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Terrania v1.14T

Submitted by Lahey
This bundle is marked as approved. It works and satisfies the submission rules.
A Hero Defense / RPG / Adventure

Choose a hero from six classes. Three combat heroes and three craft heroes.
Combat heroes should defend the crafters, while crafters support combat heroes by making items and defense buildings.

The story of the map gets slowly unfold during the game. Between waves, heroes can find items and do secret quests.

-Save system
-Credits are ingame

Discord: Discord - Free voice and text chat for gamers

Changes v1.13 -> v1.14T
Option

---Message from the Developer---
Due to recent Warcraft III updates (1.30 & 1.31), Terrania received some new bugs. Two abilities (Slicing Sprint & Crushing Jump) caused the game to crash. There's no easy fix for this so I've temporally disabled these abilities.

---New features:---
*None

---Bug fixes:---
*Iron Bar can be picked up again.
*Some issues regarding the Upgrade Mine ability have been solved.

---Finetunes/Changes:---
*None

Changes v1.12 -> v1.13
Option

---Message from the Developer---
I had big plans but with the release of 1.29 & 1.30 it crippled map development. There are still some non-Terrania issues going on which is mostly sound related. I have however worked on some further tweaks.

---New features:---
*Added 1 new icon.
*Combat heroes that are level 30 now receive three experience after every wave.

---Bug fixes:---
*Knockback now works on Golems.

---Finetunes/Changes:---
*Armor of Xy is replaced by Vest of Chi (including new stats)
*Intro and outro got a make-over.
*Kinetic Flash no longer causes a small freeze.
*Changed the order of Rank abilities for the Builder.
*Crystal Duplicator I now has it's own icon.
*Crystal Duplicator III model is slightly enhanced.
*Crystal of Clarity model is enhanced.
*Crystal of Clarity shows the amount of clarity gained when receiving it.
*Reduced collision (pathing map) of quite a few doodads.
*Aligned a lot of floating texts, mostly by applying the z-axis.
*Mana Shield is buffed.
*The range of Chain Healing is increased.
*Some minor changes.

Changes v1.11 -> v1.12
Option

---Message from the Developer---
Another batch of lovely finetunes. I will finally address the combat aspect of the map in the next update. I've made some good plans for it already, but I just need to find the time and motivation to do it.

---New features:---
*Added 1 new icon.
*Added 1 new ability. (Drop all items for crafters)
*Added 1 new command (-cam)

---Bug fixes:---
*Fixed a bug related to the -skip command.
*You can now learn skills from the School when your inventory is full.

---Finetunes/Changes:---
*The rank abilities of the Builder have been swapped around to make the Builder more useful early rank.
*Changed the hotkeys of the abilities in the Shared Spellbook.
*Moved the Brilliance Aura from the Shared Spellbook to the Hero.
*Increased level 1 and level 3 dispel buffs target area.
*Crafters will play two new animations during certain conditions. (Bag & Lumber)
*An earthquake will appear when a Crystal Dup III explodes.
*The death animation of the Dredge Mill has returned.
*The Forge now plays an animation.
*Changed the visual and audio part of Panic Rush.
*Slicing Spin can no longer hurt air units.
*Some minor changes.

Changes v1.10 -> v1.11
Option

---Message from the Developer---
After years I've returned to release another update because I've discovered that there is an active Terrania Discord (discord.gg/5EPacmj). Although I don't have the time or motivation to do a complete overhaul of the map, I love finetuning it and that's what I've done.

---New features:---
*A Legendary Crystal Duplicator can appear.
*Added 3 new models.
*Added 7 new icons.
*Added 2 new abilities.
*Added 1 new command (-skip)

---Bug fixes:---
*Fixed the two barrel explosions so they still work when the trees are unblighted.

---Finetunes/Changes:---
*All combat gear have their fonts styled and their stats better displayed.
*Fighter's secret ability is no longer a channel ability.
*Defender has a different secret ability.
*Cleric has a different secret ability.
*Cleric's Abolish Magic is replaced with Dispel Buffs and will level up in wave 6 to counter the golems.
*Walls that are under construction are dark.
*Walls that have been upgraded are more yellow.
*Damaged items are darker and have grey font color.
*Crystal Duplicator I and II have their own model now.
*Changed the repair sound and SFX of the Crystal Duplicators.
*Changed the Slicing Sprint sound.
*Unblight Plant upgrade, Seed Flower upgrades and Crystal Lamp upgrade have hotkeys now.
*Build <structure> have hotkeys now.
*Repositioned some abilities in buildings.
*Boss 8 Howl of Terror is enhanced.
*Level 1 & 2 Mine upgrade result in a different visual appearance.
*Moved the Rank 16 Aura from Shared Spellbook to Hero.
*Changed some Hero animations while it's casting certain spells.
*The School now has it's available skills at fixed locations.
*Some minor changes.


