I'm working on a rather large map so I am working on making terrain deformation free versions of Shockwave, Thunder Clap, and War Stomp. I've read quite a few existing threads...
http://www.hiveworkshop.com/threads/terrain-deformation-question-help.155300/
http://www.hiveworkshop.com/threads/how-do-you-remove-terrain-deformation-from-war-stomp.247259/
http://www.hiveworkshop.com/threads...rain-deformation-for-war-stomp-ability.51832/
http://www.hiveworkshop.com/threads/war-stomp-terrain-deformation.140880/
...and here is what I have so far please let me know if I need to make any corrections!
Shockwave -> Just make Carrion Swarm and replaced the animation with Shockwave.
Thunder Clap/War Stomp -> Fan of Knives with the stun and slow effects triggered and replaced all animations to match Thunder Clap/War Stomp.
Here is how the Trigger looks.
My questions are:
This trigger works but how can I most efficient it can be for its purpose? In 1 thread I can't find now someone suggested just making one unit and having it spam cast, is that better or would the spam cast be more taxing?
And, is the terrain deformation attached to the War Stomp and Thunder Clap animations or hardcored into the spell. Basically is it okay to just give Fan of Knives those animations and trigger in the effect stun/slow. I tried using the Neutral Hostile War Stomp but swear it still caused that little pause you feel with a terrain deformation ability where as Fan of Knives is completely smooth.
http://www.hiveworkshop.com/threads/terrain-deformation-question-help.155300/
http://www.hiveworkshop.com/threads/how-do-you-remove-terrain-deformation-from-war-stomp.247259/
http://www.hiveworkshop.com/threads...rain-deformation-for-war-stomp-ability.51832/
http://www.hiveworkshop.com/threads/war-stomp-terrain-deformation.140880/
...and here is what I have so far please let me know if I need to make any corrections!
Shockwave -> Just make Carrion Swarm and replaced the animation with Shockwave.
Thunder Clap/War Stomp -> Fan of Knives with the stun and slow effects triggered and replaced all animations to match Thunder Clap/War Stomp.
Here is how the Trigger looks.
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Thunder Clap
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Events
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Unit - A unit Starts the effect of an ability
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Conditions
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Multiple ConditionsOr - Any (Conditions) are true
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Conditions
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(Ability being cast) Equal to (==) Thunder Clap (Custom) REAL
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Actions
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Set AAAAAATempPoint = ((Position of (Triggering unit)) offset by (0.00, 0.00))
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Set AAAAAATempUnitGroup = (Units within 400.00 of AAAAAATempPoint matching (((Matching unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to (==) True))
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Unit Group - Pick every unit in AAAAAATempUnitGroup and do (Actions)
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Loop - Actions
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Unit - Create 1 Dummy Caster (Thunder Clap) for (Owner of (Triggering unit)) at AAAAAATempPoint facing Default building facing (270.0) degrees
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Unit - Order (Last created unit) to Human Sorceress - Slow (Picked unit)
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Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
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Custom script: call RemoveLocation (udg_AAAAAATempPoint)
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Custom script: call DestroyGroup (udg_AAAAAATempUnitGroup)
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My questions are:
This trigger works but how can I most efficient it can be for its purpose? In 1 thread I can't find now someone suggested just making one unit and having it spam cast, is that better or would the spam cast be more taxing?
And, is the terrain deformation attached to the War Stomp and Thunder Clap animations or hardcored into the spell. Basically is it okay to just give Fan of Knives those animations and trigger in the effect stun/slow. I tried using the Neutral Hostile War Stomp but swear it still caused that little pause you feel with a terrain deformation ability where as Fan of Knives is completely smooth.
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