I'm making a 32 by 32 map that uses really small models (THis'll be interesting......)
But I was thinking..... I want there to be a sort of "High ground beats low ground" situation
Where each player wants to get strategic spots on the map...
But All I can come up with is if there was Healing springs in certain areas or something...
Is there a way to make valleys a scary situation or something to make sure that people constantly think up ways of getting the upper hand?
But I was thinking..... I want there to be a sort of "High ground beats low ground" situation
Where each player wants to get strategic spots on the map...
But All I can come up with is if there was Healing springs in certain areas or something...
Is there a way to make valleys a scary situation or something to make sure that people constantly think up ways of getting the upper hand?