a robe.
Mana Recovery 0 Increases MP regeneration when wearing a robe.
Spellcraft 0 Doubles the spell Casting Spd. when wearing a robe.
Weapon Mastery 0 P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
Light Amor Mastery 0 When light armor is equipped, P. Def. increases by 6.3, Casting Spd. increases by 91%, Atk. Spd. increases by 25%, and MP recovery bonus increases by 20%.
Quick Recycle 0 When using magic, re-use time decreases by 10%.
Anti Magic 0 M. Def. increases by 20 and resistance to damage magic increases by 5%.
Armor Mastery 0 P. Def. increases by 9.2
Robe Mastery 0 P. Def. increases by 8.6 when a robe is equipped.
Boost MP 0 Max MP increases by 30.
Self Heal 9 Restores one's HP by 42 power.
Wind Strike 15 Supplements user's M. Atk. with 12 Power to create a powerful hurricane that inflicts wind damage on an enemy.
Heal 52 Restores the target's HP with 151~301 Power.
Inner Fire 23 Increases P. Atk and P.Def by 12% for 2 minutes.
Acumen 30 Increases Casting Spd. by 15~23% for 10 minutes.
WindWalk 20 Increases movement speed by 20 for 20 minutes.
Disrupt Undead 30 Supplements user's M. Atk. with 19~36 Power to inflict divine attribute damage on the target. Affects undead.




Other

Command Description
-sit Toogle sit/stand
-savehero: save hero into code
-loadhero <code>: load hero from code


Action Regen
Do action 100%
Stay 110%
Sit 150



My Character

Bard
Name Mana Description
Magician's Movement 0 Increases attack speed when wearing a robe.
Mana Recovery 0 Increases MP regeneration when wearing a robe.
Spellcraft 0 Doubles the spell Casting Spd. when wearing a robe.
Weapon Mastery 0 P. Atk. increases by 4.5 and M. Atk. increases by 5.7.
Higher Mana Gain 0 Increases the recovery rate when MP is being recovered by recharge.
Quick Recycle 0 When using magic, re-use time decreases by 10%.
Anti Magic 0 M. Def. increases by 20 and resistance to damage magic increases by 5%.
Armor Mastery 0 P. Def. increases by 9.2
Robe Mastery 0 P. Def. increases by 2.7 when a robe is equipped.
Boost MP 0 Max MP increases by 30.
Play 9 User's M. Atk. is supplemented by 13 Power in a powerful chord.
Song of life 10 Increases HP Regeneration of all party members by 6. MP consumption is increased when singing while song/dance effect lasts.



Changelog
Beta2

- Reset save code ( mean old save code doesnt work anymore )
- Add price to item in shop
- Expand map : Add coal item, add grunt mob, new area.
- Improve tooltips.
- Add 1 quest
- Add 1 passive
- Inventory now show passive skill that your char have
- Add mining system
- When you drop your weapon or armor, i will be remove. So do not drop or give it to another
- You can play map in single player
Beta2a

Warrior nolonger use mana system - mean robe doesnt increase max mana
Fix bug lose item when transfer class
Beta2b

-Expand map
-Add cost to all item
-Add +3dmg buff to coal
-Add +1 armor buff to iron ore
-Add Golem shard (+1amor buff)
-Add 1 quest
-Add 1 passive
-Change icon of ability
-Add 1 forge recipe
Beta3

-Expand map
-Reset save code
-Add alot item ( you can see item list in description )
-Remove armor's m.def
-Improve quest
-Add quick guide
-Change calculations
-Released 4 class : Rogue , Knight , cleric , wizard
Beta4

-Reset save code
-Add polearm weapon type
-Change calculations
-Add new skill to all class

Beta4a

-Fix bug that you cant take tutorial quest
-Add armor when you create new char
-Reduce imp's hp from 180 to 90
The beginning

-Fixed monster's respawn location
-Add element system
-Add weapon dmg modifier
-Make terrain look better
-Add arena

1.01

-Fix bug that doesnt appear true skill when use weapon
-Add Vicious Stance to warrior

1.02

-Change skeleton warrior to monster

1.03

-Fix a major bug which never happen in previous version =))
-Add curse poison , vampiric touch to wizard
-Increases power of knight's drain health from 20-40 to 22-40
-Expand map
-Show some information about monster in buff bar


Test map 3/3/2011

-Test new AI system
-Remake terrain
-Recreate skill icon
-Add aggro system

MOB AI.Lv AI Tags
Imp 1 Attack,chase
Kobold 1 Aggressive,attack,chase
Skeleton Warrior 1 Aggressive, attack, chase
Salamander 1 Aggressive, attack, chase
Furbolg 1 Aggressive, attack, chase
Bandit 2 Aggressive, attack, chase, retreat, call
Gaint Spider 2 Aggressive, attack, chase, use poison
Golem 2 Aggressive, attack, chase, use fire magic
Zoombie 2 Aggressive, attack, chase, use wind magic
Kobold Geomancer 4 Aggressive, attack, chase, keep distance


