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Well, the title is the problem: Is there a possibility to get the height of terrain which is under water? GetLocationZ always returns the water height, is there another way?
He made his water model for his particle system? Now I understand... I have the same problem with my Jump System, it works well for any terrain, but it has problems with water (takes the height of the water for the correction, but the terrain height for the flying height).
The problem with amphibious is that it takes the terrain height in flat water (correct English name?) and the water height in deep water, but I need to take it the water height always, because GetLocationZ() always returns that value.
My problem was solved if I just could change the units move type to swim while jumping, because then it takes the correct height - on land the unit is not moveable with swim, so I have to change it back to foot again after every jump... is there a possibility to do this? Probably not, but I don't want to loose hope too early...
Adding Amrf does not make a unit fly, it just allows to adjust the height the model is displayed over the unit's position which means its flying height. That is the whole Jump System based on, but the problem is the described one.
Yes I know that's what it does, but I mean, is there an ability like that for amphibious, where you could add it and remove it, and it would make a unit amphibious...?
Hm, I experimented a bit; it seems that adding+removing Crow Form just effects that you can use the height change possibility of the alternate unit, that means if it's a flying unit, you can change the flying height, but if it is not, you can't do it at all.
It does not have any effect on the unit's move type, but it's the move type which is decisive how the flying height works, and this is what I want to change.
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