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[General] Terrain Bug?

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Hey guys, I was making an area in my map, and I when I went to look at it in-game some of my terrain has disappeared and I cannot understand why it would do this, would anyone know why my terrain is disappearing in-game, but visual in World Editor?

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Any helpful information shall be +Rep'd :ogre_haosis:

Is it caused by blight and if it is can it be fixed? Because everywhere with blight, it over rights my other textures close.
 
Level 12
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Can you see them now? I can see them fine

The album i got it from was on private :p oopz

Blight can sometimes mess around and overlap small areas instead of the actual terrain ingame. For example, if I have a huge blighted circle, then i make a small dot of grass in the middle, it will appear as blight ingame. However triggers and stuff will still count in as grass or whatever terrain was previously there. if you want to get it right, you need to put them with trigger :)

another way, you would need to reimport it over another tile
 
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Ok thanks for that, i know you said you have to trigger to stop it, but is their an option or something to stop it without triggering?

1. reimport the blight to replace it on another tile (you would need more terrain space(s))
2. use another tile :)

sorry, i just couldn't find a way to do them, i have done some experiments a while ago :goblin_cry:

we just couldn't control the blight's mind :ogre_rage: that's what blight is for..
 
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hey CroMoX, could you tell me every terrain that you use on the screenshot you post here ?

and if there is any imported terrain, what terrain you import it base of ?

Note : if you are wondering why i'm asking that question, it's because i'm almost get another way of prevent blight messing without trigger or reimporting actions... but i need some more evidence to have been saying that i do the right thing...

it's seems like you don't want to answer my question..

anyway.. i used unbuildable tiles to prevent the blight from messing around.. so if you have any imported tiles, you should replace unbuildable tiles with your imported tiles so that your imported tiles would be unbuildable as well.. (i saw imported tiles Ashen Blight on your screenshot if i remember the right name)

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Level 10
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Sorry for late reply. I have imported no terrain, it is all warcraft stuff, I have noticed unbuildable terrain doesn't dissappear, because I have the exact same terrain tiles you used in the picture.

Terrain I have used; Poison, Dirt (Felwood I'm pretty sure), Sunken Dirt (Sunken Ruin), Vines.

That should be all the terrain I use in the screenshots.

EDIT: I still don't know how to import tiles, so that is why I haven't
 
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Terrain I have used; Poison, Dirt (Felwood I'm pretty sure), Sunken Dirt (Sunken Ruin), Vines.

yeah, all tiles are buildable except for the vines..

EDIT: I still don't know how to import tiles, so that is why I haven't

Inside World Editor, load the Import Manager under the Module menu. Click on File, Import and open the tiles that you want to import (it's on .blp format). Now you need to change the custom path. Double click the item inside the import manager, and check the box that says Use Custom Path. Change the path to the EXACT path of the tile you want to replace. Of course, you can change ANY tile you like of the same size. for exampe : TerrainArt\Dalaran\Dalaran_WhiteMarble.blp

if you want to know what tiles possess what path, you can download http://www.hiveworkshop.com/forums/tools-560/war3-model-editor-62876/ and open war3.mpq with it...

Edit : tell me if you want to continue with this, or just want to leave it as it is .. i'm sure will help you to solve this problem..
 
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