Keywords:
defense hero survival lahey terrania adventure unique nature hard elven
Previews
Contents

Terrania v1.14 (Map)

Reviews
Moderator
16:56, 14th Nov 2009 ap0calypse: Approved
  1. Dr Super Good

    Dr Super Good

    Spell Reviewer

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    After testing, I have to say you seemed to have ruined the maps ballence totally for the final wave (all other waves are perfectly fine).

    The final wave can only be called "rigged" now. I mean whos crazy idea was it to make them totally spell immune? I would not mind a 50% reduction or immunity to curses/the aura but its just stupid that they are 100% spell immune. The result is that now towers of any form are usless (they can not even attack them anymore) meaning its far better to build more walls as atleast you can abuse pathing then. The fighter is near usless in the final wave (all AoE damage spells dont work and they can not really melee when surrounded by strong units without shield). The defender can not even really tank as they are immune to all his tanking spells.

    Yes it is probably quite possible the final wave if you have generated a vast army of rigged gear like crystal armor (not sure if it exists still but the game I played did not have any) and crystal swords but it literally has made the builder and botinist totally usless for any support at that round. I strongly advise removing their total spell immunity and instead giving them a 50%-75% reduction or resistant skin. Yes they were too strong in the old versions but that is no reason to make them totally usless.

    Alternitvly you could try varying the final wave, so only some of the spawned units are spell immune while others are immune to everything but spells. This would mean that a well ballenced team is needed as a pure physical team can not really fight them while relying only on towers is impossible as some are magic immune.

    Also the explination of the final wave's spell immunity made little sense. You only described the ward plants and towers, not the actual abilites of heroes which one would assume to work fine (but do not as they are spell immune). If you must keep them totally spell immune I advise stating that "The spawns of this wave are made of magical rock and thus are completly magic immune, additionally this means the magic guiding ward plants is unable to target them." as the current one is ambigious and I do not think is even propper grammar.
     
  2. RedZack

    RedZack

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    ^My friends and I beat version 0.50 4 times, and version 0,53 1 time.
    So it is not impossible. It is just hard for beginners, because as you figured out, you need at least some crystal swords to do enough damage to beat the wave with the magic imune foes.

    So for all beginners who doesnt have at least 200 xp, and cant find any pro crafters, is best to play terrania 0.32.

    If you dont believe me, well here I give you some spoilers:

    The magic imune wave isnt the last wave! After them you have to face the last wave, and they arent magic imune. If you protected all your ward plants and lamps, its pretty easy to beat them.
    And if you finally cure the boss you gain not just 25 xp like in previous versions, you get 50xp :D!
    I got approx 100 xp for each successful game!
     
  3. AVAVT

    AVAVT

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    Can someone tell me what exp does? :(
    I can't see any explanation for exp ingame >_>
     
  4. Dr Super Good

    Dr Super Good

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    Improves your skills and stats. Is saved between games via load code.

    I am aware the immune wave is possible with crystal armor and swords, but that still does not mean it is not rigged. Thus I stand ground with magic resistant wave but not magic immune (50-70% magic reduction). It will still mean physicals the easiest way to kill but it will also mean that magic is not totally usless.
     
  5. Azndragon

    Azndragon

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    Reply to previous post? Uh. . . I recall something called "Quote".
     
  6. light bolt30

    light bolt30

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    Make a difficulty setting please.
     
  7. icelandia

    icelandia

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    hey, im playing this map a lot last time, but i cant find sort off many things that i dont know, as how repair the dragon sword or what do whit the 3 tool part :S
    also where to find gold ore

    i forgot to say what was i about to say: this map kick ass
     
  8. Sieghart93

    Sieghart93

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    I never last longer then faceless void wave.... only reach lv 20.. i was wondering..Is there any new skill for botanist other then the lv 5-7 ward plant?
     
