- Joined
- Dec 31, 2005
- Messages
- 712
Hello there again >.>
It seems that, when GetLocationZ is used on water, it returns the height of the water surface. That's kind of weird to me o.o'
Is there a way to get the exact Z coordinate of the bottom of the water?
Or if you have any suggestion of how to make a dummy unit travel above the water without changing its height... Now I'm trying to add the negative height (water is always Z < 0) to the current fly height of the dummy, which would compensate the height decrease, but with the GetLocationZ problem it's been difficult...
It seems that, when GetLocationZ is used on water, it returns the height of the water surface. That's kind of weird to me o.o'
Is there a way to get the exact Z coordinate of the bottom of the water?
Or if you have any suggestion of how to make a dummy unit travel above the water without changing its height... Now I'm trying to add the negative height (water is always Z < 0) to the current fly height of the dummy, which would compensate the height decrease, but with the GetLocationZ problem it's been difficult...