I've been working on a map and was made aware by my testers that one of the big issues in it was travel time. For forward-travelling, I had way gates set up that become enabled when certain objectives are completed; no, that wasn't the issue.
The issue was travelling BACK. I have a system set up where the 'heroes' have a base at the start of the map, that occasionally (every 30 minutes) is assaulted by a very powerful mob. However, the map is very large, and while it isn't an issue to walk back in the early stages, it becomes much more troublesome when you're 3/4 of the way through and it takes a fierce 5 to 10 minutes *just* to walk back to the start. In response to this, I made a simple trigger that allows players to recall their units back to their starting base -- starting base which has a way gate to later points in the game, hence why travelling forward is not an issue.
This is the trigger.
Now, here is the issue I face; when I try recalling a unit (selecting the unit, typing '-Recall' in the chat), it does the first part. It pauses the unit.
And then it waits 10 seconds.
And 10 more seconds.
And 10 more.
Actually, it doesn't stop waiting, it just pauses the unit. I could understand if the trigger constantly checked for the unit to remain selected, but if I keep the unit selected it doesn't change the fact that it is now paused permanently. And if I change my unit selection, it doesn't pause the newly selected unit.
Anyone know what could be causing this?
The issue was travelling BACK. I have a system set up where the 'heroes' have a base at the start of the map, that occasionally (every 30 minutes) is assaulted by a very powerful mob. However, the map is very large, and while it isn't an issue to walk back in the early stages, it becomes much more troublesome when you're 3/4 of the way through and it takes a fierce 5 to 10 minutes *just* to walk back to the start. In response to this, I made a simple trigger that allows players to recall their units back to their starting base -- starting base which has a way gate to later points in the game, hence why travelling forward is not an issue.
This is the trigger.
Now, here is the issue I face; when I try recalling a unit (selecting the unit, typing '-Recall' in the chat), it does the first part. It pauses the unit.
And then it waits 10 seconds.
And 10 more seconds.
And 10 more.
Actually, it doesn't stop waiting, it just pauses the unit. I could understand if the trigger constantly checked for the unit to remain selected, but if I keep the unit selected it doesn't change the fact that it is now paused permanently. And if I change my unit selection, it doesn't pause the newly selected unit.
Anyone know what could be causing this?