  9. Dr Super Good

    Dr Super Good

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    There is a mass produce potions ability. Which auto combines all life pots, mana points, mana plants and life plants in the area into as many life potions as possible. Excess is left on the ground so you will receive mana pots or life pots if there is decreapency in numbers. Using this ability can get you 100s of power potions very easilly.

    This ability is a rank based ability as well as a level based ability. You should have it by level 20 if your rank is high enough.
     
  10. Sieghart93

    Sieghart93

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    then how about the ranking of the EXP?? i only reach 145.. only +4 stats and 20 ms

    and wat is the lvl required for repairing the shield and dragon sword ( strange part tool also )

    the gold ore... is LOOT item or Made by builder/bs ??

    Is is possible.. to change the hotkey for stone in the school?
     
    Last edited: Mar 14, 2010
  11. Dr Super Good

    Dr Super Good

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    Well, with 1 million exp I get like +20 stats and a lot of MS. The MS alone increases your effectivness.

    Dragon sword can repaired at any level. Just you need the right items and to useforge ability near a smith. I think an orb of fire was one of them, forget the other(s).

    Goldore is mined.... Ofcourse you need to have a bota to upgrade the mines so it can be mined and that needs a moderate ammount of exp (250 should be enough).

    I think you can chance the hotkeys via a cutom hotkeys file. Hotkeys are the least of the makers concern, when they have a lot of GUI to optimize and attitudes to reconsider.
     
  12. Sieghart93

    Sieghart93

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    Wow thx ! i just got 200 EXP... finally see the rank skill .. so.. the rank skill is gain on lv 20?
     
  13. Sieghart93

    Sieghart93

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    what is required to make the shield btw??
    and the strange part tool?
    after gaining all 3 at the side quest.. then?
     
  14. Dr Super Good

    Dr Super Good

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    No idea what you mean by "the shield".
    The strange tool parts are a simple collect all 3 (one from the treant, one from the ruins and one from the building to the left of the base) and then combine them all via fusing.
    Use on the final boss to get extra points and automatically win (unless that has changed).
     
  15. Sieghart93

    Sieghart93

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    The shield i mean is the Guardian Shield which is also damaged?

    Btw.. for having the botanist 1st rank skill uprade mine isnt a bit....
    what is the exp rank required for mass potion production....

    erhh how to fuse them??
     
  16. RedZack

    RedZack

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    Damaged Guardian shield + PowerPot + Gold ore + Enchant = repaired.
    take 2 or all tool parts and then use Enchant.

    Damaged Dragonsword + Fireorb + Enchant = repaired

    Sword of Nature= Pure Wood + Green Crystal + Sowrd of Honor

    Every lvl up = 1 xp.

    1. rank skill with 200 xp
    2. rank skill with 1500 xp
    3. and last rank skill with 2500 xp

    Botanist: 1. Mine update, 2. Kinetic Flash (Creats pots, directly from seeds), 3. improved Mine update.

    Blacksmith: 1. Crystal Sword, 2. Crystal Armor, 3. Crystal Helmet

    Builder: 1. repair lvl 2, 2. repair lvl 3, 3. Amplifier (build at Crystal Clarity) +1 CP.
     
  17. Sieghart93

    Sieghart93

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    Wao ~ thx.. this should help a lot..
     
  18. hellknights

    hellknights

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    add -kick or vote kick system pls
    cause there are some game spoilers that refuse to take advice and play whatever they like.
     
  19. Sieghart93

    Sieghart93

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    Please do raise the maximum level ? If i am not wrong.. the max lvl is 30 right?
     
  20. Dr Super Good

    Dr Super Good

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    hellknights, just get the host to terminate their connection with them. Aka the custom kick or dissconect kick. All bot hosts have this feature, all you need to do is get the right permissions. Anyway, the map makers are too fond of kicking people with certain account names to even care about such a feature. Afterall they have systems in place to auto kick my main account DrSuperGood yet fail massivly to realise that I (like everyone else who has limited time so generates a code) have multiple different account names.

    Generally they would be better off redoing the triggers in JASS and fixing blatant gameplay mechanical faults like the loss of all levels when you die (why not just make it so once you die passed the second or so round you can never respawn, as currently you are level 1 which is as good as dead unless you have imba rigged gear which carries you) and the fact that most things are usless against the second to final round. On top of that the overall grinding is reaching the pointless level, and as it is required to actually reach the final boss easilly (I seriously doubt people are making it with a full house of 0 EXP codes), it is frankly not worth playing unless you take a shortcut like I did and power boost your code.