Special thank to :
Korolen - The Save/Load system
Contents

Test Heaven-The beginning(v1.04.AI2) (Map)

Reviews
Moderator
17:10, 29th Aug 2011 -Kobas-: Status: Rejected
  1. Orcnet

    Orcnet

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    dude! is your map still a beta release or now public use? cause I might do a map review for this but I'm still waiting for the big show
     
  2. ic3_water

    ic3_water

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    This ver is the big show without background (terrain) :vw_death:
     
  3. Orcnet

    Orcnet

    Joined:
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    Map Review

    well dude, if that's what you say, then let me show you a map review of mine
    Map Review


    Heaven: The Beginning v1.03
    Grading System
    General:

    Originality-[10]
    Triggering-[10]
    Difficulty-[5]

    Game Cosmetics:

    Gameplay-[10]
    Terraining-[10]
    Synergy-[5]

    Bugs-see information from below:

    Map Score Overall-[50/50]

    Overview:

    [+] signs means there is something good within your work, this won't be part of the grading since this is just a good comment saying you made a good job
    [-] signs means you must make something better or maybe an improvement of that part of your work
    [bugs] won't deduct your score, however, will only show you some mishaps and low managing of some triggers,terrains,units etc.


    General
    Originality [4.5/10]
    Note:
    [-] I know your inspiration for this map came from Lineage right? yeah I like that game so much, its like WoW made in a totally different way, but if you want your map to be a success, make it better, expand your work to the fullest, instead of releasing it so quickly that it look so dull, no offense but you just have to make it.
    Triggering [6.5/10]
    Note:
    [+] I adore your triggers, very unique, but since your map looks unfinished and definitely in beta release, I suggest you do more good codes and stuffs.
    Difficulty [1/5]
    Note:
    [-] Okay dude, before you start to panic because of the low score I gave, let me tell you this, all of the monsters are so easy to kill, the quest aren't that daunting much, and their is so much work you need to make for your map, I like your idea with Lineage but dude, make the players thrill themselves with the hardships of the game to rate this map perfect!


    Game Cosmetics
    Gameplay [3/10]
    Note:
    [-] The game I see has no good roles for it yet, like fight scenes, story lines, endings, and much much more, that's all I can say for this section.

    Terraining [5/10]
    Note:
    [-] The Terrain will be great if you made a lot of good designs and effects, the map will be a blast if you know what I mean.

    Synergy [2/5]
    Note:
    [-] Much to say, there are no good combination in the map for now, no good work at all, but somehow your still on the plan to do some heavy work dude!


    Bug/s
    To what I see, there are no bugs for now, well at least there is something I see is good.

    Score Statistics
    Total Score [22/50] Grade [72%]

    To my conclusions, you only need a good work for your map, really just one heavy, well-earned work to what you made, since Lineage is a really good rpg, you too must make it better, and for the terrain, that is the key of the new warcraft's design and to make warcraft rpg gamers in awe.

    example of a really good RPG terrain screenshots:

    Picture A
    [​IMG]

    courtesy: Warcraft III: World of Warcraft

    the game is yet done, but see how they made it in details, especially the effects.

    Picture B
    [​IMG]

    courtesy: Shadows of the Past

    also not yet done, look how the maker made the map so beautiful and inspiring, like what Lineage looks like, show your map some really good environments and awesome effects.

    Picture C
    [​IMG]

    courtesy: Gaias Retaliation

    and finally, the best of the best, look at how the modeling of the environments combine with the medieval style of the game, it looks so good to see and make gamers play more time for the map, you see, you just need more work done for your map and everything will be fine


    happy map-making!
     
  4. ic3_water

    ic3_water

    Joined:
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    You cant save in test map
    AI :
    Now , creep can walk (not run) around its respawn point.
    Creep's movement speed is double during combat.
    Creep will walk again if it's far from respawn point and back to spawn point if it can chase you :xxd:
    Creep's chaseing range is ullimited now :grin:
     

    Attached Files:

  5. WarManta

    WarManta

    Joined:
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    Map broke after I went to save cal the child for cleric transfer quest by attacking one of the murlocks that spawn.
     
  6. ic3_water

    ic3_water

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    Thx 4 ur reply :grin:
    New ai for geomancer
    http://www.youtube.com/watch?v=igF87_21ym0
     
  7. ic3_water

    ic3_water

    Joined:
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    AI test map :D
    Check Test map changelog
     
  8. 3LF

    3LF

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    Doesn't actually work. Such a shame, I wanted to give the AI a try. :\
     
  9. ic3_water

    ic3_water

    Joined:
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    K :grin: New test map